MINIMUM: 500 mhz processor, 96mb ram, 16mb video card, Windows XP, Mouse, Keyboard, Internet Connection
RECOMMENDED: 800 mhz processor, 128mb ram, 32mb+ video card, Windows XP, Mouse, Keyboard, Internet Connection
I didn’t even have min specs and it rocked out. I think I had 400Mhz, 32mb RAM and an 8gb card? It won’t run on a potato like Doom, but it was a shocking step back from the ever-increasing specs required at the time.
500mhz must be updated for what ever they’ve done to it- I remember playing it in 1999 on a 133mhz pentium on Windows 98 (and I also remember testing in on NT4 and it actually worked!)
It was running on a pretty old engine. It was based on the Quake 1 engine, but some features of the Quake 2 engine got tacked on along the way. There was some more eye candy added as well, but something with that basis isn’t going to be as power hungry as Unreal.
HL was game changing. Look at these specs:
MINIMUM: 500 mhz processor, 96mb ram, 16mb video card, Windows XP, Mouse, Keyboard, Internet Connection
RECOMMENDED: 800 mhz processor, 128mb ram, 32mb+ video card, Windows XP, Mouse, Keyboard, Internet Connection
I didn’t even have min specs and it rocked out. I think I had 400Mhz, 32mb RAM and an 8gb card? It won’t run on a potato like Doom, but it was a shocking step back from the ever-increasing specs required at the time.
500mhz must be updated for what ever they’ve done to it- I remember playing it in 1999 on a 133mhz pentium on Windows 98 (and I also remember testing in on NT4 and it actually worked!)
Half life was released in 1998, Windows XP was releaaed in 2001.
There’s an old post here that gives the specs that I remember. If I can find the box, I’ll compare them
https://gamefaqs.gamespot.com/pc/43362-half-life/answers/58244-what-are-the-system-requirements-for-this-game
It was running on a pretty old engine. It was based on the Quake 1 engine, but some features of the Quake 2 engine got tacked on along the way. There was some more eye candy added as well, but something with that basis isn’t going to be as power hungry as Unreal.