It felt more like a fan-made game based on L4D without any understanding of the source material, yet it was made by the original devs.
That being said, L4D2 was an improvement and it was made by Valve. The main issue I had with it is that the special enemies didn’t have any feeling to them, they just came and battle without any atmosphere that say The Witch would bring.
It was made by a very small number of devs who aided the team at Valve who did the real work. Somewhere between 2 and 6 people, and none who did the heavy lifting, direction, production, AI, or mechanics design. Most of the B4B team would have been children when L4D was made…
It felt more like a fan-made game based on L4D without any understanding of the source material, yet it was made by the original devs.
That being said, L4D2 was an improvement and it was made by Valve. The main issue I had with it is that the special enemies didn’t have any feeling to them, they just came and battle without any atmosphere that say The Witch would bring.
It was made by a very small number of devs who aided the team at Valve who did the real work. Somewhere between 2 and 6 people, and none who did the heavy lifting, direction, production, AI, or mechanics design. Most of the B4B team would have been children when L4D was made…