• shameless@lemmy.world
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    7 months ago

    I have no idea what this game is but the person on the left looks like someone who’s been in battle and is still in some sort of a battle and the person on the right looks like an influencer cosplaying the person on the left

    • JamesTBagg@lemmy.world
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      7 months ago

      Hellblade: Senua’s Sacrifice

      She is fighting some battles.

      I keep suggesting this game to people. The story is pretty short, mechanics straight forward and game play very linear. But it is a ride. Do not read about it; no reviews, no strategies. Put on some good surround sound headphones, turn out the lights, and let the game carry you away.
      One of the few games I’ve finished then immediately restarted.

      • tenchiken@lemmy.dbzer0.com
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        7 months ago

        If you have the ability, and aren’t prone to motion sickness, try the VR! It’s excellently done and the head tracking fits so natively the immersion is disturbing.

      • Tarquinn2049@lemmy.world
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        7 months ago

        It’s also got a proper VR version. I know I’m speaking to an even smaller audience, but do not pass up the VR version if you are at all interested. The spatial sound in VR is even better. I can’t wait for the sequel, I hope they also do a VR version for it, but I’m not waiting, I’ll gladly play both if they do.

          • Tarquinn2049@lemmy.world
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            7 months ago

            I’m not sure what would really come of adding motion controller support to it. The game just wasn’t designed with that in mind. I can’t even think of what they could do with it, let alone it being worth the time, effort, and money to add.

              • Tarquinn2049@lemmy.world
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                7 months ago

                Quake 3 has an obvious use for motion controls. What would you want to do with motion controls in hellblade? I can’t think of anything that would make any sense. If you just want to be able to use touch controls to play it, you can do that. There’s just nothing to actually point or swing around or anything, all combat animations are canned and the enemy responses are fixed animation too and reliant on the characters fixed animations to trigger. So they would have to completely recreate combat from the ground up, and the combat isn’t even a focus of the game. It’s just not in any way a motion controls kind of game.

        • Sami@lemmy.zip
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          7 months ago

          No outright jumpscares but the game is scary/tense during certain sections. One section happens in near complete darkness and playing that with headphones at 3AM is not the best idea.

            • Sami@lemmy.zip
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              7 months ago

              Headphones are actually better for the creepiness-factor/immersion for this game.

              • Mog_fanatic@lemmy.world
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                7 months ago

                If I remember right, they took extra special care with the audio for this with regards to spatial audio. Without spoiling much there’s a lot of voices and whispers that they wanted to feel were coming from different directions so headphones really change the experience.

                For honestly not really loving the gameplay all that much, this game was so awesome and so memorable. I watched all the bts stuff afterwards and can’t wait for the next one. Really cool and unique game

                • Tarquinn2049@lemmy.world
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                  7 months ago

                  Yeah, the sound was recorded spatially, with one of those surrogate heads with mics all over it. The voice actors moved all around the head when delivering their lines. It’s even better with VR spatial audio, I hope the sequel gets VR too.

              • Gerudo@lemm.ee
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                7 months ago

                Agree, I have a legit Atmos theater setup, and the headphones still are the better option.

      • assassin_aragorn@lemmy.world
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        7 months ago

        It’s incredible. Once you’ve played the game, you realize just how absurd this tweet is – and it’s very absurd to start with

      • Aganim@lemmy.world
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        7 months ago

        mechanics straight forward

        And yet this was the first game I rage-uninstalled in 20 years or so. I really wanted to like it, but I just couldn’t get past the first boss fight, which was Valravn for me. I’m probably missing something, but I absolutely hate its combat system.

        • Taffer [they/she]@lemm.ee
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          7 months ago

          You may still dislike it now, but I’d recommend giving it another chance. I replayed it last year and now it feels like a stripped down version of God Of War 4(and maybe Ragnarok too but I haven’t played). Valravn was rough for sure though, cant blame you getting frustrated. I remember stopping there the very first time I played, it took a break of a few months before I came back and finished the whole thing.

    • SoleInvictus@lemmy.blahaj.zone
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      7 months ago

      What I think is funny is the character they’re referring to isn’t unattractive. I’d wager she’s significantly more attractive than any of the guys commenting there.

  • Funderpants @lemmy.ca
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    7 months ago

    So they took a perfectly fine character model, with a look that fits the tone and setting of the game, with a realistic face… and somehow thinks it’s an improvement to make her look like she sells bathwater to losers to fund her MAC cosmetics addiction.

    • wrath_of_grunge@kbin.social
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      7 months ago

      with a ton of that crowd, they really have no idea what strength is. but they so badly want to appear strong, as they assume that will make others around them think they actually are strong.

      it’s a sort of projection. they’re weak, so they worry that others will perceive them as weak. it locks them into a constant obsession with appearing strong, so people won’t realize how weak they are.

      the fallacy in all that is assuming that other people care, most don’t, as most are locked into their own various insecurities and are usually worried about how they appear to the world.

      real strength, and other qualities, isn’t worried about what others think. it’s like being cool. you’re not cool if you have to go around and tell others how cool you are. if you’re cool, others will recognize that pretty quickly. if you’re not cool, no amount of faking it will ever make others think you are.

      • assassin_aragorn@lemmy.world
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        7 months ago

        Not to mention, the left is what strength looks like. It’s grimy, raw, and sweaty. There’s screaming and pain and struggle.

  • Evil_Shrubbery@lemm.ee
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    7 months ago

    So … is someone ugly because of some dirt? Do people see only colours & not shapes?

    Not to mention they are basically calling Melina Juergens ugly :D

  • TyroTheFox@lemmy.world
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    7 months ago

    …Senua’s story is not pretty. Senua’s journey through what she perceives as a land of evil, magic and ruin is not pretty. She is not an airbrushed model. She is meant to be a picture of a person. Someone battling what she believes to be true, horrifying monsters while striving in grief to achieve something to ease her pain. Screaming to deities to aid her.

    Calling her that is disgusting. Retouching her face to look ‘correct’ is both missing the point and spitting on art.

    • Smoogs@lemmy.world
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      7 months ago

      It’s also spitting on women as a whole for being considered a human instead of an object or mere concept that is only supposed to exist for an incel’s peen feels.

    • Gremour@lemmy.world
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      7 months ago

      Senua doesn’t look like a model, but she’s far from being ugly. I agree with your point

    • jkrtn@lemmy.ml
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      7 months ago

      The original looks like it might be from an interesting game. The edit looks like it is from a shit game that is trying to sell a wank to losers.

      Another rightist account where you’d have to do proper research to know if it is satire or genuine.

  • tryplot@kbin.social
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    7 months ago

    how to not be ugly:

    1. don’t be exhausted

    2. don’t have any dirt on you

    3. always have photo studio lighting on you regardless of what environment you’re in

    4. look at the narcissistic viewer rather than your objective

    • KillingTimeItself@lemmy.dbzer0.com
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      7 months ago

      how not to be ugly:

      • smile, even when engaging in war, never stop smiling, it makes you look ugly otherwise.
      • take care of your skin, even when your leg is decrepit and necrotic. It makes you look ugly.
      • don’t get wet, it makes you look ugly.
      • shower regularly. It makes you look not ugly.
      • take care of your skin, you wouldn’t want to look ugly.
      • looking ugly makes you look ugly, just don’t look ugly.
    • Queen HawlSera@lemm.ee
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      7 months ago

      You win the fucking prize, I didn’t even think to call out the “fixed” version looking at the camera instead of… whatever she’s supposed to be looking at

  • dejected_warp_core@lemmy.world
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    7 months ago

    Not familiar with the game in question, but the photo on the left is not ugly. That’s angry. Common misconception.

    Meanwhile the picture on the right looks like a college student fell onto some war paint and Instagram filters. That’s immersion breaking if this is supposed to be a crying/screaming/angry scene by a battle-hardened warrior, IMO.

  • rustyfish@lemmy.world
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    7 months ago

    Senua. Of all the video game characters they had to cry about Senua being not sexy enough.

    I would think of this as some kind of joke. But sadly I know better. Pathetic.

    • Killing_Spark@feddit.de
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      7 months ago

      Right? The fucking woman has a mental crisis after the love of her live died and they go “but she isn’t a well groomed super model”…

  • Dr. Wesker@lemmy.sdf.org
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    7 months ago

    Wait, what? The character is actually pretty striking looking, in a good looking (see: attractive) way.

  • Blackmist@feddit.uk
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    7 months ago

    Angry women?

    Too political for me.

    Anyone else remember them noticing Aloy from Horizon Forbidden West had tiny hairs on her face? Apparently that meant she was trans. Sorry for not waxing in a robot dinosaur apocalypse, lads.

    • Smallwater@lemmy.world
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      7 months ago

      The same people who claim Stellar Blade’s Eve is peak design because she’s “based on an actual model!”, also continuously rag on Aloy while forgetting Aloy was also based on an actual model.

      • VaultBoyNewVegas@lemmy.world
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        7 months ago

        I’d take a hundred Aloys over Eve. Aloy is more natural to me, I’ve seen far less women that look like eve than I have women who look like Aloy.

        • trashgirlfriend@lemmy.world
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          7 months ago

          I think there’s definitely space for both in the industry

          absolutely hate the schmucks that want everyone to be a NIKKE: Goddess of Victory character tho

          • Funderpants @lemmy.ca
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            7 months ago

            Of course there is space for both. In a total fantasy game, like Nier Automata, or Bayonetta, or Stellar Blade, crafting an impossible beauty can just be part of the tone, or story craft. In Nier, the female androids are beautiful and the male are children because the male dominated society that invented them designed them that way, beautiful women and non threatening men, interesting commentary on today’s society for a game set thousands of years from now.

            But in a game going for a gritty realism, or a grounded type of experience, like the Last of Us, or Horizon Zero Dawn, realistic looking characters with faces molded by lived experience is what will make the game immersive, and sell the experience to players. Abby looks like a woman driven by revenge, spending her days in the weight room and pounding back ration burritos in preparation.

            These folks don’t seem to get that, they want every game to star 2B, and they have no idea what 2B’s design is saying about humanity. Art is lost to them.

            • captainlezbian@lemmy.world
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              7 months ago

              Exactly! I’ll always come back to the first time I saw this argument with gamers losing their shit over Ellie in borderlands. Like in a game where every character is a cartoonish exaggeration of hillbillies and other rural poor folks they had a problem with a fat horny lady.

              These people don’t want art to speak to them, they want it to entertain them and flatter them while lacking any message or themes. And they feel threatened by the reminder that women exist even when we aren’t pretty and available

          • melpomenesclevage@lemm.ee
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            7 months ago

            Yeah seriously. Even if your goal is peak beauty,(I’ll try anything once) and you think there’s only one static eternal standard that matters(insane) part of how you achieve that is contrast with ugliness, both static and dynamic.

            I’ll say this referencing a German, so these people can understand. To paraphrase hegel: ‘everything exists in a context, it cannot exist without context, and if it could, that would basically be god. Which doesn’t look like a hot lady, because ‘looking’ like things is the product of reflected light or touch and this hypothetical thing does not have context

            • captainlezbian@lemmy.world
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              7 months ago

              Well yeah it’s how these people wind up with ratcheting expectations. Hot as fuck in rural nowhere is fine in a major city and probably ugly in LA. And if most of the women you see are models who’ve been airbrushed and are in the most male gazey presentations suddenly a gorgeous woman who looks somewhat realistic becomes extremely ugly in your eyes. It’s a critical deficiency of grass touching.

        • captainlezbian@lemmy.world
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          7 months ago

          Also it would be artistically strange to make Aloy conventionally beautiful in 21st century supermodel standards. The game is heavily about the divine feminine and Aloy is living off the land. She should have a bit of a belly, no cosmetics, functional hairstyling, and muscles.

        • slumlordthanatos@lemmy.world
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          7 months ago

          Eve just looks…unnatural. She is, obviously, since she’s basically a full-body cyborg, but she really hits the uncanny valley for me.

          People just don’t look like that. Stellar Blade probably could’ve benefitted from a more stylized art style, instead of one that can’t decide whether or not it wants to be realistic.

            • Queen HawlSera@lemm.ee
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              7 months ago

              No, those look like an exaggeration of a human and are pleasant to the eye. Especially Kasumi, loooove her.

              Eve looks like a haunted mannequin trying and failing to emulate beauty so I’ll be less scared of her, and it’s backfiring horribly.

          • Queen HawlSera@lemm.ee
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            7 months ago

            Never heard of Stellar Blade till this post, that’s when I looked it up and my gut reaction was basically “No… just… no”

            It takes a lot to uncanny valley me…

  • bec@lemmy.ml
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    7 months ago

    If only gaming companies listened to the fans and made all the women characters look like Gerardo de Rivera we wouldn’t be having this conversation every time a new game is released 😔

    • Duamerthrax@lemmy.world
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      7 months ago

      We would just be having different people who also don’t play games complaining that real women don’t look like that.

      • bec@lemmy.ml
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        7 months ago

        Real, but also gamers would be happy