RustCat [he/him]

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  • 30 Comments
Joined 1 year ago
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Cake day: August 21st, 2023

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  • Probably not, things have to get so unbelievably bad for the value of a revolution to outweigh the value of doing nothing and letting capitalism continue (the lure that things might get better, right?). Things also have to be really bad in the place where you are too, because so long as the facade of normalcy exists (even if it is degraded), then people will naturally come to the conclusion that such things cannot happen to them, and that they shouldn’t worry.

    For example, if the USA managed to provide fuel, electricity, internet, and treats (even if somewhat intermittently) right up until it collapsed, no significant portion of the population would want a revolution until after that all got taken away, and didn’t have the promise of being returned.





  • I thought it was good after I turned the difficulty down to easy. I finished 2 playthroughs of the original on ultra-hard, so I dunno why but the combat was just not fun at all.

    Not sure why you had trouble seeing things, I thought everything was pretty clear, only 1 or 2 times where I got lost on where to go next.

    Honestly I went in hoping for more of the first game which is probably why I ended up disappointed in some aspects.










  • Not that I disagree, but in my experience, the little displays that tell you what you’re ordering (and how much it costs) are rarely used, and the worker on the other side often doesn’t tell you how much it is until you get to the window to pay. So if you frequent a place often and already have a rough estimation of how much something is gonna cost (i.e. “I buy this meal at lunch every day” or whatever), and then you find out its twice as expensive, you run into the exact problem I’ve suggested.

    You’re definitely right about it slowing everything down though, and most drive-throughs get clogged very easily.