I barely even use stackoverflow anymore since GPT-4 arrived.
He is the chosen one!
I usually watch a video after reading the rules and trying to play for a little bit. It usually helps cover the gaps in understanding or areas that I’ve misinterpreted the rules, while also allowing myself to become familiar enough with the game that I don’t get lost.
date-fns for saving my sanity when working with dates in JavaScript.
Weapons, armor, equipment, upgrades, etc. in single-player games that have effects that have tradeoffs or very niche use-cases are unfun. I can understand it in multiplayer competitive games where balance is important, but effects like “provides 20% more defense versus <specific enemy type>” or “increases range, but decreases damage” just deflate me when I get them in games. If I’m spending time playing a game, I want to earn things that make me objectively better as I progress. Developers of modern games seem waaay to preoccupied with holding back and not allowing things to be “broken” in games where it just doesn’t matter.
The four horsemen of the video game Google search apocalypse are Fandom, IGN, Polygon, and GameRant
Wtf, I thought this was a critically-acclaimed movie.