It’s like a rewiring through new experience. Back in the day games were improving in looks and gameplay rapidly. Then the latter started deteriorating for many big studio titles.
You tell me some new AAAA Ubisoft game is coming out and my gag reflex starts to tingle.
A new pixel graphic indie title with great reviews? Sign me up.
The fruit that was once sweet has become poison.
I’m there with you, but a little worried that AI pixel slop is coming to ruin it.
Retro gaming has become my jam, but I’m also rapidly approaching 50 and have an 8y/o that likes to learn my old games with me for now. So I’m gonna enjoy that while we can.
My nieces’ favorite video game of all time is dead or alive 3 on the original Xbox. There’s a switch with new games and fancier graphics connected to an OLED tv but at the end of the day they just want to kick people as simply as possible. Old ass console connected to an old tv in a guest room.
Nobody is better at sniffing out what’s actually fun than kids. They might get tricked by marketing here and there but once they get their hands on things it’s a simple process for them. Does this spark joy?
Really I just want one thing. The same thing every gamer wants. To escape to the one place uncorrupted by capitalism.
TO…SPEEESSS!
I present to you: loot boxes. And gacha.
To escape to the ONE. PLACE. UN. CORRUPTED! BY! CAPITALISM!
You should play World of Workcraft for like 40 hours a week.
Maybe you’ll be invited to heroic raids then!
Not mythic, that’s for the 200 hours per week players.
hard pass. did that for 25 years i cant remember anymore before my body broke
Join the fight Komrade
The reasons for adult you playing games younger you played are:
- They remind you of your youth. This happens when you get old enough to notice your youth is gone before you could even take full advantage of it.
- They don’t require a subscription and they don’t disappear when the publisher pulls the plug.
- They’re more fun.
All of the above
If youre my age, then games were advancing in graphic fidelity at the same rate as getting better and more in depth. Devs were able to learn from eachother on what makes a game great. Then the horse dlc happened, and suddenly devs could only make games that could be chopped up into pieces and sold as an al a carte game instead of the 7 course meals they had been making.
And even with that chopped up BS, they’re still not as in-depth as games were just kinda starting to get.
good graphics have replaced good art direction and style
I wanted photo realistic games when I was younger, and now I get to enjoy playing them. I also enjoy playing 2d games. It turns out fidelity is just an artistic choice which does little to predict the quality of a game 🙄
Partly because games are so inefficient these days that we have no choice. Looking at you, Unity and Unreal
Nooooooooo, you’re just envious because you don’t have a RTX 5090 that only costs 15k dollars and needs to generate fake frames at 400*300 to maintain a stable 60FPS
/s
ASCII NetHack FTW

holy shit I feel personally identified
Imma go get drunk
@!!!
I’ve never ascended, only descended to my inevitable grave…
My IRL gravestone will read simply:
YASD
Mine will read “You have died of dysentery”.
Back when 16 bit graphics were cutting edge, we thought they were getting close to photorealistic. It’s crazy seeing screenshots of games that I thought looked amazing at the time.
Until it can be actually photo-realistic and cross the uncanny valley, it’s best to just have a stylized aesthetic anyway.
No, you must be angry about “DEI-chins” and “uglified women” instead, then demand that all female characters must be like Eve from Stellar Blade! /j
I stopped being a graphics whore around the mid PS2 era, mostly because my computer couldn’t run the more realistic games like GTA Vice City 😁
I unironically love seeing newer indies with PS1/N64 style 3D graphics
I love it too, Dusk being one of my favorites. My only complaints with modern PS1/PSX aesthetic 3D graphics (as I often see on reddit):
- overly exagerrated vertex wobble (the only time i really noticed that was quake 2 animations on a high-res monitor)
- low polygon count, but modern effects (soft shadows, god rays, etc)
Never liked photorealistic games for some reason, my brain’s perception just filters it out past the first few minutes looking at effects.
With some modern photo-realistic games I can’t even discern anything on screen: it’s so much detail that my brain becomes overwhelmed :P
The new Doom is literally unplayable for me because of that (and the music).
i do think that cartoon-style games (like this) are more immersive in general.
For me immersion depends more on sound design than on visuals.
Infra Arcana, the game that looks like this (screenshot’s not mine):

It is among the most immersive horror experiences for me. I still clearly remember walking down a long empty corridor, stumbling upon a door at the end of it, and when I approached the door something behind it started banging - it was so fucking scary!
Adult me is making teenage me happy, because I play games which looks super realistic and state of the art in my teenage times :D
First Forza game looked so damn good at the time, like almost real for the videos (yes I know but when your peak graphics is really surpassed you think it’s real). Nowadays that never happens cause I’m old and time passes so quickly. I do stop to enjoy the flowers now and then still. Sometimes quite literally in video games to check out how things are progressing I love jungle scenes and they sort of needs tons of plants.
(yes I know but when your peak graphics is really surpassed you think it’s real).
Friend of mine thought this once we played a racing game one Dreamcast. He came into the room and thought we watch a race for a moment.
“It’s 2026. Finally, I can play Mass Effect on the highest settings!” :3
Right? I’m tearing through Shin Megami Tensei: Nocturne remaster and Splinter Cell: Chaos Theory. It’s great.
Thanks for reminding me of my lold backlog :D
My personal example are HD packs for ps2 games on emulator… My backlog there is really long and I loving the fact that i can play them on a higher resolution :D
Meh. Pixel graphics are fine but I prefer games that look beautiful, and most pixel-art games do not. I especially don’t like it when they’re “pixel art” but don’t actually align everything to a pixel grid, so e.g. characters can move smoothly off the grid, or things can rotate without aliasing. That ruins what I still get from the aesthetic.
But give me something like Ori and the Blind Forest’s aesthetics any day. Or Skyrim or Witcher or Deus Ex for recentish AAA titles.
If you like point & click adventures, I recommend Dark Side Detective and The Last Door (series)
I completely agree with this sentiment in all its writing.
and most pixel-art games do not
Bro, that hurts
In most games I find no matter how good the static assets look, the animations immediately break the illusion of ‘realism’.
One recent exception to this were some of the cutscenes in Expedition 33, the facial mocap was very on-point and, even though the game isn’t anywhere close to photorealistic, it felt close to watching real actors perform a scene.












