Parents Sue Gaming Companies Over ‘Video Game Addiction’, Because That’s Easier Than Parenting::Video game addiction. Sigh. Big sigh, even. Like, the biggest of sighs. We’ve talked about claims that video game addiction is a documentable affliction in the past, as well as the pushback that claim has received from addiction experts, who have pointed out that much of this is being done to allow doctors to get…

  • jozza@lemmy.world
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    10 months ago

    This author seems pretty comfortable mocking the concept of games being addictive.

    Loot boxes need to stop for sure, but things like limited-time content are 100% designed to form habits and ultimately feed gaming addiction. Season passes or weekly achievements require you to log on and grind out challenges at regular intervals to avoid missing out on rewards that are required for competitive play.

    I know plenty of people who have had to make an active choice to stop playing certain games because they found they couldn’t play the game ‘on their own terms’. It sucks as an adult, but kids without fully developed brains capable of rational thinking would stand no chance.

    • bionicjoey@lemmy.ca
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      10 months ago

      things like limited-time content are 100% designed to form habits and ultimately feed gaming addiction. Season passes or weekly achievements require you to log on and grind out challenges at regular intervals to avoid missing out on rewards that are required for competitive play.

      Hell, even subscription-based games like MMOs. After all, if you’re paying every month for something, you want to get your money’s worth.

      • jjjalljs@ttrpg.network
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        10 months ago

        That’s part of why I never played WoW. I knew that I’d constantly be like “I’m paying for it I should be playing”.

        • EatATaco@lemm.ee
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          10 months ago

          Funny, when I played it, it was always “wow, I’m really getting a good bang for my buck.” It was a huge money saving for me because instead of going out to a bar an extra one or two nights a week, I stayed home and gamed online with friends. Never once did I think “I should play to make it worth it” I was making it worth it without a thought. lol

        • Final Remix@lemmy.world
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          10 months ago

          I had a similar thought, but moreso “i’m paying for this… why isn’t it fun?” So I stopped paying after maybe 4 months.

      • scorpionix@feddit.de
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        10 months ago

        Depends on the implementation: I liked Eve Onlines model where, yes, you had to pay the sub but your character would train skills even while offline.So at least to me there was less of this classical fear of missing out.

        • bionicjoey@lemmy.ca
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          10 months ago

          Ugh, don’t get me started on EVE. Like yeah, there’s an awesome game underneath it all, but the fact that they make you train your character in real time by reading skill books feels so scummy when they are billing you a monthly fee. Like that has such an obvious perverse incentive. You think those skill books take as long as they take because it’s fun? No way. They take that long because it maximises profit.

    • BrianTheeBiscuiteer@lemmy.world
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      10 months ago

      I was quite addicted to a Facebook game back in the day. Never went more than a day without playing it and even then I had scripts to play the repetitive parts of the game while I was away. I might’ve spent $50 total on the game but I never really felt like I was missing out because of not spending money. When they got to the point where it was blatantly obvious I would miss rare items or other collectibles if I didn’t pay then I quit altogether.

      I think the system could use a change but I still prefer minimal interference. It could do a lot of good if players were notified (monthly/weekly) how much they’ve played the game and how much they’ve spent. The “micro” part is probably what gets a lot of people and they never realize what they’ve paid in total.

    • Zaphod@discuss.tchncs.de
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      10 months ago

      know plenty of people who have had to make an active choice to stop playing certain games because they found they couldn’t play the game ‘on their own terms’.

      Yep, this is me. stopped playing at least 2 or 3 games they forced stupid unnecessary grind or daily/weekly quests (that are basically all the content there is) on me. Nope, not doing that shit anymore.

  • kibiz0r@lemmy.world
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    10 months ago

    One of my first tasks in my game development career was to change the data type used for the main currency in [Famously Addictive Farm Simulator Game], because a user had exceeded the maximum value.

    I eventually found out approximately how much IRL money this person had spent on this game…

    6 figures. And not barely 6 figures.

    People don’t spend that much because they’re just having fun.

    There is absolutely something different about these kinds of games. It’s abusive and dangerous, and we should consider it a health hazard.

    • Jamie@jamie.moe
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      10 months ago

      I’m glad this comment section seems to agree that some fault lies on the game companies, too. I get it that parents gotta also parent, but when games are hiring behavior/psychology experts to design their games to become addictive and suck in people’s money as effectively as possible… adults struggle enough with resisting gaming addiction, let alone kids.

      I know a guy that spent all of his free time, and on average $2,000 a month, on Genshin Impact.

      • EatATaco@lemm.ee
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        10 months ago

        I have two kids. The idea that these games are not addictive is laughable. Something only someone without kids that have found roblox (or similar games) could possibly convince themselves is true. Even just looking at all FTP games I play, I can see how they are taking advantage of that need for the fix to pull money from you at the most opportune time. Lucky for me, I don’t really have an addictive personality so I’m easily able to set aside those things.

        But my kids have not developed the same level of self control or self-realization yet. They just continually want that dopamine hit. We definitely limit screentime and what they play (roblox is out now). In the times we have done “device free weeks” you can absolutely see the change in behavior from the withdrawal period right after you take away the game, to at the end of the week when they barely even complain at all that they can’t play.

        I remember when my older kid went away to sleep away camp for 2 weeks, and when he came back how his younger brother talking about the games seemed so foreign to him. He like had completely detoxed and didn’t care at all.

        There is definitely an element of parental responsibility here too. But you what the author doesn’t seem to realize is that it’s not so easy. All of the kids are playing games these days, and it is a common past-time. While you could just say “no games” and call it a day, I don’t know of a single family that does this. Even the ones who are very strict allow their kids to play some switch games. Even the ones that think their kid has some kind of gaming addiction (and have taken away all online games) let’s their kids play certain console games as well because they don’t see it creating the same behavior. And if you open the door a bit, it’s a constant battle trying to figure out where that line in, and you’re competing against big money using experts to figure out how to win that game. It’s an extremely hard game for a parent to win.

        It would be much easier if it were illegal to use these intentionally addictive mechanisms in games targeted at non-adults.

          • EatATaco@lemm.ee
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            10 months ago

            I’m really just driving home your point here.

            I played a lot of clash royale, which I loved, and people always whined about it being ptw. This is because you reach a certain point that is hard to pass with your current card levels, where your win loss ratio goes to 1-1. But what would happen is you would pay some money to upgrade your cards, and then you rise in the ranks a bit, and then right back to being at the point where you are at a 1-1 w/l ratio.

            It was really just “pay to do the same thing at a higher rank.”

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    10 months ago

    I do feel like it’s kind of a bad thing that many large game devs employ psychologists specifically to come up with ways that psychologically addict players. They could be addicting even without being specifically designed that way, but going out of your way to ensure it is does, does not seem the least but ethical to me.

    • topinambour_rex@lemmy.world
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      10 months ago

      Like EA who use the same technics that casinos for their loot boxes. But you have better odds with casinos than EA…

      • bassomitron@lemmy.world
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        10 months ago

        EA is hardly the only one doing that. I’d even argue that there are far more offensive examples, sadly. Just look at the mobile market, it’s a cesspool of extremely exploitive tactics and even more accessible than traditional gaming.

  • Zeth0s@lemmy.world
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    10 months ago

    I won’t read the article with such a stupid title.

    In other situations they call it victim shaming. There is a reason laws exists to forbid gambling for minors. Many video games are built as loopholes to circumvent such laws. Publishers and producers must be punished for this. Parenting is not a relevant topic here, as we are talking about society.

    In a society the distribution of parenting capabilities has large variability, and it does not always depends on the parents themselves, but also on environmental factors (such as work-related stressors).

    As society we need to fight any predatory business model that exploits society and individuals weaknesses.

    • Lmaydev@programming.dev
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      10 months ago

      Many games work on the exact same feedback loop as gambling. Squeezing as much dopamine out of your brain as they can.

      Big companies spend a huge amount on psychologists to make their games as addictive as possible.

      The same way my parents had no idea how dangerous the internet could be in the late 90s, many parents won’t know about this.

      • SuperSpruce@lemmy.ml
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        10 months ago

        This is my biggest concern about video games when I become a parent. My parents were far more concerned about “violence,” but I’d rather have a 10yo child play doom than candy crush. One might initially look more dangerous to the untrained eye, but looks can be deceiving.

        • Lmaydev@programming.dev
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          10 months ago

          100% I’ve pushed my kids towards games like Minecraft and Stardew Valley. Games that need a bit of focus and planning rather than quick fire rounds full of ads or micro transactions.

      • ParsnipWitch@feddit.de
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        10 months ago

        You are also not allowed as a parent to enforce your child not playing after a certain age. It will depend on the country, but where I live you are, among other things, not allowed to forbid social contacts of your child unless there is significant harm involved. No judge would see “they are playing video games at their friends house” as serious harm.

        • dragonflyteaparty@lemmy.world
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          10 months ago

          Social contacts or social contracts? Does gambling fall under this? I could see someone arguing that some of these games are essentially gambling.

          • ParsnipWitch@feddit.de
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            10 months ago

            Actual gambling is for adults (18+ and I think casinos are 21+). So when parents can proof the friend of their child is actively involving the child into that type of gambling they could potentially forbid the contact.

            But Fortnite for example is free for kids 12 and older. There is nothing you can legally do about your child visiting a friend and playing Fortnite there.

            You also can’t stop your child from coming into contact with games on smartphones other people bring to school.

  • PhlubbaDubba@lemm.ee
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    10 months ago

    Yeah let’s just disregard the prevalence of gambling mechanics deliberately intended to induce addiction in minors to juice them for their parents’ cash.

    • criticalthreshold@lemmy.world
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      10 months ago

      Exactly. There’s a lot more nuance than just ‘oh video game good, can’t control addiction, bad parents’.

    • zepheriths@lemmy.world
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      10 months ago

      True but parents have a responsibility to look at the game before letting their children play it. Should the mechanics exist? No. But should the parents look into the game beforehand? Yes

      • CmdrShepard@lemmy.one
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        10 months ago

        How realistic is this though especially when certain mechanics get unlocked later in the game? The fact that these micro transactions, loot boxes, and everything else only exist to enrichen a few select people at the expense of everyone playing the game, it makes it hard to feel sympathetic toward these companies.

      • Cyberdyne2121@lemmy.world
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        10 months ago

        This isn’t viable because the systems these companies use to get the kids gambling is not obvious, even to a watchful adult. This is by design. Companies are also not obligated to give any information parents can use to identify this. Lastly, a lot of these games are free to get into, so the parents have no reason to know/ find out their kid is playing fortnite for example.

        Again, these aren’t circumstance, they are deliberate design choices to skirt the law and prevent potential action to stop it early.

      • Cosmic Cleric@lemmy.world
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        10 months ago

        True but parents have a responsibility to look at the game before letting their children play it. Should the mechanics exist? No. But should the parents look into the game beforehand? Yes

        Switch the word ‘game’ with the word ‘drug’ and the word ‘play’ with the word ‘use’, and your comment still reads the same.

        We still outlaw addictive drugs.

        • Vqhm@lemmy.world
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          10 months ago

          I highly doubt I will have the time to try all the new research drug-games my children acquire access to. Better stick to first party Nintendo games-drugs.

          In all seriousness, PBS kids apps on mobile go hard, work on any device, and are fairly educational while being easy to use and fun enough to hold attention while being completely FREE.

          We’ve paid for ABC mouse but the whole fuckin thing reeks of slot machine pokie stimulus while the puzzles and games crash often. The only thing that 100% works all the time is the store to exchange your “tickets”

          Abc mouse is the highest rated most teacher recommended app and it’s fucking awful.

          My 3 year old has gotten way more out of free software than any pay software that’s littered with addictive BS.

          I would recommend:

          GCompris

          Khan academy kids

          Learn to read Duolingo ABC

          PBS anything

          • Cosmic Cleric@lemmy.world
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            10 months ago

            Two things.

            First, teenagers are also children, and every product that you describe would not fit them, those are more for the very young.

            Second, we’re talking about designing the game in such a way that it provokes the brain in the same way a drug would, in essence being a drug itself.

        • retrieval4558@mander.xyz
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          10 months ago

          Comment does not read the same at all, and two of the most addictive drugs, alcohol and nicotine, are legal.

          Now if you’d said “we still outlaw addictive drugs FOR KIDS”, you’d be right.

          • Cosmic Cleric@lemmy.world
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            10 months ago

            Switch the word ‘game’ with the word ‘drug’ and the word ‘play’ with the word ‘use’, and your comment still reads the same.

            We still outlaw addictive drugs.

            Comment does not read the same at all,

            Well, let’s see…

            True but parents have a responsibility to look at the drug before letting their children use it. Should the drug exist? No. But should the parents look into the drug beforehand? Yes

            They read the same to me. Both of them are about parents watching what a child does (gaming or drugs) and having responsibility over the child, which no human being can watch another one 24/7 successfully (even people in prison get murdered).

            and two of the most addictive drugs, alcohol and nicotine, are legal.

            And children are not allowed to purchase those, because it’s harmful for them.

            We, as a society, help the parents look out for their child by making laws to protect them.

    • EngineerGaming@feddit.nl
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      10 months ago

      I am acknowledging the issue. However, how would a kid have money to spend on games? When I was little, I would not have been able to participate because there was no debit card linked to any of the used accounts.

  • HiddenLayer5@lemmy.ml
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    10 months ago

    Yes parents need to parent their kids first and foremost. However, we can’t keep just giving video game companies a pass for intentionally making their games addictive. When they’re literally hiring psychologists to pinpoint target their games for a child’s brain, that’s also a problem. Both need to be addressed.

    • cubism_pitta@lemmy.world
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      10 months ago

      I also want to point out that a lot of these games purposefully misclassify themselves in the AppStore. Meaning if you are a parent and you say “I want my kid to have 1-2 hours of game time, but all research tools are allowed all the time” Some games will report themselves as “Information and Reading” to get around settings. I find oftentimes the more garbagey the game the more likely it will do that.

  • the_q@lemmy.world
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    10 months ago

    Aren’t a lot of current games built with gambling mechanics built in? Is that not done with the intention of wanting a person to keep playing and buying? I agree parents should be policing their children’s activity, but these companies shouldn’t get a pass for creating the fire people burn themselves on.

  • pete_the_cat@lemmy.world
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    10 months ago

    This isn’t shitty parenting, companies are intentionally creating addictive mechanics in games. Instant gratification causes a release of dopamine, which keeps the person playing over and over again. It’s the reason why people “grind”.

    They’re virtual Skinner Boxes. If you don’t know what that is, I suggest looking up the term and B. F. Skinner himself.

      • zipzoopaboop@lemmynsfw.com
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        10 months ago

        They are, though to be fair they are usually very difficult and confusing to use, and in the case of Sony child accounts cannot be turned in to full accounts down the line so any purchases would have to be lost to enable a now adult to control their own account. 1st parties could do a hell of a lot better.

      • pete_the_cat@lemmy.world
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        10 months ago

        Nope! Why would the company intentionally limit the way they designed the game? That’s counterproductive.

  • Dojan@lemmy.world
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    10 months ago

    In the past I might’ve been more critical of the parents, but honestly in this day and age?

    Large publishers and developers exist to exploit people. They exploit workers by overhiring, overworking, and then firing them gracelessly whenever they’ve managed to push out the next paint-by-numbers turd they have planned. It releases to the public in an unfinished state, yet the consumer is expected to shell out hundreds of dollars not only for the base game, but for season passes, FOMO mechanics, in-game shops, gambling and other anti-consumer bullshit.

    They scheme to create more and more insidious systems to keep the player hooked, all the while they’re abusing their workers, playing with their lives, and sometimes literally stealing from them.

    The modern AAA gaming industry is worse than it ever has been, and these parents aren’t wrong; the games are designed to be addictive. They’d outright encourage people to mortgage their home and steal their parents’ credit cards if they thought they could get away with it.

  • JakenVeina@lemm.ee
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    10 months ago

    “Parents Sue Cigarette Companies Over ‘Tobacco Addiction’, Because That’s Easier Than Parenting”

    When a company makes a product they don’t just KNOW is harmful, but BECAUSE it’s harmful, and they’ve ENGINEERED it to be harmful, for the sake of profit, it ceases to be solely about parenting.

    • CmdrShepard@lemmy.one
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      10 months ago

      Honestly I agree with your sentiment with regard to video games but not with tobacco. By this point, everyone knows tobacco is bad for you. If you choose to use and get addicted to it, that’s just you exercising your bodily autonomy.

  • Tosti@feddit.nl
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    10 months ago

    Parents are on individual basis challenged by teams of behavioral experts, a/b tests, and vast amounts of data being collected. It’s not as if it’s a level playing field.

    • Final Remix@lemmy.world
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      10 months ago

      Exactly. These are carefully designed to drip-feed dopamine rewards and keep maximizing “engagement” to maximize resultant profit, or at the very least, minimize the time the user spends doing anything else (including playing a competitor’s game).

      Parents barely stand a chance. In child education lit, we’re still relying on old 90s tropes of “don’t let your kid sit in front of the TV too long” and “no more than two hours, preferrably maxed at one hour, for screentime of any screen per day”.

      “Do you know where your kids are?” has been replaced by “have your kids gone outside today?”

  • Daxtron2@lemmy.ml
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    10 months ago

    There’s absolutely a level of addictive manipulation in some games targeted towards children, but on the other hand, you are responsible for making sure your child doesn’t participate in their systems. Fault on both parties.

    • Vqhm@lemmy.world
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      10 months ago

      Who’s educating the parents on what’s going on in the games? The casinos? The slot machines? The sports betting apps?

      Where do the average learn about these things?

      All well and good if you are fairly well educated and know about some of the psychology going on. But damn I do not have any hope for the next generation raised on tick tocks as the GOP dismantle public education.

      It’s going to quickly get like Idiocracy in here all the while bystanders will say, but the parents working two minimum wage jobs to put food on the table and a roof over their head should have taken responsibility for their child!

      People fall through the cracks and we all as society benefit when we are responsible enough to try to make sure the cracks can’t just swallow you whole.

      Shit, I’ve got 3 university degrees and top certifications for my specify IT field and wouldn’t know much about this topic if it weren’t for Sout Park Freemium Isn’t Free.

      We can’t depend on being educated or involved with children to protect them from 24/7 365 always online dopamine addiction to compulsion loops.

  • HexesofVexes@lemmy.world
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    10 months ago

    I mean, the gambling industry uses some mobile games as learning material in how to snare players and trigger “that next button press” (source, I used to work for a large gambling company).

    So, there are grounds to argue addiction on the same level as gambling addiction for some games.

  • Uriel238 [all pronouns]@lemmy.blahaj.zone
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    10 months ago

    It’s also worth noting microtransactions and other player-directed revenue-enhancement schemes have been featured in games while still not being noted (even as gambling mechanics — Looking at you, EA lootboxes) by the ESRB, belying its funtion to protect children from adult content.

    To this day, AAA games are offered in bad faith as adversarial to the player with the interest of exploiting them.

    I’m not sure if the parents angle is the way to address these issues, but then out legal system really gives no fucks about the good of the public, case in point, SCOTUS stripping people of rights while giving corporations extended privileges.

  • plz1@lemmy.world
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    10 months ago

    The fact that most modern AAA games have some sort of “loot box” (aka actual gambling) mechanic, and those mechanics are literally identical to the design patterns for slot machines, seems to be completely missed by the author of this article. Gambling addition is a real thing, and pushing that psychological behavior pattern onto impressionable youths should be illegal. As a citizen of the US, I can’t legally go online and gamble with real money directly, but I can get the same “fix” by playing most of the big titles from EA (with real money, just one layer deeper, and with no way to get my winnings back into the real world), says a lot.

    • TwilightVulpine@lemmy.world
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      10 months ago

      Absolutely. This isn’t just that kids like games and that’s bad, it’s that games are literally being made with conditioning tactics to get people playing them as a habit and paying. Not only they have loot boxes that are psychologically identical to a slot machine, but games as a service have mission and reward structures designed to get people returning as a habit, not because it’s fun. Look how many games have players going “I need to do my daily missions”, not because that’s fun, but because of a sense of obligation and Fear of Missing Out over trickling rewards.