My 11th level druid I’ve been playing for 8 years died tonight.

I just needed to throw that out into the void.

  • kryptonianCodeMonkey@lemmy.world
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    18 hours ago

    Druids don’t die. They evolve, decomposing and becoming one with with nature’s life cycle, forever merged with the natural world.

    Rogues just die. Usually embarrassingly.

  • Azzu@lemmy.dbzer0.com
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    21 hours ago

    Good job! Hope it was as emotional as it should be and that you have even more fun with the next one :)

  • jarvis@lemmy.world
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    1 day ago

    The very best stories have endings. Congrats on closing out an 8 year tale!

  • dumples@piefed.social
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    21 hours ago

    We thought one of us was doing to die last night during our session. Instead it was a set piece for monologuing villains and for a powerful NPC to sacrifice themselves. Pretty fun and the pivot to the second half of a campaign.

  • A group that stayed together for 8 years is impressive.

    I’m assuming dead dead and not resurrectable dead.

    Did you have a mini for the druid? It’s not very druidy, but you could paint it bronze and make it into a statue of a hero for use in tabletop cities. Are you planning any sort of ritual, like burning the character sheet and spreading the ashes?

    • friek@sh.itjust.worksOP
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      21 hours ago

      Honorable, but not cool. I was down to 11 HP, but our Shadar Kai was at 6 and really close. So, I took a 5 foot step, healed her, then took a heavy crossbow bolt to the chest on a critical.

      It might not be as bad as I think. After the session the DM pulled me aside and reminded me two other members of the party have also died, and are still with us.

      • kryptonianCodeMonkey@lemmy.world
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        19 hours ago

        If you were inclined to seek a change, I’m sure your DM would allow you to roll a new character. But revivify is a thing, and sounds like your DM is more concerned about your fun than sticking to punishing consequences. Either way, hope you continue to have fun!

      • AngryCommieKender@lemmy.world
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        19 hours ago

        I was gonna say, at 11th level your party should be able to scrape together 5,000 gold for a Ressurection, or even possibly 10,000 for a True Res. Hopefully you’re back in action next session.

        One of my Wizards died at level 3, then again at the perfect moment at level 16, then after level 20 she started dying almost every single fight we got in that she didn’t get the initiative, until we hit level 28. Then she became functionally invincible.

        The level 16 death was perfect, because she had already paid for a True Res, and so she was ressurected perfectly, almost instantly. Thing was that was where the session ended, after I confirmed that I was, in fact, alive, the DM handed out XP. He didn’t intend to do it, but he accidentally gave me 100XP more than I needed to level up. We also had access to a plane that we called “The plane of Time,” which basically gave us an instant long rest anytime we needed it, until we broke the plane later in the campaign. so from the perspective of the bad guy, he kills me, me and my entire team just vanish for about 12 seconds, and then I’m back and suddenly throwing 9th level spells at him. Specifically he died because of my character’s Signature Spell. Unfailing Missiles. Dude took 196 points of Force/Sonic damage to the face, and died. That was the one time we didn’t collect the Epic Magic Items, and Artifacts the dude was wearing, since his God (God of War) showed up at that point, killed everyone on the dude’s side, and told us to “leave with your lives and what you came with and nothing else.” 15 minutes later he magically nuked that city off the face of the world. Even The Wizard’s College that I worked for was a bit unnerved that killing me just seemed to make me stronger.