• Adkml [he/him]@hexbear.net
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      1 year ago

      Suggesting that they wait 48 hours to confirm that a game is actually similar to what was advertised is literally inconceivable to them.

      They keep giving game companies tens of millions of dollars to release an unfinished product. And then they do it again. And then they do it 5 more times. And then they genuinely wonder why video game companies release unfinished games.

      • FALGSConaut [comrade/them]@hexbear.net
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        1 year ago

        Also true, gamers are hogs for that slop. Pre orders should have died the second digital distribution became a thing, but gamerhogs need their slop and they need it now

        • RNAi [he/him]@hexbear.net
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          1 year ago

          “How are they going to make it as the next PewDipShit if they don’t stream one hour earlier than the other million of dipshits, just like other thousands of hogs who also payed that extra”

          • riseuppikmin [he/him]@hexbear.net
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            11 months ago

            This is why I’m amazed some company hasn’t decided to make a sliding scale cost-based release window.

            Want to be the first to make your video on the game? Pay us $400 and you can have it 2 weeks early. $1000 and you can have it a month in advance.

            Don’t let them release any video until the general embargo lifts, but pit them against each other for a volume of videos they could release.

            It feels inevitable since x-day early release models are getting more and more popular, and the logical hellworld conclusion is to pit the aspiring hellworld content creators against each other in an access battle.

            • LeZero [he/him]@hexbear.net
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              1 year ago

              I think it would be too much management work for the big studios, while you can easily embed into the marketing a premium window to start where you sell freeze-gamer the privilege to access the game faster depending on which ultimate/premium edition of the game you buy (which they do today, see Diablo 4 for example), and the gamers eat that slop, millions of them do it, and the studio dont have to manage an embargo, and content creators as a whole

            • Leon_Grotsky [comrade/them]@hexbear.net
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              1 year ago

              This is why I’m amazed some company hasn’t decided to make a sliding scale cost-based release window.

              Payday 3 had silver and gold editions that had a release date 3 days prior to the general public.

      • FALGSConaut [comrade/them]@hexbear.net
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        1 year ago

        I agree, but you’d think that would make them want good games ffs. Gamers are just so incredibly brain broken, I really have a hard time wrapping my head around that mindset. The video game industry is just such a clear example of how the quest to squeeze every cent of profit out of a product inevitably makes it shittier for (almost) everyone involved. From the consoomer side of things (micro transactions, buggy games shoved out the door, games getting more expensive when distribution has only gotten cheaper) to the actual workers producing the damn things (crunch time, low pay, being forced to meet impossible deadlines) it only has gotten worse, with the profits going to a handful of fat cats. And these dumbass fucking moronic gamers clap like seals for CoD 2K23 and blame “the woke left” for making games worse by gasp including characters that aren’t a white guy!?

        Sorry about the rant but goddamn how can those people be so fucking dense!?

        • Maoo [none/use name]@hexbear.net
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          1 year ago

          My guess is they’re just not burned out yet. The industry isn’t 100% soulless microtransactions yet, there’s still good stuff to find every year. Eventually that will get rarer and rarer.

          Unfortunately like your mention the gamer demo is heavily propagandized by reactionaries so their response will probably be to blame the gays or something.

          • TreadOnMe [none/use name]@hexbear.net
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            1 year ago

            I think you are underestimating how willing they are to lie to themselves that they are ‘having fun and this is a good game’. Literally, I have friends doing this with Starfield, and I’ll watch them play it and Baldur’s Gate 3 and the difference between their reactions and happiness level is readily apparent.

            I liken it to the reaction of guys who have been burned on a weed purchase, where it’s really shitty weed. He may eventually buy some good weed, but he’ll still keep the crappy weed around and convince himself it’s worth it, even mixing it in with the good stuff, diluting it for no real reason, or saying ‘it’s more of a CBD high, y’know?’ when he clearly isn’t having a good time on it. It’s gotta be some combination of the sunk-cost with the minor dopamine hit. It’s wild to watch.

    • RyanGosling [none/use name]@hexbear.net
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      1 year ago

      They’re designed for the bottom of the barrel. It’s why shit like FIFA and 2K and CoD and iPhones can be released every year and make billions. They don’t care because they have money, and they want the new shiny, and they don’t want to be ostracized for not having the shiny.

  • Shinji_Ikari [he/him]@hexbear.net
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    1 year ago

    A game that exists to provide escapism to people and give them a chance to pretend they’re driving their dream car that reality could never provide, locks out said dream cars. neat.

    I do want to get back into track racing games but the options are either full sim or full arcade. Idk when the last real forza came out and I rather play on PC. I love letting my eyes lose focus and follow the track.

    • Wrrzag@lemmy.ml
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      1 year ago

      I really enjoy BeamNG, it’s a sandbox where you can just drive around. Or crash into stuff.

      Not really a racing game tho.

      Edit: ETS2 also scratches that driving while zoning out itch.

      • Shinji_Ikari [he/him]@hexbear.net
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        1 year ago

        I bought BeamNG almost a decade ago I think. Its a lot of fun but i find it a bit aimless. I more or less want to learn a course and car and fine tune my reaction and anticipation of the course.

        I should give it another try, i’m sure there’s been a lot of updates.

        • Wrrzag@lemmy.ml
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          11 months ago

          Yeah, it being a sandbox makes it a bit a make your own fun kind of game, but you can also do official and modded missions and there are multiplayer mods.

  • the16bitgamer@programming.dev
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    1 year ago

    This has been going on forever in the GT series. Like the limited time cars in GT5.

    That said a lot of these mechanics were designed for a time when other game modes existed that could compensate for them. Like in GT5 where you can “train” an AI to race as their race chief.

    I named mine The Stig. And just let him race until it was so good that I could leave it alone at a 12 hour race event and went to sleep. When I woke up I had enough cash and bought a Lamborghini and a Ferrari.

  • BelieveRevolt [he/him]@hexbear.net
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    1 year ago

    Sony’s thought for a while their winning Gran Turismo formula was to introduce worse versions of iRacing mechanics, and somehow they managed to do that with the monetization as well.