• 21 Posts
  • 189 Comments
Joined 2 years ago
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Cake day: June 11th, 2023

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  • Yeah… I’m glad I’m not the only one that doesn’t like it that much. I would even go so far as to say that there really aren’t any “good” rally games that I’ve played. There are some that do one or two things well, but none that really stand out and make me say “I really want to play that one”.

    AC’s rally stuff is interesting because it looks great, has very good FFB (if you tune the surfacefx correctly), and it’s very flexible, but the content is basically two cars and a handful of maps that are rather lackluster. RBR is the only thing that’s really comparable since it’s all mods too, it’s similar in flexibility but has way more content and the gameplay is OK, but it looks it’s age so it’s a bit hard for me to get into it after playing something newer.






  • You didn’t select “Create Symmetry Constraints”. I’m not sure if it will solve the issue completely, but it will probably make some difference.

    One thing I see that may come back to bite you later: You can create sketches that make multiple bodies when padded, but I’m not sure why you would want to with the example in this video. If the sketch is two identical bodies mirrored across an X/Y/Z plane use the part design mirror feature and offset the sketch’s attachment not the geometry in the sketch. It works better for that and keeps your sketches simpler, and you get to use symmetry for one side of the two things you are making because the origin will be in the center of one of the objects.

    Sketches where the origin of the sketch isn’t the approximate center of a single closed wire are annoying later if you want to reference them in other features or sketches.

    Are you making sunglasses? 😎