This is a followup to @SorosFootSoldier@hexbear.net ‘s recent thread for completeness’ sake.

I’ll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre… in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of “doing action does vague thing or nothing at all, where is your hint book” puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

  • FourteenEyes [he/him]@hexbear.net
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    Bioshock Infinite is one of the worst games I’ve ever played in comparison to how well it was received. The gameplay was shit. The enemies are all bullet sponges. The plot is about how Ken Levine doesn’t understand the sci-fi concept of parallel universes at all and when slaves violently rebel they are as bad as the people who enslaved them. You can upgrade your weapons but you will use whichever one happens to be nearby since ammo is so scarce except when Elizabeth magically manifests some to throw to you. Songbird is a creature that screams WE WILL HAVE A BIG BOSS FIGHT and it never comes. It’s awful.

    • 1nt3rd1m3nt10n4l [he/him]@hexbear.net
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      Bioshock Infinite is one of the worst games I’ve ever played in comparison to how well it was received.

      I thought it was notably disliked by most fans of the previous games.

    • SerLava [he/him]@hexbear.net
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      That entire game was such a huge disappointment, the gameplay trailers completely misrepresented what they were able to finally put out

    • SocialistWombat [he/him]@hexbear.net
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      I’ll go you one further and say that it started back in Bioshock 1, which was a shit successor to the legacy of Looking Glass. Infinite was just the final insult.

      At least the system shock remake is good.

  • BadTakesHaver [he/him, they/them]@hexbear.net
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    Tears of the Kingdom took like 3 years of dev time to add a mechanic that fits a zelda game horribly, while fixing none of the flaws of Breath of The Wild… and the mechanic they added is extremely frustrating and takes forever to use even if it’s interesting

    • laziestflagellant [they/them]@hexbear.net
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      Why do you have to jiggle the control stick in order to detach parts from constructs. Why not just have a dedicated button. Why include an intentionally unpleasant and sadistic game mechanic like that. Why

    • 1nt3rd1m3nt10n4l [he/him]@hexbear.net
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      TBH, BoTW is probably the first Zelda game I didn’t finish just because I got bored of it, more than because of getting stuck on something & not wanting to look up a guide.

      I appreciate the desire to want to replicate the experience of exploring your local town/countryside as a kid in a videogame, but maybe that’s something kids should just be allowed to do IRL, and you should instead make interesting videogames as videogames.

    • ItsPequod [he/him]@hexbear.net
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      Honestly the more I learned about that game the less interested I was in it, the idea of a sequel to BOTW was so cool and it looked like a kinda spooky new direction, but then it turned out to be pretty boilerplate with a weird game mechanic that was misplaced when Banjo Kazooie tried it back in like 2007.

    • GeorgeZBush [he/him]@hexbear.net
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      1 year ago

      TotK is weird for me because I enjoyed it while playing, but once I finished it I soured on it a lot. I burned out on it way quicker than BotW. Didn’t even bother getting all the shrines. It was really not worth the six year wait.

      Also reusing the overworld was insane. The Sky and Depths are way too empty and repetitive to make up for it.

  • WoofWoof91 [comrade/them]@hexbear.net
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    1 year ago

    i don’t like any of the soulsbourne series
    the controls felt godawful on both mouse and keyboard and controller
    and i like hard games too, so it’s a shame

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        I agree, and I’m sure you can relate to this but I’m afraid to say so around other game devs.

        A counter example to the series I always give is that I really love pretty much all Mega Man games, almost all of which are considered very difficult like Souls games are, but the controls are snappy, the UI is clean, and you always know what you’re doing, or at least trying to do except for Battle Network holy shit the backtracking is brutal

          • Goadstool [he/him, comrade/them]@hexbear.net
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            1 year ago

            Nope! I don’t really like the aesthetic very much, but I think I owe it to myself to try it out anyway.

            I do like some games which are similar in style, Like Monster Hunter and Furi for example, so it’s not like I hate the whole concept of a challenging game with big animation-lock and tough boss fights. I do wanna try Sekiro also.

    • Tankiedesantski [he/him]@hexbear.net
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      My main issue with that series is that it made not respecting a player’s time a game mechanic. Make a hard boss? Cool, no problem. Make it so if I die against said boss I have to go farm healing materials? Go fuck yourself.

      I find myself enjoying Armored Core 6 way more because it follows the conventional mission structure and if you die in a boss you just reload at a checkpoint with all your shit.

      But even then, the game won’t let you save and quit at a checkpoint on PC, so fuck me if I’m at the boss check point and need to switch off the PC to run an errand.

      • ZapataCadabra [he/him]@hexbear.net
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        1 year ago

        Yeah I tried Elden Ring for a good 20 hours, but I see absolutely no reason for the mechanic of having to go back to your body to get the XP, and if you die along the way it’s all gone. What gameplay purpose does that serve?

        • Elohim@lemm.ee
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          If you’re actually curious: the purpose it serves is to instill a weight in and fear of death for the player. The goal is to make you more tense when pushing farther from your last checkpoint.

          That’s the idea, at least.

  • Comp4 [comrade/them]@hexbear.net
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    Horizon Zero Dawn. Might be a good game series but It didnt catch me. Im also sure I enjoyed the Last of Us more as a show then as a game. Then again I have to admit these arent the kinds of games I really enjoy anyways.

    • Zak8022@lemm.ee
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      Interestingly, The Last Of Us was one that never hooked me. Tried it on two occasions and it just felt weird to me. Ended up watching someone else play it on Twitch/YouTube. I can get why the story is so good, but the gameplay just didn’t suit me.

      • FourteenEyes [he/him]@hexbear.net
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        1 year ago

        TLOU is most fun when you play combat psychotically hyper-aggressive, but that does clash a bit with the narrative. Joel going out of his way to set six people on fire affects the mood a bit.

    • FourteenEyes [he/him]@hexbear.net
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      What killed HZD for me was the god-awful writing. Every character is a cardboard cut-out and the plot was painfully predictable. Add the shallow gameplay on top of that and I regret every one of those ten dollars I spent on it.

    • SpiderFarmer [he/him]@hexbear.net
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      1 year ago

      I absolutely love that game and the sound effects coming off the controller tickle me pink. But honestly, it’s just not a good enough game to justify the time commitment with what little time I actually have.

  • EmotionalSupportLancet [undecided]@hexbear.net
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    1 year ago

    Borderlands. It’s just peak Reddit brain writing tacked onto a looter shooter (yay, thousands of completely identical guns with varying amounts of + 5% crit dmg) and bullet sponge enemies.

    • YEP [he/him]@hexbear.net
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      I think it really was a product of the times. The looter shooter was fairly novel and you can see how that affect of banter w/e you wanna call it really aged badly in bl2 and 3

      • EmotionalSupportLancet [undecided]@hexbear.net
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        I agree that pairing Diablo with fps was novel, I just don’t think it was well executed. Honestly, the first one was fine especially in light of being a new combination of game elements.

        I think I was letting my distaste for the cringe Reddit humor of the second one override actually kinda enjoying the first one when it was new.

        I stand by the jab at the minuscule and meaningless differences they use to pad out the “loot variation” numbers though.

        • Huldra [they/them, it/its]@hexbear.net
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          They even manage to make guns with wild differences and gimmicks in the legendary tier but then those are divided into “dumb gimmick that makes the gun suck” and “gun whos gimmick is that it shoots 10 shots at once and does more damage than god”

    • Floey@lemm.ee
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      I kinda liked the loot and shoots but the setting was drab and I could not suffer the dialogue.

  • KobaCumTribute [she/her]@hexbear.net
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    1 year ago

    Baldur’s Gate 3. It’s just not a fun game: D&D is mechanically bad and doesn’t work at all for a video game that doesn’t have a GM on hand to paper over all the serious problems with it, the controls and interface are janky as hell and the camera aggressively fights you, and however much detail they put into it I just couldn’t care at all because it’s all just bland forgotten realms slop.

    • UlyssesT [he/him]@hexbear.netOP
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      I was hoping the DAE LE ILLITHIDS thing was just an opener and a closer, but nope, it was like that comic meme where the rat has a wrapped present and it says “IT’S MORE ILLITHIDS” through pretty much every major plot beat to the end. I was hoping for a plot twist that was NOT “IT’S MORE ILLITHIDS” but nope. I guess Wizards of the Coast wants to keep ringing that bell because they own that bell.

          • Egon [they/them]@hexbear.net
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            1 year ago

            I know you’re speaking of clichés in games, but the way it’s phrases makes it sound like a real-world issue to you, which is funny to me.
            Like as you arrive at your home you hear ominous chanting coming from the storm drain. You go to look and spot someone in the middle of summoning a demon, all you can think is “for fucks sake, we just had pest control stop by. I can’t afford another drain-cleaning”

            • UlyssesT [he/him]@hexbear.netOP
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              I know you’re speaking of clichés in games, but the way it’s phrases makes it sound like a real-world issue to you, which is funny to me.

              It kind of was with the millennium cults busting out regularly, like Heaven’s Gate. But sewers were more for kids looking for ninja turtles.

    • hypercube [she/her]@hexbear.net
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      1 year ago

      honestly I don’t really know why I adore it - thing crashes every half hour on my rig, on top of what you’ve said. guess I do enjoy fantasy slop somewhat and also the dragonborns are soooo pretty

        • WittyProfileName2 [she/her]@hexbear.net
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          I’m having a lot of fun playing a shadow monk with a 3 level dip into rogue for that sweet extra bonus action from thief. Just cleared a duel with an important plot boss in, like, two turns because I’m whirlwind of fists.

          • Egon [they/them]@hexbear.net
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            1 year ago

            Having the same fun at the high levels with a gloomstalker ranger/thief rogue.
            I’m clearing out rooms dualwielding some kickass handcrossbows. There’s apparently a tavernbrawler monk build that regularly gives 200 dmg

          • LaGG_3 [he/him, comrade/them]@hexbear.net
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            1 year ago

            I had the same level layout with my first playthrough and I can’t get over how well it sold the ninja character fantasy so well.

            spoiler

            Stealing all of Raphael’s shit and then punching him a million times in 30 seconds chefs-kiss

  • 7bicycles [he/him]@hexbear.net
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    1 year ago

    RDR 2 is like 3 or 4 great games rolled into one and all negating each other. The story is enjoyable enough with some depth and it’s ruined by half of it being told through interactive cutscenes where you have to press W but if you don’t magically follow the perfect path it fucks up the pacing.

    It has a beautilly crafted open world with mechanics and side-activities, none of which do anything useful for the rest of it or have enough depth to stand on their own and a mission design that straight up fails you if you don’t take the 1 path the developers want you to take.

    It is a survival game, except set in the big rock candy mountains considering how much loot and money is just laying around.

    It’s basically The Homer, as a videogame

    • axont [she/her, comrade/them]@hexbear.net
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      It is so easy stumbling into money in RDR 2 that I had fully upgraded the camp before we moved to the second one, and I wasn’t even grinding or anything, just hunting, fishing, looting, etc. like normal.

      It was also frustrating to me just how cheap the guns are. It’s trivial to get a fully upgraded set of weapons long before the end of the game, and the differences between them are minimal. You’re given all of these options on how to deal with threats. You can sneak, you have throwing knives, a bow, you can lasso guys, you can make a sniper rifle. You have a wide toolbox. But honestly, you’re given the most effective means of dealing with enemies very early in the game. Hide behind something, go into slow motion, and use a revolver. All the other stuff is just there to play around with and none of it ever seemed more effective than the basic revolvers. This is largely because of the lack of enemy variety. You have guys with pistols and guys with rifles who are further away, and that’s really it. You’re fighting the same exact enemies at the start of the game as by the end. I understand they were going for something grounded and realistic, but it made everything stale. The only time I remember being surprised by an enemy were the ones in the Epilogue who hide up in the branches of trees.

      The differences between the horses seemed minimal as well.

      At a certain point the only thing left to do was buying all the hats. With all that said, RDR 2 is a massive accomplishment. It’s one of the very rare examples of good writing in a video game and it’s surprisingly class conscious. The soundtrack is gorgeous too.

      • 7bicycles [he/him]@hexbear.net
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        any part of RDR 2 is impressive on all fronts but it absolutely does not come together, it is so much less than the sum of it parts

    • Beaver [he/him]@hexbear.net
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      I played through most of the original PS2 God of War on the strong recommendation of internet gamers before finally realizing that I found the whole genre extremely boring. I think it was good for me to realize that I wasn’t going to vibe with every critically acclaimed game.

  • Egon [they/them]@hexbear.net
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    Really any David Cage game. The dues a hack, but he gets hyped to hell and back and everybody is so impressed by his games. They always get high scores initially and then just get relegated to mockery after a month or two

      • Egon [they/them]@hexbear.net
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        I hate how he always breaks thru to the mainstream and then some hack journo that hasn’t ever done an honest day’s work in their life has to talk about this revolutionary game that has different endings and voice acting and dynamic environments and a good story for the first time in gaming history ever, despite the game never actually having the things they claim it does, and those things not actually being revolutionairy.
        It highlights how bad our journalists are, because it just shows how little research they do on a story.

        “Game overs are a failure of the game designer” THEN WHY AM I GETTING SO MANY GAME OVERS IN YOUR GAME DAVID CAEGE? AND WHY ARENT YOU CALLED OUT FOR IT?

        Dude got fucking Willem Dafoe and Elliot Page in a game, and all he could think of was some hack bullshit.

        • UlyssesT [he/him]@hexbear.netOP
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          Something about French “auteurs” creeps me out almost every time, and it’s not just the kiddie creeping and sex pestery. It’s the sheer pretension, the vague assumption of their greatness and genius excusing all the creepy shit.

    • daquackeryspreads [any]@hexbear.net
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      Mister De Gruttola is just a little bitch that hates videogames but isn’t talented enough to make movies. His pseudo-artsy offerings can’t even dream to use the medium as well as a Deus Ex, Silent Hill 2, or hell, even a Terranigma, but his phoney ass was there at the right time to give the young medium its letters patent of “nobility”…

      • Egon [they/them]@hexbear.net
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        Is de gruttola his real name or something? Anyway yeah I agree, it’s pretty obvious he wanted to make movies, but was too untalented

        • daquackeryspreads [any]@hexbear.net
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          Yup, it’s his real name. I heard in a podcast a decade ago that he was annoyed at being called by it for a matter of brand image. I’m not sure if it’s true, but si ça peut ennuyer le trou du cul, it cost me nothing to spread the good word big-cool

          • Sephitard9001 [he/him]@hexbear.net
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            I remember watching Best Friends Play go through uhh Beyond Two Souls I think and one of them brought up that he approached Elliot Page and like creepily presented him with old photos of him as a child without asking permission first when they first started production lmaaooo

  • Corroded@leminal.space
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    Doom Eternal. I guess I was expecting more of Doom 2016 but instead it was an abundance of arcade mechanics and parkour.

    I also feel like the soundtrack was slightly worse than 2016.

    • AntiOutsideAktion [he/him]@hexbear.net
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      It felt like it was railroading basic playstyle. You HAD to do a specific cycle of all the different moves that dropped ammo for the other moves and if you didn’t run around in circles doing that you starved and died. In 2016 you could have a favorite weapon for instance.

    • Beaver [he/him]@hexbear.net
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      Same. I love Doom 1, 2, 3 and 2016, I still play them all every so often. I didn’t like the artificial gameyness of the the Doom Eternal combat puzzles and maps. Doom is at it’s worse when you’re artificially locked in an arena with monsters, those should instead be an organic part of the level.

      • WittyProfileName2 [she/her]@hexbear.net
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        I still think Doom 3 putting the torch as a separate tool from all the weapons was good game design, I will forever be salty that they changed that for BFG edition because of the nerds that complained about it.

        • Beaver [he/him]@hexbear.net
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          I agree, in areas where Doom 3 turns into more of an arena shooter, there’s enough lighting that you don’t need it. The light and weapon management is part of the survival horror aspect of maze section. Obvs its okay to not like Doom 3, it’s the most different of these games, but having the light always on is just making the game easier and less scary.

    • UltraGreen [comrade/them]@hexbear.net
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      Oh nooo lol. Eternal is probably in my top 3 favorite games. Especially with all the mods you can do on PC. It definitely has a niche though, but I think it’s excels in that niche so well that I say it’s the best feeling FPS mechanics, in my opinion of course.

        • UltraGreen [comrade/them]@hexbear.net
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          I’m mostly referring to master level/randomizer mods. These don’t change the game in a major way, so if you don’t like the gameplay you probably won’t enjoy the mods. Really, all it does is up the difficulty. I love it, but it can be hard.

          If you want another try at that almost arcade like, fast FPS gameplay, I’d recommend Turbo Overkill. Indie game, goofy yet fun story.

  • UmbraVivi [he/him, she/her]@hexbear.net
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    I didn’t much care for Hollow Knight. I don’t think it’s bad by any stretch, in fact I can see how it’s probably amazing when you like the genre, but I got bored very quickly.

    I’m just in this thread to fistfight anyone who dares say Undertale or, god forbid, Outer Wilds.

    • DroneRights [it/its]@hexbear.net
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      I’m gonna say Undertale. Toriel is an abuser who abducts a child and beats them when they try to leave. The moral of the game is also children who are beaten shouldn’t fight back. No fucking wonder the fandom is full of pedophiles

    • GarbageShoot [he/him]@hexbear.net
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      I’m just in this thread to fistfight anyone who dares say Undertale

      You got your wish

      Hollow Knight is cool but it has a very slow start and is only really fun once you’re zooming, imo

    • Hadriscus@lemm.ee
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      I’m sorry, I got bored playing Outer Wilds. I roam around, find some ancient texts, but fail to see how it leads anywhere. Yet the start is excellent, it hints at some great mystery…

      • UmbraVivi [he/him, she/her]@hexbear.net
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        Stick with it. I nearly gave up on it a few hours in but I’m so glad I didn’t. The game doesn’t tell you where to go, you have to figure it out yourself, but the clues are all there if you look.

    • Elohim@lemm.ee
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      I love metroidvania games and I see so much great in Hollow Knight. My big issue is that it’s way too fucking long. Not every game needs to be so big, it’s okay to be a tight, concise experience.

  • corgiwithalaptop [any, love/loves]@hexbear.net
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    Dark Souls is too hard for my tastes, as much as I want to just walk around the worlds and see them.

    I have 0 interest in BotW, crafting stuff isnt for me. Just lemme find/earn the item.

    Street Fighter isn’t in my top tier fighting series.

    Most point and click/old timey adventure games (like the aforementioned Myst) were boring to me.

    • Hexagons [e/em/eir]@hexbear.net
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      I wish FromSoft games had a story mode or something so people could still experience the world without dealing with the bullshit. Now, I love the bullshit (mostly) and I think it’s a really good, clever game that rewards you for paying attention, but I won’t deny that losing a bunch of souls because you died to something stupid is extremely demoralizing. I have no doubt there’s a bunch of people who would really enjoy the world of Dark Souls if they could just experience it in a more friendly way.

      • joaomarrom [he/him, comrade/them]@hexbear.net
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        I won’t deny that losing a bunch of souls because you died to something stupid is extremely demoralizing

        I think this is exactly where people differ in relation to Fromsoft games, and it’s really a coin toss… you either find this kind of bullshit all-my-souls-gone moment demoralizing and frustrating, or you go “ahh fuck! well, let’s try again” and carry on… I’m happy that I happen to be in the latter category, as it turns out, and find it immensely enjoyable even when I get fucked over by the game lol

        • UlyssesT [he/him]@hexbear.netOP
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          1 year ago

          For some reason I’m more willing to put up with grueling gameplay in Armored Core games than Shadow Dark Demon Prepare To Die Blood Brace Belden Bing games.

          EDIT: I sinned against the holy Shadow Dark Demon Prepare To Die Blood Brace Belden Bing by making a reference to a marketing campaign in the joke name I used to summarize 3+ games surprised-pika

            • UlyssesT [he/him]@hexbear.netOP
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              1 year ago

              Does any Armored Core game have difficulty levels or accessibility options? Why do they get a pass?

              I don’t give them as much of a pass as you say. I want Armored Core games to have difficulty sliders and accessibility options. I-was-saying

              I suppose the aesthetic difference is grimdark quasi medieval schlock is tiresome to me and big flying robot go brrrrr.

              Being mad about the “prepare to die” shit is just dumb

              I am not mad about it. It’s just eye rolling marketing I poked mild fun at, and poking fun at the game’s marketing clearly upset you so you reacted to that with directed hostility toward me for most of your reply. freeze-gamer

                • UlyssesT [he/him]@hexbear.netOP
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                  1 year ago

                  Hmm

                  Almost nothing good tends to come after an opener like that, especially when it’s video game related.

                  sounds a lot like what a lib says

                  Over a video game. Over poking fun at some goofy marketing.

                  All I’m doing is calling out your hypocrisy here

                  Over a video game. Over poking fun at some goofy marketing.

                  I don’t mean to be hostile

                  doubt

                  You’re being a living stereotype of a toxic Souls/Blood/Brace Belden Bing fan. Look at the wall of text you just put up.

                  Seriously question, how much of your dislike of Souls or Elden Ring is from the actual games?

                  I didn’t actually state that much dislike for the games directly at all (I liked the Dark Souls series more than Elden Ring, and I did like those somewhat), but because I poked fun at a marketing gimmick, here’s your wall of text.

                  different kind of cringe

                  What you just did is old fashioned standard toxic fandom cringe.

              • GarbageShoot [he/him]@hexbear.net
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                1 year ago

                So I mostly don’t want to reply to the vitriol beyond what I already have, but by most reasonable understandings of grimdark, I would contend that the Soulsborne games aren’t particularly grimdark. They are a little tonally and very aesthetically dark most of the time, but that’s not what grimdark is. Grimdark is Guts dragging himself over broken glass for months trying to protect Casca from the demons that they both attract and not even being able to sleep more often than like once a week because there’s always some fucking phantom sneaking up trying to eat their souls or something. Grimdark is oriented around animosity and squalor as much as powerlessness and morbidness.

                Yes, I did use Berserk as a contrasting example.

                Dark Souls is extremely gothic in its writing in the sense that it’s perpetually mournful of basically everything in the world because the world is already mostly dead and the rest of it is dying. You can say that’s tedious or tacky or whatever and that’s fine, I’m not telling you to like it, but it has a very different tone from what “grimdark” suggests. If most of Dark Souls was like Blight Town, you’d have a good case, but most of the time you’re in ruins or natural environments fighting off echoes of the past while reading epitaphs. On a story level, the struggle isn’t dedicated opponents or even really your own weakness nearly so much as it is the entropy of the universe.

                Yes, the intro cutscene to DS2 is in many respects grimdark. Go look at another one, literally any of the other ones.

                Okay Bloodborne is, well, ironically less gothic in the sense I described but it’s oriented around cosmic horror, the “grimdark” is mostly a veneer that you get baited on before the werewolves start having 4 mouths and tentacles. It is very blood blood nightmare blood though, but the “nightmare” part is pretty cool angery

                • UlyssesT [he/him]@hexbear.netOP
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                  1 year ago

                  I’m not really disagreeing with you there. I used broad strokes outside of the lines and I know it.

                  I’m not telling you to like it

                  Again, as I said elsewhere, I actually enjoyed the Dark Souls games somewhat, including the atmosphere and themes of an old world refusing to die and a new world that is scary and new trying to emerge from it, but less so Elden Ring (which I argue, and you can disagree, was more into the “grimdark” aesthetic even if not technically precisely hitting all its checkmarks, especially the backstories of numerous opponents). My main issue is with the toxic side of the fandom overall of the subgenre and its many associated titles, where even bringing up the silly marketing edge in “Prepare To Die” can result in walls of text and personal attacks.

  • from software paypig@lemmygrad.ml
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    1 year ago

    The first Dark Souls game felt like torture. I remember running around in the underground poison swamp to farm upgrade material then running up to Andre to upgrade my weapon and it felt like such a chore. In Anor Londo, after fighting a gargoyle, the way forward was so unintuitive I gave up because the game was not for me. I ended up watching some YouTuber play the game after that.