It was made by a very small number of devs who aided the team at Valve who did the real work. Somewhere between 2 and 6 people, and none who did the heavy lifting, direction, production, AI, or mechanics design. Most of the B4B team would have been children when L4D was made…
It was made by a very small number of devs who aided the team at Valve who did the real work. Somewhere between 2 and 6 people, and none who did the heavy lifting, direction, production, AI, or mechanics design. Most of the B4B team would have been children when L4D was made…