Oh look, Sony revoking more licenses for video content that people “bought”.

    • Chriswild@lemmy.world
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      5 months ago

      Pirating isn’t stealing because it’s addition not subtraction. You’re creating more of a thing not taking a thing away from someone who had a thing. Actually what Sony is doing here is closer to stealing as people had a thing they purchased and now they don’t.

    • Hamartiogonic@sopuli.xyz
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      Here’s my risky comment of the day.

      I think piracy isn’t like stealing, but it’s still wrong in some interesting and nuanced ways. Just so you know, I’m in no position to judge people for pirating, because I’ve done my fair share of sailing the high seas. However, I would still like to discuss the ethical aspects of piracy and how it compares with stealing.

      IMO, calling it stealing is completely wrong, but free-riding or trespassing could be more suitable words for this. Obviously, the movie industry would love to compare it with the most severe crime they can come up with, but they certainly have financial incentives behind that reasoning. I’m looking at it from a more neutral perspective.

      Stealing has clear and direct harm associated with it, whereas the effects of piracy are more subtle and indirect. Free-riding a bus or sneaking into a circus (AKA trespassing) are somewhat similar, but there’s clear indirect harm. If you watch a football match from the outside of the fence, it’s probably still considered free-riding, but I would put that into a completely different category. IMO it’s also closer to piracy than the other examples.

      Most pirates shouldn’t be counted as lost customers, so the argument about depriving the creator of their rightful income is only partially correct. If pirating wasn’t possible, but paying for the movie was, vast majority of these people would prefer to do something else like, go outside and play football with friends. To some extent, piracy still does reduce the demand for the pirated material, so there’s an indirect harm associated with it, and that’s what makes it unethical IMO. Still not wrong enough that I would stop doing it, especially considering what the alternatives are. Again, I have no moral high ground in this situation, and I’m willing to call my own actions unethical. You can call yours whatever you want.

      • jol@discuss.tchncs.de
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        5 months ago

        Piracy isn’t stealing, the same way riding the subway without a ticket isn’t stealing.

          • Hamartiogonic@sopuli.xyz
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            5 months ago

            It’s nice that they made the distinction between regular theft and theft of services. The harm associated with them isn’t the same, so it would make sense to treat them differently. However, I still think that describing free-riding as a theft of any kind is a bit too harsh.

      • homoludens@feddit.de
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        5 months ago

        To some extent, piracy still does reduce the demand for the pirated material, so there’s an indirect harm associated with it, and that’s what makes it unethical

        I get your point, especially when it concerns smaller/independent artists. But how would a “fair compensation” look like? Do top selling artists deserve the millions (or even billions) of dollars? Does someone even deserve hundreds of thousands of dollars? Does any artist deserve more money for doing something they love and where they can express themselves than a nurse working night shifts? Is it fair to keep earning money for some work that was done years ago? Does that mean a nurse should get a percentage of the income of every person’s life they helped save?

        I think the only ethical thing to do is to decouple consumption and support. E.g. I might support some artist by buying their album (or going to their shows), because I think their voice is important, not because it’s an album I listen the most to. Or I might not pay artists at all and give money to political causes or other people that need support. Or I might support them in some other way etc.

        • Hamartiogonic@sopuli.xyz
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          5 months ago

          This is a very tricky subject, because determining the value of entertainment is highly subjective. One song might be nothing more than background music to you, but it could be a life changing experience to someone else.

          Performing music, theater, circus or something else is in the simpler end of the spectrum, but recordings changed everything. If I come up with a new song and perform it in a club, a one time compensation seems fair. If I record it, that’s when things get messy, and I don’t have a clean answer to those situations.

          If I have to draw the line somewhere, I would say it’s fair that the artist gets compensated as long as they’re alive. It’s difficult to compare a recording to other types of transactions, because it’s just so different. Physical recordings are straightforward, but digital ones can get complicated due to how easy it is to copy them.

          Nurses working night shifts is a good example of a situation where the compensation does not accurately reflect the importance of the work. How did we even end up in a situation like this? Maybe supply and demand just doesn’t always lead to a fair outcome, or maybe the government didn’t support the right parts of the economy. I really don’t know, but this situation needs to be fixed urgently.

          Your idea of decoupling consumption and support is a really interesting one. It seems pretty good, but the more I think about it the more I feel like it might not be sustainable. Every time you watch your favorite movie, you’re getting some unquantifiable amount of entertainment out of it. As long as you feel like you’re getting something, shouldn’t you give something in return? If donations through Patreon were the only way for artists to get money, I don’t think we would have very many high quality movies, series, albums, paintings or sculptures.

          • homoludens@feddit.de
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            5 months ago

            How did we even end up in a situation like this?

            Capitalism ;)

            If donations through Patreon were the only way for artists to get money, I don’t think we would have very many high quality movies, series, albums, paintings or sculptures.

            This sounds obvious, because if people don’t need to worry about money they can invest more time and effort into their art.

            But a. this does not mean it’s fair. Not within the art scenes (because a lot of people are working hard but don’t have the luck for a breakthrough) and certainly not compared to other jobs.

            And b. while a movie like Lord of the Rings or a series like the Sopranos do need a lot of money, many expensive movies are actually rather boring because they have to play it safe in order not to risk a fuckton of money. On the other hand, many great movies had a rather small budget. Avengers: Endgame could have paid for 100x Whiplash or Trainspotting, and I’d rather have more of those. And I think movies/series are the outlier - music is much cheaper to make.

            But it’s hard to solve or even discuss all this in some lemmy comment ;-)

            I feel like it might not be sustainable

            The current system however is definitely not sustainable.

      • No1@aussie.zone
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        5 months ago

        Obviously, the movie industry would love to compare it with the most severe crime they can come up with

        Clearly, it’s rape and murder.

        You are raping their digital bits by taking them without their consent.

        And you are murdering the money they should have had.

  • bassomitron@lemmy.world
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    This is where our lazy lawmakers need to step in and protect consumers. Make it illegal to revoke these types of licenses over greedy, lazy, exploitative business mergers and acquisitions. If corporations want to fight that, then they shouldn’t be able to “sell” digital movies or games anymore: Any time you go to “purchase” digital content, it must plainly tell you that you’re renting said content for an undetermined amount of time.

    Funny how so much recent talk has emerged yet again about how companies like Microsoft want to get rid of disc drives on their next Xbox… It’s almost like companies don’t actually want you to ever truly own anything. A rent economy is toxic and rotten, and it’s infuriating that it’s literally becoming our entire economy.

    • Hamartiogonic@sopuli.xyz
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      Companies change the contracts all the time and customers just agree to them.

      image

      Consumer protection would help, so maybe it’s time to start voting for the people who support it.

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        5 months ago

        It’s entirely unreasonable to assume that the average person has the time or knowledge necessary to read, comprehend and agree to every terms of service agreement shoved in their face. Legislation should reflect this fact, and there should be something similar to game and movie ratings that give an easy to understand summary of the agreement.

        • Hamartiogonic@sopuli.xyz
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          Imagine if there was a law for making the contracts easier to understand.

          1. We’ll spy on you and sell your data to the highest bidder.
          2. When something goes wrong, it’s your fault.
          3. You can’t blame us.
          4. No money back.
          5. When in doubt, we do what Darth Vader would do.

          Sign here: _______

          Come to think of it, slot machines do tell you quite clearly how bad the odds really are, but people still dump their money on them. Why can’t we have similar honesty and clarity when it comes to contracts.

      • dejected_warp_core@lemmy.world
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        I want a lot of things from the US Congress, but platform planks like better consumer projection/rights just sound like easy votes for any candidate. I can’t wrap my head around why nobody is at least lying that they’ll address this.

        • Hamartiogonic@sopuli.xyz
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          5 months ago

          Meanwhile, the EU is crafting all sorts of consumer protection laws just like the member countries have been doing long before even joining the union.

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      Funny how so much recent talk has emerged yet again about how companies like Microsoft want to get rid of disc drives on their next Xbox… […]

      While I will freely admit that the lack of a physical drive is a huge way to drive downloaded (and licensed, revokable) content controlled by the company, it’s worth noting that physical media is really not all that great a medium for transferring things like games or movies anymore. Blu-ray discs can hold, in ideal situations, around 50GB of data. A lot of games – especially AAA games, are well beyond that. I think Spider Man 2 came in at like 85GB? The internet says Hogwarts Legacy is ~75GB on XBox.

      Network connectivity, and downloading content to our devices is almost certainly going to be the way a lot of the world works going forward. That doesn’t mean we shouldn’t be able to back our content up elsewhere, or offload it to some other device.

      Your right in noting that the laws and regulations need to keep up and protect consumers’ right to the content they’ve purchased.

      edit: Here, I’ll bold the important part.

      • essteeyou@lemmy.world
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        I bought a 1TB micro SD card recently, it cost less than a new AAA game. Almost any individual AAA game would fit on a quarter of that.

      • Instigate@aussie.zone
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        Then put the games onto high-storage solid-state cartridges like Nintendo does. There’s no reason to be limited by existing technology like Blu-Ray except for laziness. Hell, they could even just put an SD card reader in as the physical game tray and put games onto SD cards if they’re that lazy and don’t want to spend on R&D.

        Removing the capacity to have physical copies of games at all is always a bad move that is disingenuously masked with a “but the world is going all digital!” all the while knowing that this gives them greater control over things we’re supposed to own.

        • Firestorm Druid@lemmy.zip
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          Would the reading speed of those SD cards be as fast as the reading speed of Blurays? Or is the reading part of using Blurays unnecessary in the first place because most of the game is loaded onto the console itself?

          I imagine you could write-protect the SD cards the same way you do with Blurays, so if the question above is a non-issue, then that’d be quite a cool solution. SD cards pushing terabytes easily now, they’d be large enough for sure.

          But then again, afaik, the discs are not really needed and don’t need to accommodate that much space in them except for licensing and DRM stuff, I think, since the majority of the game is downloaded regardless, right?

          • Saik0@lemmy.saik0.com
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            Would the reading speed of those SD cards be as fast as the reading speed of Blurays?

            Disc speeds are notoriously slow. PS vs N64, Cartridge based systems were instant where as discs had to be loaded into a ram space/buffer and had terrible load times. The difference back then was that disc’s had a boatload more storage where cartridges were very expensive to get any significant capacity. That’s still kind of true today, but at scale not nearly as much as it used to be, and max capacity of sd cards are WAY bigger than discs overall.

            6x Bluray drives (which is what is in the PS4 for example) read at about 27MB/s. I don’t know what speed the PS5 is, but bluray supports up to 72MB/s as a standard and has it’s highest capacity at ~100/128 GB.

            Meanwhile… You can hop on amazon and buy 200MB/s sd cards no problem. I’ve seen them as “fast” as 300 MB/s, and as high capacity as 1TB. So easily 3x more bandwidth, and significantly more capacity. Usually costs more though. Some weird side-benefits though… You can actually update the game that lives on the card. You can leave some assets on the card that get called less often when you install to SSD to save space on internal storage. Or if you’re live loading assets from the sd card to an internal SSD, any load times will be significantly faster. You CANNOT do these things on spinning disc, it’s too slow.

            The real difference here is latency though. A disc has to spin… You have a physical laser head that has to seek to a particular sector. That’s slow as hell and at the density of tracks that you have to do on BD-XL disks, you can actually overshoot tracks if they’re laid out poorly which increases the delay of getting the data. SD cards don’t care at all, everything is nearly instantly responsive.

            So yes, sd cards are significantly faster than bluray discs in a number of ways.

            Edit: Minor edit to make it more clear.

            • Firestorm Druid@lemmy.zip
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              5 months ago

              Thanks for the detailed response. Lots of interesting new information!

              SD cards rule, then lol

        • conciselyverbose@kbin.social
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          Nintendo’s drives are tiny, capacity wise. And expensive enough that publishers won’t pay for the “high capacity” (that’s still not big enough for games anywhere except the switch, due to how low res assets are) ones.

      • bassomitron@lemmy.world
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        https://en.m.wikipedia.org/wiki/Blu-ray#BDXL

        Even normal UHD BRDs can and do hold upwards of 100GB, as those can have 4 layers (~25GB each layer).

        A lot of game size bloat is due to lazy optimization. Lords of the Fallen on PC–while it had questionable game performance for some folk–the game looked gorgeous and was quite a massive world, yet the download for it was around 40GB.

        There are very few games I can think of that warrant being 100+GB. And even if they’re more than 100GB, what’s stopping them from just using 2 Blu-rays? Remember the PS1 days when games like FF7 had 4 discs? Or when WoW came out, it came with like 8 installation discs or some other absurd number? Blu-rays are more expensive, sure, but I can’t imagine games getting to be more than 2 discs long during the lifespan of Blu-ray as a storage medium anyway.

        • jyte@lemmy.world
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          5 months ago

          Except that games are broken at release and need day1 patch in order to work. Although you will ship BD, the day update servers are taken down, your physical copy won’t allow you to play the game either.

          The only question I have is : Is torrenting game patchs / updates concidered piracy as well ? If it is, we are definitely doomed.

    • gian @lemmy.grys.it
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      A rent economy is toxic and rotten,

      Not always. I would gladly pay to rent something I need only every now and then instead to buy it.

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    I’ve been boycotting Sony since the CD rootkit debacle & haven’t regretted my decision yet.

  • Sanctus@lemmy.world
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    5 months ago

    Its barely the second month of the year and these companies are nose diving to the fucking bottom.

      • stopthatgirl7@kbin.social
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        IIRC, though, that wasn’t Sony’s decision - WB yanked the licenses because they wanted those shows to only be on their streaming platform.

        So it’s just irony that Sony is doing the same thing now.

        • grue@lemmy.world
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          Once they sold the copies, then the licenses for those copies were no longer Sony’s or WB’s to yank.

          This shit is no different whatsoever from a store owner breaking into customers’ houses to steal back products they’d bought and paid for to settle a payment dispute with a supplier.

          • Apathy Tree@lemmy.dbzer0.com
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            This shit is why I won’t buy anything that doesn’t have a physical copy.

            I’m happy to rent stuff through a streaming app as long as it’s clear to everyone involved that’s what it is. But if I ever hit a buy button I would require access to it in perpetuity, the same way as a physical copy. But that’s not how that works, so if something is only available as digital media, and isn’t part of a rental platform, I’m not paying for it, end of.

            (This mostly deals with games; I don’t spend money on much other media, but I refuse on principle and will pirate if it’s digital only. If it’s an indie studio I’ll donate directly when I can, but I’m not risking a financial loss like that. I can’t afford the risk.)

    • laurelraven@lemmy.blahaj.zone
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      5 months ago

      Does OBS even work with all the DRM they’ve put on things? I thought that’s the whole point why it’s there, to keep people from screen capturing or restreaming videos

    • bruhduh@lemmy.world
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      Android smart TV can use some foss screen capture apps while being undetected by PlayStation, of course there’s trouble with sound capture, but since tv is yours, it can be bypassed

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    5 months ago

    If what they’re doing isn’t theft, then digital “piracy” isn’t theft either.

  • Clbull@lemmy.world
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    And with the unrelated rumours of Microsoft potentially leaving the console business and going multiplatform, it begs serious questions.

    Do you really want Sony to have a monopoly on console gaming when they can’t even respect ownership rights for digital goods?

    • Kedly@lemm.ee
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      Tbf I left the console market a decade ago and haven’t really felt like going back. Computers do everything I need in the gaming sphere

      • OminousOrange@lemmy.ca
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        5 months ago

        Without extortionate extra fees either. I recently wanted to crossplay Overcooked on my PC with a couple friends on my PS4. “Buy PSPlus for only $100+ to play this game online!” Yeah, fuck off.

        • Corhen@lemmy.world
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          5 months ago

          still think its crazy that online match making is a paid service on consoles.

          remember when microsoft tried to do the same with PCs?

      • Agrivar@lemmy.world
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        I fear we are rapidly approaching (or have already reached) the point where the definition of “begs the question” is going to be changed to include “raises the question,” much the same way “literally” now also means “not literally.”

        I am not pleased by this development, but I was also not consulted.

  • Alien Nathan Edward@lemm.ee
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    5 months ago

    if you can take it from me, I can take it from you. piracy has become a moral imperative to stop valuable art being flushed down the memory hole.

    • Hawk@lemmy.dbzer0.com
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      They only took the digital copy though. Shitty move, but you still have a copy.

      • KptnAutismus@lemmy.world
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        5 months ago

        i have a total of 512GB of storage in my Phone already, but my dad has repeatedly run into the storage limit of his 256GB phone. he’s not even that into music, and he stores his music compressed.

        i can see all of the songs i listen to now taking up more than 300GB easily in lossles. plus i would be able to access the music from my phone as well as my PC without having to store duplicates, and having cross-platform playlists.

        there’s a lot of benefit with streaming, and self-hosting is becoming more accessible by the day. if you have the bandwidth, i see no problem as long as your provider doesn’t fuck you over (which is on the horizon for spotify, we aren’t getting lossless and the prices are going up regardless)

        • Marin_Rider@aussie.zone
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          just photos and some videos and somehow my 256gb is always struggling for space. I’d kill for an SD slot

          • KptnAutismus@lemmy.world
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            that’s the perks of a phone company who keeps good design decisions going, except for the headphone jack. i will never forgive Fairphone (still bought the 4, sooo…)

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      I’m using jellyfin and it just works fine.

      There are others more specialized in music. But I kind of like only having to use one service for all my media.

      • anivia@lemmy.ml
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        Not compatible with Android 14, and doesn’t seem to receive updates anymore (the last one was 2 years ago). So that looks like a terrible choice.

  • Phegan@lemmy.world
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    5 months ago

    Digital ownership is a real issue. We need to ensure we own when we buy, or we should not buy

    • rottingleaf@lemmy.zip
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      Well, copyright proponents succeeded in persuading the majority of people that buying something you can’t copy or share is still ownership, despite it being against human instincts.

      Only instincts matter more, not less, than laws. Because instincts work first.

      So in fact they persuaded us that it’s normal to own less, rent more, buy a cat in a bag, buy something without any guarantees, buy something with unclear obligations, because everybody around does that and it’s socially shameful otherwise.

      Which is amusingly similar to what fraudsters do.

      So the next stage is the amount of obvious fraud from those big copyright-reliant companies increasing. Good night, sweet prince.

      • radicalautonomy@lemmy.world
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        Yes, I’d like one cat please. No, not that one…the dapper tabby gentleman in the back…yes, that’s the one. What’s that? No, no thank you, I don’t need a bag.

        …on second thought, yeah, go ahead and give me the cat in a bag. What’s the damage?

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    This is why we prefer to buy physical media, getting a digital with it is nice, but physical is key.

    It wasn’t even me was pushing for us to get physical media, it was my spouse. Of course my plex server the house probably helped. But after a few “forever” is only until next month, or shows completely disappearing altogether from any streaming, they started pushing for more physical media.

    • Fisch@lemmy.ml
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      I think I’m alone with that on here but I don’t really like buying physical media. I get that that way you own it but it’s still just a storage medium with data on it, putting that data directly on my hard drive achieves basically the same thing. Since I can pirate basically anything anyway, I just think that even if a company takes away my access to something digital I bought, I can always just pirate it and I have it again. To me, physical discs are kind of a waste of money, space and resources because of that. I don’t have it anything against people who buy physical media tho, I do get the point of that.

      • xantoxis@lemmy.world
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        Same, and I’ve already had to do this. Google started revoking things I “bought”. When they announced it I immediately went into Google Play, made a list of everything I “bought”, and pirated it onto my home media server.

        It’s mine, and it’s on “physical media”, which I call an SD drive in a NAS.

        I don’t need or want optical disks of things–they are subject to rot, more so than my NAS, and they are far far more fragile than the NAS+the backups. They take up space and collect dust. If I wanted cover art, I’d own the art and have it on my wall.

        You can truly own things, and you don’t have to have plastic covers on a shelf to do that.

      • Firestorm Druid@lemmy.zip
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        I actually like that thinking, haven’t thought of it that way. Should the day come when Sony decides to kill all digital copies of games people have collected over the years, who’s stopping them from just jailbreaking/rooting/cracking/CFW-ing their console to just download the games they want from dedicated communities who have dumped those games on the internet ages ago?

        I did the same thing with my 3DS when the eShop was officially closed, and now I can’t imagine a 3DS without access to anything I could want on there.

      • gian @lemmy.grys.it
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        5 months ago

        I think I’m alone with that on here but I don’t really like buying physical media.

        I suppose it depend on what you buy. Some things are worth to have the physical copy, some not.

    • Apathy Tree@lemmy.dbzer0.com
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      5 months ago

      I’m with you on most of this except I’m the physical media person, and also run the Plex server for my f&f ;)

      I’m going to be setting up a self-host game streaming server soon too, because I won’t -buy- digital-only… but I will pirate it and throw some money at the indie devs when I can!