Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!

Zelda: Breath of the Wild - Not a bad game per se, but I don’t get the hype behind it. Sure the dungeons are fun but the world is so lifeless, the story non existent, the combat pretty shallow, the tower climbing is very much like FarCry but for some reasons it’s okay here while Ubisoft gets the blame…like I said I dont get why the game is so beloved. Never finished it after the 20 hour mark and probably never will.

Red Dead Redemption 2 - Just like Zelda not a bad game, but imho highly overrated. Graphics and and atmosphere are amazing but the controls are clunky and overloaded, nearly everybody is an unlikable douchebag who I would love to shoot myself at the first opportunity (maybe except Jack and Abigail) but I have to root and care for them. The game is just so long and feels very stretched, you already know that you won’t get Dutch because it’s a prequel and for an open world game you often get handholded in your weapon selection or things you can do because you have to wait for them to be unlocked by the game. I’m now nearly done with the game, playing the epilogue at the moment and I would say the last chapters are more entertaining than the rest of the game, but I still can’t understand why this game was on so many game of the year lists and I really wanted to put the controller down a dozen times.

So there they are, two highly controversial oppinions by me and now I’m really curios what your takes are and how highly I get downvoted into oblivion 😂

    • @GiuseppeAndTheYeti@midwest.social
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      235 months ago

      Pokemon is about the universe it was created in. It was the perfect on the go game when we were children and it even had a great anime to go with it. When you were home, you watched Ash and Pikachu take on the world of pokemon. Everything looked so vibrant and cool. Then when it was time for you to go with your parents to a house party, you could play Pokemon on your Gameboy.

      It’s just a nostalgia franchise now, but that’s okay. Most people are unhappy with how Game Freak is handling the role of building these games, but maybe one day they’ll make a turn.

      • kratoz29
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        15 months ago

        It’s just a nostalgia franchise now

        I agree, but I also think kids nowadays find it interesting too, but hell, they find Fortnite interesting too, so maybe Palworld is gonna be the next big thing for them now (if it survives the hype and the pass of time).

        A bit more about nostalgia, I remember I played Pokémon Red and obviously watched the anime too, but then I saw a magazine advertising Pokémon yellow and showing Jesse, James and Meow, I was like WTF I need to have this, plot twist never did (not physically at least) but at least I continued with Fire Red, Ruby (never finished it) Diamond and Platinum, Soul Silver and I kinda stopped there, currently playing Omega Ruby because yeah, nostalgia, oh and yeah I finished Pokémon yellow recently in Anbernic RG351V, so a very good way to achieve it if you ask me.

        It would have been interesting if they released more games like Pokémon yellow (making it easier to feel we are in the anime).

    • @Nelots@lemm.ee
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      55 months ago

      I don’t play Pokemon expecting a good turn-based RPG, I just like collecting cool little monsters and making them grow. Similar games like Cassette Beasts, Monster Sanctuary, and now Palworld appeal to me for the same reason.

  • enjoytemple
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    525 months ago

    Soul like everything, but that’s just me being too clumsy for any challenge. I do hope some people could stop complaining other games being too easy tho. Not every game needs to be Soul likes.

    • @dlpkl@lemmy.world
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      5 months ago

      Also this, but because it’s got the quality of an Indie game. Before people jump down my throat, compare the animations, sound effects, graphical fidelity, and voice acting to any other AAA game. Even the combat, which people usually extoll as the best thing about them, is just dodge->attack over and over again. Don’t even get me started on the pathetic “storytelling” in those games.

      Edit: y’all mad huh

  • @Infernal_pizza@lemmy.world
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    455 months ago

    Doom Eternal. I don’t usually enjoy FPS games and I’m not very good at them but I absolutely loved Doom (2016) as it took out most of the things I hate about FPS games. But in Eternal I just felt like I was constantly out of ammo, and there was too much focus on using specific weapons against specific weak points on enemies which I couldn’t get the hang of

    • TheEntity
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      295 months ago

      I quite enjoy Doom Eternal, but it’s true it’s a very different game from Doom (2016). You either vibe with the combat flow the game enforces or you don’t. There is exactly one way to play it, by rotating between all the abilities as they go off their cooldowns, so you can keep restoring your ammo, HP and armor respectively.

      • @jacksilver@lemmy.world
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        55 months ago

        I agree, when I first picked it up I couldn’t get into the rhythm of the game and hated it, but once it clicked it was a lot of fun. You can’t really go in expecting to play exactly like Doom (2016).

    • @avater@lemmy.worldOP
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      Yeah I also couldn’t get the hang on Doom Eternal. Loved the first one but the second one cramped so many unnecessary elements into it and made it too complicated. The first one was a simple but highly effective shooter, but the second one was just bloated with stuff nobody asked for.

    • midnight
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      Yeah, Doom 2016 is easily one of my favorite singleplayer fps games. Doom Eternal is just worse in every way, and I couldn’t get through more than a few hours.

      It completely breaks the combat flow state that made the original great

      Instead of having the freedom to prioritize enemies and weapons, it wants you to do things a very specific way

      Instead of the minimal but interesting story from the 2016, we get a convoluted mess, with random characters that we have no reason to care about.

      Also, despite 2016 looking quite good, they decided to make Eternal garish and cartoony for some reason??

      I could go on, but anyway I hope we get a proper 2016 sequel some day.

    • MamboGator
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      85 months ago

      The only thing I really hated about Eternal was the Marauder. As a mini boss it was fine, but as a recurring enemy it absolutely kills the pace. I tried the DLC and as soon as I encountered another Marauder early on I turned it off and haven’t gone back.

      It’s a shame because I really enjoy the lore, and contrary to yourself I liked most of the other changes Eternal made to nu-Doom. Fewer rooms where you get locked in until you defeat all enemies, mainly.

      • bravesirrbn ☑️
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        45 months ago

        Funnily enough, the Marauder is one of the only things I kind of liked about Eternal.

        And the grapple hook on the super shotgun was fantastic, especially in that boss fight where you grapple and then punch the boss.

        Other than that, I find 2016 so much better. Some of the things in Eternal were just not fun at all, like the enemies that are invulnerable except for 3 seconds while charging their super attack AND EVEN THEN ONLY THE HEAD TAKES DAMAGE. Felt just unfair rather than difficult.

      • @scutiger@lemmy.world
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        35 months ago

        I agree with the Marauder bit. As a boss it was fine, but as a recurring enemy it just killed the pace of the game.

        As for ammo, the game gives you so much chainsaw fuel that if ever you run out of ammo, you just chainsaw the next enemy and you’re back to shooting with your preferred weapon.

        The problem I had was that their way of making the game harder was just to throw more enemies at you. Some of the battles were just way too long, fighting dozens of the same enemies that spawned in as you killed the previous ones. It just got so tedious at some point, and rather than being excited for what was coming next, I was just hoping the fight would end so I could move on.

        Doom hit the right balance, but Eternal just overdid it.

        • @spiffmeister@aussie.zone
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          25 months ago

          From memory it respawns the low level enemies constantly, since they’re just ammo/health/armour pinatas. You needed to kill the big enemies to complete an arena.

          Not really a fan of the design choice, but I had a decent amount of fun when I clicked with how the Devs wanted you to play.

    • @Veritrax@lemmy.world
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      55 months ago

      I’m replaying Doom Eternal right now and I feel this so hard. Even with ammo upgrades and judicious chainsaw use I’m constantly out of ammo. Really makes me wish for a melee weapon that doesn’t have limited fuel or whatever.

      • @Renacles@lemmy.world
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        15 months ago

        This is a few days old but I might be able to help. Are you switching weapons or just sticking to a single one?

        A single chainsaw gives you something like 20 shotgun slugs and a bunch of ammo for every single other weapon, you shouldn’t have ammo problems unless you are trying to kill a heavy demon with the assault rifle primary fire.

    • @Artyom@lemm.ee
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      55 months ago

      A complete downgrade from Doom 2016 in every way. Combat was complete madness, there’s no such thing as planning ahead. You can only endlessly dash away while insta-swapping weapons ad infinitum.

      Doom 2016 made you think. Is this glory kill to risky? Is the gap wide enough to make it through, who do I have to kill first? Doom Eternal reduced that to a single repetitive four button loop.

    • soli
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      I didn’t even like Doom (2016). It was ugly, dull and I hated the finisher system. Really disappointed because I’m old enough to have played the other Doom games as a kid and I mostly enjoyed the new wave of boomer shooters. Great soundtrack though.

  • @kromem@lemmy.world
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    355 months ago

    Sports games.

    I know people who like them exist given the sales. But not only do I not play or like sports games - no one that plays games in my social circle does either.

    It’s like the Venn diagram for people who play RPGs and those who play sports games is just two circles.

    • @smort@lemmy.world
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      85 months ago

      I get it. I’m the only one of my D&D/RPG friends who likes sports, and the only one of my sports friends who likes D&D :-/

    • @B0NK3RS@lemmy.world
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      35 months ago

      I do find it kind of odd that some people only play the latest sports games and nothing else. Also NFL Blitz on the Dreamcast is one of the best games and I’ve never watch a game irl.

    • @Hadriscus@lemm.ee
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      15 months ago

      Yet it could be made to work. Imagine you make your own RPG party, but it’s a football team. Want that ball ? better cast turn undead on the ref

  • @refreeze@lemmy.world
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    355 months ago

    Grand Theft Auto.

    All of them, but especially V. I have tried a few times to play them but never get more than a few missions in before losing interest in the story. I think I have to like or identify with a protagonist to enjoy a game, and most GTA characters are pretty unlikable.

    • Nipah
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      Shit, I forgot about GTA games in my reply…

      I’m with you on this one. I can see the appeal, but for me it ends up being a cycle of: do a mission or two, get bored of the larger than life characters, do some open world stuff, get my wanted level up too high, die, repeat until I quickly get bored and shut it off.

      Which is odd because I do that exact same thing in other games I love (BotW, WoW (long since quit) or Destiny) and its all golden… but in a game like GTA? Yawn.

  • Rhynoplaz
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    285 months ago

    Elden Ring for me. The kids have all played the shit out of it and killed literally everything in the game. I hopped on for about two hours, wandered around aimlessly, died a few times, avoided everything to prevent dying, died a few more times and decided I never needed to do that again.

    • @Rai@lemmy.dbzer0.com
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      15 months ago

      Same exact experience. Then someone from Reddit messaged me some non spoiler wary game tips and I went back in and played 130 hours. It was my first souls game since PS3 Demon’s Souls. I ended up loving it. But I fucking hated it at first, and I don’t blame anyone for being turned off.

      • @foxglove@feddit.de
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        25 months ago

        Would you mind sharing? I can’t get into the vibe, but absolutely loved DeS and DS1 on the ps3

        • @Rai@lemmy.dbzer0.com
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          25 months ago

          Oh gawd I wish I still had access to my Reddit account. The biggest things were how to do stats—just pumpIG to like 30 after getting enough STR and DEX to use what ya want.

          Another huge thing for me was getting a weapon I actually liked. The twinblade is obtainable super early on and carried me through a loooot of the game.

          Another hint was for when I felt really weak but didn’t want to grind forever, there’s a portal to a place where you can just run up and down the map, sneaking and backstabbing dudes for 1k runes each. It’s behind the Third Church of Marika, in the bushes.

          • @foxglove@feddit.de
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            25 months ago

            Thanks, much appreciated

            I think what blocks me is doing a strength build like I always used to and not trying out things. It seems that things can be tried out a lot easier due to the many ways of buffing

            I’ll look out for twinblades, thx

            • @Rai@lemmy.dbzer0.com
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              05 months ago

              I did a DEX twinblade build and once I figured out upgrading it, it ROCKED. Keep a mace or flail handy as well for when you go into caves.

  • @tcrpz@programming.dev
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    255 months ago

    Outer Wilds. I think it’s a fine game with a pretty cool gimmick (time loop) and a neat story. The gameplay itself isn’t that fun. I think what ultimately ruined it for me was the online discourse about the game; every time it gets mentioned, hundreds of people flock to the comments to extol the philosophical storyline, and throw around hyperbolic descriptions like “life-changing”. Again, the story is pretty neat, but I was left underwhelmed after having been built up by fans of the game.

      • @tcrpz@programming.dev
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        85 months ago

        I’m glad you liked it! I really wanted to like the game. I wish one of my friends in real life played through it so I could walk through some others’ perspectives on the game in person.

    • exterstellar
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      115 months ago

      Outer Wilds gave me super anxiety when playing it. Something about the time loop aspect and having to redo a bunch of stuff.

    • @breckenedge@lemmy.world
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      55 months ago

      I also gave Outer Wilds a try and don’t think it stood up to the hype. Got through probably 95% of the story and then gave up on it, there were two “puzzles” that I just couldn’t figure out. Ended up reading a walkthrough and was not sad at all that I put it down.

    • @Ashtear@lemm.ee
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      5 months ago

      Several hours in, I couldn’t even make it to a point where the story started rewarding me. Which was part of the problem. I “cleared” one of the planets (Brittle Hollow), with its platforming elements (something I don’t like in 3D), and my “reward” was a small piece of a puzzle. I needed a lot more than that.

      Even before that point, the game hadn’t made a good first impression. There was nothing about the intro section on the starting planet that particularly interested me. And then the ship controls drove me a bit nuts. The loop was the only interesting part about the game for me then.

      Felt like the writing was on the wall for me after exploring that first planet, so I dropped it.

      • @tcrpz@programming.dev
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        45 months ago

        There was nothing about the intro section on the starting planet that particularly interested me.

        Yes! I forgot about this. There were like a hundred characters to speak to and very little of it was interesting or even helpful. I couldn’t help but feel guilty when I just gave up and decided to get on the ship and leave without exploring all of the dialogue or points of interest.

    • @spiffmeister@aussie.zone
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      25 months ago

      I haven’t quite finished it yet, my feeling is that it slightly overstays it’s welcome.

      I’ve also noticed that most of the time I do a thing or two in the game then realise there’s not quite enough time in the loop to do another thing, but just enough time to make me want to not waste the loop, since I find starting a new loop a bit tedious.

  • @1simpletailer@startrek.website
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    255 months ago

    League of Legends. I don’t understand the appeal at all. It’s just ugly and not fun. I really tried to get into it too. An old group of friends I played games with all play it. For over a decade it’s been practically the only game they play. They never seemed like they were having actual fun either but they keep coming back. I miss those guys ☹️.

    • CashewNut 🏴󠁢󠁥󠁧󠁿
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      25 months ago

      I’ve found games like that too filled with super serious gamers. DoTA is the same but the community is a bit friendlier.

      I have ZERO patience so I’ll just storm ahead into battle and try to fuck things up but that’s not a great way to play cos you keep dying and lose time on the board. I tried to get into Heroes of the Storm when it started and the more casual players were a lot more fun but over time it developed the usual crowd of hardcore addicts that ruined it.

    • Queen HawlSera
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      15 months ago

      I tried it once… would not spend 3 hours having no idea what to do while getting cussed out again.

      Heroes of the Storm is the only good MOBA and I hope Microsoft brings it back

  • Aielman15
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    5 months ago

    Skyrim never “clicked” for me. I remember hearing awesome things about it: a vast open world full of things to discover, the ability to create my own character and build it however I wanted, the option to influence the world around me with my choices…

    In practice, I found myself in a very big but mostly empty world, full of copy-pasted uninspired dungeons with randomized loot, and no matter what character I chose to build, the combat system sucks and the AI never tries to do anything more than mindlessly walk towards you (and get stuck on the scenery). I was never able to immerse myself in the world because everything was so drab and insipid: generic characters living in generic cities talking about generic things with a very bad dub.

    Choices never matter because the game insists on spoon-feeding you everything it has to offer. You can roleplay as a barbarian and still become the headmaster of Hogwarts; you can side with the romans or the vikings but the world doesn’t change aside from the uniform of the guards patrolling the cities you visit; you can ignore the dragons roaming the land and they never do anything, because they are just random encounters in the world without any kind of personality or goal aside from turning up and being a minor annoyance to the player.

    The modding community is great, but even after spending a few hours installing a dozen or so mods, I was never able to escape the jankiness of the original game: it was still Skyrim, just with a different coat of paint (and a few less bugs and horrible UI decisions).

    Reading about the overall reception of Starfield, I felt like I was going crazy, because everything the people say about that game, I already felt about Skyrim fifteen years ago. On the one hand, I felt like my feelings were being legitimized; on the other hand, I still don’t understand why people forgive Skyrim (and still play it to this day) but hate the new Bethesda game so much.

    • @Hadriscus@lemm.ee
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      There’s travel and discovery in Skyrim, which imho makes up a bit for its many flaws. Starfield on the other hand was stripped of that, in the sense that you always land directly on points of interest, so there’s never a process of “getting there”, or even “getting around”, which to me was the whole point of Morrowind, Oblivion and Skyrim. Also the landscape is almost never handmade, but procedurally generated, so it has very little appeal. That sense of discovery I had in Morrowind was still there in Skyrim,… but completely gone in Starfield

  • MamboGator
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    225 months ago

    Most Mario games in general. I can play Mario Kart or some of the sports games with friends if someone else chooses them, but the singleplayer Mario games just aren’t fun to me. The only exception is The Thousand Year Door. I tried the other Paper Mario games and none were as good.

    I also agree on BotW. Nintendo was chasing the survival game trend and I guess it paid off for them, but I find the world empty and boring, made worse by the dull colours in the art style. The worst part is the durability system. If there was a way to repair items it might be okay, but everything is like tissue paper. Even higher end weapons are gone after a few enemies, so eventually I just started avoiding combat entirely. I’m certain they did that and kept it that way in TotK because they couldn’t think of anything else to reward players with for exploring their empty world.

    • Cloudless ☼
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      55 months ago

      I would highly recommend that you give Super Mario Galaxy a try. Just the soundtrack alone is worth the time.

      • MamboGator
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        45 months ago

        Galaxy is actually the one I was playing when I realized I don’t like Mario games. I got about halfway through it, decided I wasn’t having fun and turned it off.

      • MamboGator
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        Yes. I don’t mean it has a piss filter like Xbox 360 games. I mean the lighting washes everything out. Compare this screenshot to one from Wind Waker or Skyward Sword.

  • @BURN@lemmy.world
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    225 months ago

    Almost Anything Open World tbh

    Every open world game has turned into the same “do this x times to get y reward that has no relevance whatsoever to the game”

    I miss the days of games on rails. I could sit down, enjoy a game and play it through to the end in 10-20 hours. Now it seems like every game is trying to milk 100+ hours of gameplay time out of even the most basic of stories and mechanics.

    • Jomn
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      55 months ago

      I fully agree with you. I feel like 99% of open world games sacrificed the story and gameplay in the process.

      • Dark Arc
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        35 months ago

        Open world is really only good if it’s something like an MMO where the content is built up over the course of years and there are multiple story lines.

        Aside from that, it works well for racing games not much else.

    • @B0NK3RS@lemmy.world
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      35 months ago

      I tend to agree but then I also have moments where I get lost in the world for a few hours and it’s great. Death Stranding is probably my favourite where I walk everywhere and I spend an hour doing one delivery!

      • @BURN@lemmy.world
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        25 months ago

        That’s Cyberpunk 2077 (with a bunch of mods) for me. Sometimes you just end up really immersed and have a great time.

    • @rehydrate5503@lemmy.world
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      35 months ago

      I found the three newish Tomb Raider games to be a great mix of a sort of open world feel at times where you have things to explore, while being very much on rails. Each arc in the story gives you an area to explore and your actions in that area progress the story. You get some weapon and ability upgrades throughout. I came in not expecting much and couldn’t put the first one down. I think I finished Tomb Raider 2013 to 100% in about 20-25 hours and it was excellent. Will probably do another playthrough at some point, still haven’t played the third.

      • @BURN@lemmy.world
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        15 months ago

        I agree there. At the very least with the first of them. The 2nd and 3rd started to add a lot of crafting mechanics, but I really enjoyed the first one (and have played all 3 to completion)

    • kratoz29
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      25 months ago

      Yep you said it perfectly.

      I also miss story driven games such as Uncharted games, playing several open world games in a row can be exhausting, I kinda feel it for game reviewers and such.

  • @B0NK3RS@lemmy.world
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    215 months ago

    In general anything with crafting and/or excessive loot. I find it very boring and especially when a game is advertised as “survival” when in reality it is just a crafting game with no real threat.

    • midnight
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      85 months ago

      I agree in general, although I think Subnautica is still great despite being heavily crafting based.

      • @B0NK3RS@lemmy.world
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        75 months ago

        Subnautica is almost an outlier to the rule but the ocean triggers a phobia so I can’t play it. The Long Dark is probably the best example of a survival game with crafting that I do really like.

    • VindictiveJudge
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      55 months ago

      That trend of shoving crafting into literally everything for a while was really irritating. Even with the great big empty MMO world, Dragon Age Inquisition would have been much more fun if I didn’t spend a good half hour after every expedition looking through the giant mountain of crafting-based loot I inevitably acquired.

      • Dark Arc
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        25 months ago

        Yeah, crafting for Gotham Knights made the game considerably worse. It added basically nothing over procedurally generated or designed loot.

        It’s not like Gotham Knights was ever going to be a game where you really need that level of min-maxing.

  • @zaphod@feddit.de
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    195 months ago

    Absolutely agree on Red Dead Redemption 2. Another point considering it’s an open world game it plays extremely linearly and sometimes in missions it tells you that you can’t leave a certain area for no reason.

    • dantheclamman
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      15 months ago

      I really enjoyed it, and will return to it. But I put it down because it felt like doing chores. I will try again and try to focus on the scenery and story, which I do like a lot

    • @TwoBeeSan@lemmy.world
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      35 months ago

      Respect. They’re some of my faves, always love to hear different opinions.

      Have you tried bloodborne or sekiro?

      What’s your favorite game and genre?

      • @TwilightVulpine@lemmy.world
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        45 months ago

        I also hate souls games and Bloodborne didn’t feel much different.

        I think the key issue is that Hidetaka Miyazaki is a masochist and I’m very much not. I don’t enjoy fighting the same boss dozens of times being taken down in 3 hits. Even when I win, I feel more tired than satisfied. I’d rather play a more traditional hack’n slash or some other action RPG where if some boss is too much of a pain I grind a little then stomp them.

        • @Abnorc@lemm.ee
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          25 months ago

          I enjoyed Dark Souls 1 and 2 a lot, having played through the first one multiple times. I never tried the others with the exception of Elden Ring, and the difficulty just put me off. Something about the first game made it much more tolerable for me. I think it was the overall speed at which enemies move and their combos being more predictable.

      • @Firenz@lemmy.world
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        35 months ago

        I couldn’t get into the souls games themselves but fell hard for Bloodborne and Sekiro. Elden Ring has been hard to get into. The open world really detracts from the game which is disappointing because everything else is really polished.

    • @Krudler@lemmy.world
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      15 months ago

      Played all of them and I agree fully.

      They are extremely tedious, needlessly arduous games.

      I think that is in part why I loved them all. It brought me into a different mental state where I wasn’t going to be able to rush. I enjoyed that aspect.

      My mind can often wander on to various subjects as well, so there was this perverse meditative aspect because of the tension of knowing that I had to constantly focus on the game or it would just kill me in one of its various, unfair ways.

  • Knitwear
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    165 months ago

    With you on BotW. Love the dungeons, but in terms of the open world I never felt the oooh, the aaah, the escapism that everyone cooed about etc. Gliding was fun!

    Maybe this is because I’ve never played a Zelda game before so I have no nostalgia attached to it?

    • @avater@lemmy.worldOP
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      5 months ago

      Maybe this is because I’ve never played a Zelda game before so I have no nostalgia attached to it?

      Don’t know about that, because I very much grew up with Zelda for the Gameboy, SNES and of course N64 and I loved them all. Maybe it’s just Breath of the Wild…

    • @automattable@lemmy.world
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      65 months ago

      maybe this is because I’ve never played a Zelda game

      Definitely not it. BotW is a great game, but it’s not a Zelda game. That’s my beef with it and TotK.

        • @almar_quigley@lemmy.world
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          55 months ago

          Yes but poorly. There are no real dungeons and the open world has maybe 5-6 enemies total, everything else is just a variation on color and strength. That’s a far cry from the original game.

          • @Donut@leminal.space
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            -25 months ago

            I agree that the mechanics and features are a mixed bag, but the core experience of exploration and freedom is what made Zelda, Zelda.

            BotW also had like 12 unique enemies, excluding bosses and variations. It wasn’t a lot but 5-6 really doesn’t do it justice.

            • @jacksilver@lemmy.world
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              5 months ago

              So I was curious about this and looked it up and there are technically 8 regular enemy types (bokoblins, moblins, lizalfos, chuchu, keese, octoroks, wizzrobes, pebblits, lynel). There are then also the different types of guardians, 2 overworld bosses (Talus and Hinox, I don’t count Molduga), and the yiga.

              Depending on how you cut it there are then 8 up to 13 overworld enemy types. However, the real issue is you typically only encounter 3 maybe 5 (bokoblins, moblins, lizalfos / keese, chuchu) while running around.

              I think the thing people forget when talking about variety is it matters how you use it. BOTW and TOTK basically have a few set grunt types that are what you predominantly fight, and it gets boring fast (in my opinion).

              Edit/Note: I didn’t count stal/cursed enemies as they’re basically the same with slight modifications.