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Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex

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Joined 1 year ago
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Cake day: August 4th, 2023

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  • About 90 minutes in, I’m enjoying the gameplay so far (still super simple) and already 100% hooked by the story. English voice acting is also phenomenal. I think the people who haven’t been thrilled with Persona’s slow starts are going to like this.

    I’m not sold on the visuals. The handcam-style screen drift in dialogue scenes is a bizarre choice, especially with this game being on consoles and more and more people playing on Steam Deck. The vast majority of players are going to have aliasing issues on their hardware, and that’s not going to be pretty with constant screen movement on a static scene with an anime style (and then it’s not in the animated scenes either). It just feels so weird to me in a game without a realistic style.

    Steam reviews are also mixed right now complaining of frame drops, and I did get some bad performance in the very early outdoor area. Haven’t been to an area with that kind of draw distance since, and even in town I was able to maintain 60 FPS, so that’s a good sign if the expansive areas are few and far between in the game. A lot of little things are telling me it’s unlikely we’re going to see substantial performance improvements in the full game, and it’s going to have to overcome the Denuvo performance hit there, too.

    Edit: finished the demo just now. I’m a little more used to the visual quirks (and I have a strong hunch that an interesting explanation is coming for one of them) and think this is going to be really good. I’m understanding now why Atlus is investing so much marketing into it.










  • I also kinda uh, forgot FF16 actually existed since I don’t do consoles and wasn’t even aware it had come out on PC until I read this article, heh.

    This is what I keep coming back to with FF16. As the article hints at, you probably would have heard about it if word-of-mouth on the game was better. Instead, they make the controversial decision (even for a series as experimental as Final Fantasy) to go full action, Yoshida was perhaps a bit too honest with it in interviews, fanning the flames; and then stagger the releases. That’s a lot of hubris between changing the genre and betting on the PS5. Even if the game, major changes and all, was a bigger hit with the fandom, it sure feels like the ceiling was already set for this game by waiting a year on PC.

    Now, given the lack of fanfare on the PC version’s sales, I’m left wondering just how bad they are overall. Is FF16 not even going to reach Persona 5’s numbers? That would mark a huge shift in the competitive landscape. If nothing else, FF16 ending up with a huge decline in mainline series sales could end up serving everyone by sending a message to the rest of the industry that exclusivity is too risky today.


  • Square Enix has had offerings in lower tiers. The Bravely series has been their AA-budget Final Fantasy, and the rest of the Asano division’s output (such as HD-2D) specializes in that range. They have also gone even lower recently with The Voice of Cards. SQEX’s new president recently laid out a new direction for the company, so it’s hard to say what their lineups will look like going forward, but for now, there’s a range for players to choose from.






  • It has to do with how the statute is written (I used to do comparative international IP policy research and analysis). Japanese works are given fairly wide latitude in creative sectors based on artistic intent. For example, you’ll see knockoff brands all the time in anime or manga, but the intent is clearly world building (or parody), not appropriation for promotional use. That artistic intent standard is used in the courts. This is why all the side-by-side comparisons people here probably saw on Twitter when Palworld came out was more of an ethnocentric American approach. Plus, copyright infringement is frequently incidental and not the result of large investment (unlike patents), so, in a country that prefers to handle domestic disputes informally, these incidents are less likely to go to court.

    As a country that more recently entered the world stage based on manufacturing, patent protection is simply going to be taken more seriously as part of the culture. And yes–while I don’t have numbers–patent litigation does seem to get thrown out often when it comes to video games, at least the high-profile stuff, anyway. Here’s an example between Koei Tecmo and Capcom since I was already on Variety.








  • Even if you do find the cabinet in the lavatory, the probability calculations for a simple use case are ridiculously complicated. It does reek a bit of “minimum compliance required by law.”

    On the plus side, Hoyo (at least in Star Rail) doesn’t bombard the player in-game with pop-ups or the like. A zero-spend player that just wants to poke around in the story or the game world isn’t going to be harassed. Instead, it’s earnest marketing, by way of letting the player use characters on trial, featuring them in the story, or high-quality video productions published outside the game. They make as much money as they do because their production values on that stuff are among the best in the business.

    As far as running a digital goods casino (where you don’t own the goods), I’ve seen far worse. I still don’t think we’re doing as much as we should to protect those with addictions to gambling or FOMO from these products, however.