• RunningVerse [none/use name]@hexbear.net
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      10 months ago

      A homie told me how this game is basically fascist propaganda. They mention that there are no workers rights for the Pals in the description and some other stuff that raises eyebrows.

      • Doxatek@mander.xyz
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        10 months ago

        People have some crazy problem with killing these little Pokemon animals and that you can eat them and stuff like it’s so fucking insane. But like grand theft auto is totally 👌 and I can think of other games with actual horrid premises. I’ve seen people mod so they can eat babies in sims and torture people and many other things.

        For some reason there’s some huge push to demonize this game or something. I mean technically you don’t have to make them work or anything and can do it yourself. But people choose to. Maybe says something on human nature lol

        • save_vs_death [they/them]@hexbear.net
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          10 months ago

          People have some crazy problem with killing these little Pokemon animals and that you can eat them and stuff like it’s so fucking insane. But like grand theft auto is totally 👌

          The people running over sex workers and then pissing on their corpses in GTA are not the same people that are appalled that you can turn legally distinct bulbasaur into foie gras.

          I’ve seen people mod so they can eat babies in sims and torture people and many other things.

          Yeah, and I would think to myself, “Wow that’s a fucked up mod / modder / mod user. Why would you do that. It sounds like you need medical help.”

          Context is also important. Everything in a piece of media happens for a reason, if someone suffers a gruesome death at a pivotal point in a story, let’s say, a war, in order to send an anti-war message, I think it’s artistically justifiable to depict it in your story. If someone’s brains getting splattered over the pavement happens because it gives the director a stiffy and it has no bearing on the story except titillation or shock then I would call it out as grotesque.

          I mean technically you don’t have to make them work or anything and can do it yourself. But people choose to. Maybe says something on human nature lol

          I cannot, for the life of me, remember the last time I played the game where I had the option to sell someone into slavery. I’m not saying you should feel bad for playing a game where that is the case, but saying “you can just not do it” is an intellectually bankrupt justification.

          CW reference to sexual abuse

          Recently, on Hexbear, I found out about how a game centered around the sexual abuse of a minor was banned from itch.io. Clicking through the wiki of that game I found out all the sexual abuse is optional. You can play that game purely as a very crappy JRPG. So really, then, it must be an OK game, right? No, it isn’t. It was put in the game because people want to do it, obviously. I’m not saying the two games are just as bad as one another, I am saying that things are not just put randomly in a game for no reason.

          The fact that the devs put selling people into slavery in the game is sus, and you have to agree on that point, that it would have been simpler for them to just not have that in.

          For some reason there’s some huge push to demonize this game or something.

          It’s an incredibly popular game that everyone has heard of, so a lot of people have a lot of opinions on it. You will mostly likely bump into these opinions because everyone’s talking about it. Some people’s opinions are bad because they have no media literacy. Some people are just haters. You don’t have to feel bad and be defensive about what you like being called tasteless trash, it happens to all popular media.

          You should feel bad about arguing that nobody is allowed to criticise Palword because there are worse games out there. There are, and I’m criticising all of them. I am also criticising Palworld.

        • SubstantialNothingness [none/use name]@hexbear.net
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          10 months ago

          In GTA you steal rich people’s cars and run over cops with them, though. How is that a horrid premise? It’s not perfect but it’s practically moral instruction compared to the worlds of Pokemon and Palword.

  • makotech222 [he/him]@hexbear.net
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    10 months ago

    Its incredible this ragtag group of people managed to produce a game that runs so much better than its contemporary games. Like compare it to Ark, and for godsakes, the ARK ‘Remaster’ which is somehow worse than the original. Ark had like 10 years to optimize and they can’t get it done.

    • invo_rt [he/him]@hexbear.net
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      10 months ago

      I read something online the other day that said Ark, fully installed with all the official maps and content, no mods is half a damn terabyte of data and (unsurprisingly), it runs poorly.

  • FumpyAer [any, comrade/them]@hexbear.net
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    10 months ago

    475k per month plus one dude’s salary honestly sounds relatively cost effective for a game with 1 to 2 million daily players, but then again, I’m not a game dev.

    And the daily player numbers will die down over time while Microsoft helps them cope with the overly successful launch.

    • Tankiedesantski [he/him]@hexbear.net
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      10 months ago

      People don’t know how true this is. Its not just “hur hur fax machines”. It’s “the file size limit for this upload is 1mb. If you need more, please write us a letter and post it to us so that we can assign more space to you.”

  • TheDeed [he/him, comrade/them]@hexbear.net
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    10 months ago
    1. Hope he is demanding an obscene salary also, given he is the only thing keeping that server running. I wouldn’t do it for less than 300k/yr, probably closer to 400k.

    2. The cloud is a scam, its just someone else’s computer. If you’re a smallish company you’re going to be better off in the long run investing in your own hardware and some well paid people that can maintain it. At a certain point it gets harder to scale, but at that point you’ll be rolling in the dough if you played your cards right.

  • HexBroke [any, comrade/them]@hexbear.net
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    10 months ago

    the Palworld multiplayer limit is up to 32 players

    Is this a joke?

    When Planetside 2 came out 12 years ago, I was looking forward to a new future of 1000+ player games.

    Nope.

    • KoboldKomrade [he/him]@hexbear.net
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      10 months ago

      To be fair, networking is hellish for a variety of reasons.

      I took 1 networking (IT midtier elective) class in college as an elective and even though it was super basic in reality, it was very annoying in that nothing felt automatic, even though 99.9% of everything felt like there should be. Usually if that’s the case I’d learn/be told there was some automatic stuff (Take a compiler class -> learn of YACC and they you never write your own compiler). But networking? Not really as far as I’ve ever seen. Sure there’s some stuff, but it always seems to come around to “This works except when you need to know the exact details of https once a year”.

      Ironically I’m on the interconnect team at my current work. Even though we rely on shit, we avoid touching 90% of the stuff we own that actually does the connecting, and avoid setting up crap because its a mess.

      • SerLava [he/him]@hexbear.net
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        10 months ago

        Yeah networking is fucking insane, like

        How are there so many problems that can be fixed by figuring out how to log into a router and then telling it “1.1.1.1” instead of “0.0.0.0.”

        Like my fucking graphics card doesn’t shut off periodically and go "oh damn should I try ones? Or maybe twos? Pleas tell me a number so I can turn back on again

      • ziggurter [he/him, comrade/them]@hexbear.net
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        10 months ago

        To be fair, networking is hellish for a variety of reasons.

        That has nothing to do with it. My company maintains network software for server instances which maintain thousands of simultaneous user connections continuously (and loads of continuous bandwidth). Simple “networking is tough” is not an answer for why it apparently costs this company half-a-mill a month to maintain 32 active connections. There is no good answer to that. It’s just poor management/bureaucracy, including their choice of infrastructure. And labor, obviously.