• JusticeForPorygon@lemmy.world
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        9 months ago

        Forgot about Elden Ring.

        I Always forget that Nintendo games are Triple A, I always get that indie dev vibe in spite of being as far from indie as one can get. Not in community engagement, rather in the notable detail and unique art style each game has, like you can tell the developers care about what they’re working on. You can definitely tell when Nintendo themselves develop a game vs. when they publish a game. (cough Game Freak cough)

          • Kiosade@lemmy.ca
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            9 months ago

            There were countless developers that folded during the transition to HD, 3D graphics in the PS360 era, and I feel like Gamefreak would have easily been one of them if Pokemon hadn’t taken off the way it did.

          • The_Lopen@sh.itjust.works
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            9 months ago

            I see that as a failure of the term AAA, but I might just be underestimating the size of Larian’s team. I’ve always understood AAA to mean funded by a publisher.

            • Cowbee [he/him]@lemmy.ml
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              9 months ago

              Larian has a massive team and tons of money for BG3. It’s insulting to indies and to BG3 to pretend BG3 is anything other than the product of hundreds of hardworking team members.

              I enjoy many indies more than I’ve enjoyed BG3 so far, but that speaks more to the fact that production scale and enjoyment do not scale linearly. BG3 remains a behemoth of a project, however.

              • The_Lopen@sh.itjust.works
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                9 months ago

                Yeah, I have already been corrected. I think the reason I assumed it had a smaller team was because the team clearly loved the game and you don’t see that often in gaming outside of small-team projects.

      • JusticeForPorygon@lemmy.world
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        9 months ago

        I bought the Doom collection like a year and a half ago but all I’ve played is like half of Doom Classic. I need to get around to Doom/Doom Eternal.

      • deranger@sh.itjust.works
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        9 months ago

        I know a lot of people really enjoyed this game, but I couldn’t play more than a few hours despite loving Doom 2016. Restricted ammo quantity really killed the enjoyment for me. Adding Denuvo only after it was reviewed was a really shitty move and the soundtrack isn’t as good either now that I think of it.