• SalaciousBCrumb@lemy.lol
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    52 minutes ago

    I’m losing my attention for everything. The color in the world is fading and there’s little joy left in vice.

  • GraniteM@lemmy.world
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    17 hours ago

    “Gambling and crypto” reminds me of when I was in DARE and they would refer to “drugs, alcohol, and tobacco,” and I thought “aren’t those all drugs?”

  • arcine@jlai.lu
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    21 hours ago

    Can someone explain to me how cryptocurrencies are even in this fight in the first place ? How are they grabbing and holding people’s attention ? Are they staring at the graphs all day !?

    • Xatolos@reddthat.com
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      4 hours ago

      Because the article is badly written.

      It’s confusing money spend on X must equal time spent on X.

      The total amount of money spend on video games has gone done but more money is now being spent on things like crypto currency. This is being claimed that it means that people are spending more time on crypto since they are spending more money there. It ignores other issues such as who is spending on what (its countries as a whole, not amlunt on average per user), gaming is more expensive, more games are being made as a live service and are flopping (Highguard anyone?), retro gaming is getting bigger (doesn’t cost a fortune), etc…

      • Bigfishbest@lemmy.world
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        2 hours ago

        Totally. Been a gamer for 30+ years, and none of the new stuff holds my interest. Also, my hardware being less than a full time mortgage, means most new games run poorly. So, old stuff it is.

    • I Cast Fist@programming.dev
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      17 hours ago

      Gambling with make believe money and lots of economy and trading “experts” telling you where to “invest” in

    • Echo5@lemmy.world
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      13 hours ago

      I don’t know whether to upvote this or not. On one hand, I know plenty of great and amazing games. On the other hand, plenty of slop is being created or forced into existing games.

  • dylanmorgan@slrpnk.net
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    1 day ago

    The thing they are tracking is primarily money. If people are playing games they already own and spending money on crypto chasing a big win, that speaks more to increased economic desperation than loss of interest in video games.

  • vane@lemmy.world
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    22 hours ago

    I thought GCP is Google Cloud Platform but turns out it’s Gambling Crypto Porn.

  • Apeman42@lemmy.world
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    2 days ago

    Not playing games, or not playing the current live service shovelware they keep pushing out?

    Lots of people are realizing there were more quality games released between 1985 and 2015 than you could ever play in a lifetime. We don’t need new shit if it’s just gonna suck.

    • ampersandrew@lemmy.world
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      2 days ago

      There’s plenty of great new stuff too, often times even modern iterations of the retro stuff we loved, but it doesn’t get the same level of marketing, so it’s harder to find.

      • Apeman42@lemmy.world
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        2 days ago

        You’re right, of course. Indie devs with passion are still putting out some great stuff.

        My ire was much more for the AAA studios, which seem to have tossed out all the talent and vision that brought them to the top.

        I mean, I was Ride or Die with Square Enix for decades, when they were different companies. After 16, I think I’m just done with new Final Fantasy games altogether. Fuck you guys, imma go play 6, 8, and 9.

        • Belazor@lemmy.zip
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          2 hours ago

          To be honest I think Final Fantasy might be a bad example. FF16 feeling so weird and being so divisive isn’t because it’s AAA slop, it’s because they always experiment with something in each entry.

          This time, they experimented with doing a dark, gritty and punishing word that had basically no levity in it. Even your home base had nothing but NPCs either being quietly depressed or LOUDLY depressed, emphasis on the loud. There was nowhere to go where you could take an emotional break from the impending end of the world. Every chapter of the story up until the very final cutscene did nothing but make the world more depressing.

          Rebirth proves that they can create a world that feels massive but not empty, that they can create a gritty story without being emotionally oppressive, and that they can create a game that feels like the classics but in the modern age.

          I don’t believe the source material is the only reason they made Rebirth as good as it is. Yes, they knew they couldn’t fuck this one up or else it was the end as a relevant company, but if they had truly lost their soul, they wouldn’t have been able to rise to meet that challenge.

          In other words; I won’t write off new FF games unless FF16 becomes the template rather than an experiment I personally choose not to replay.

        • chonglibloodsport@lemmy.world
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          1 day ago

          I don’t play AAA games anymore (haven’t in years) but I still feel somewhat sympathetic to their plight. What has happened to them is the same thing that happened in the music industry and the film industry and a long time ago in the book publishing industry.

          The marketplace is too crowded with quality stuff and so it’s extremely difficult to compete with what’s already out there. The only real answer is to take massive risks and hope you can hit a home run. Unfortunately, AAA studios just like big movie studios aren’t set up to take risks anymore. They’re set up to spend a huge amount of money on a project that’s supposed to be guaranteed to succeed. Indies can survive more easily in this space because they’re small so they can take more risks.

          It’s like the dinosaurs after the asteroid impact. The big ones are dying off and the tiny ones are surviving and will eventually become birds. Or something I dunno!

    • FrowingFostek@lemmy.world
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      2 days ago

      Hey buddy, those live service shovelware games are manufactured by Shovel-Spyware-Freemium Holdings Inc. They are returning valuable profits back to their shareholders!

      And isn’t that what video games are really about anyway? Think of the shareholders.

  • rogsson@piefed.social
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    2 days ago

    No. We lost interest in corporate fuck heads with no ties to gaming, using any imaginable way possible to milk, manipulate and fuck their customers over. We still love games.

    • Bluegrass_Addict@lemmy.ca
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      1 day ago

      just spent 45 on 3 new indie games. gonna play the shit out of them. also playing cash cleaner simulator and loving every minute of it.

      anytime I see any AAAAAA slop on steam from companies like ea, ubisoft, activision etc…i click their game, then click ignore so I never see it on my lists again.

    • They got the gambling part down pat.

      They have been trying to get crypto in with little success.

      And while porn games do exist, very few of them are both good at being porn AND being a game (modding in porn to good games not withstanding). Which sucks, because this is the only one of the three that would actually be cool.

    • SkunkWorkz@lemmy.world
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      22 hours ago

      Yeah this is probably the angle of the report. Bet it’s paid for by a firm that owns a lot of stocks in game companies. They want to push the game companies they own into that direction so they can squeeze more “value” out of their portfolio. And now they have the “evidence”.

      Remember many of these industry report are paid for by someone with an agenda. They are not independent science.

    • I_Jedi@lemmy.today
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      1 day ago

      Already exists. Gacha H-games (which may accept crypto payment, not sure) happen to be extremely expensive to play, too.

  • radix@lemmy.world
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    2 days ago

    This article should be Exhibit A in any class on “correlation does not imply causation.”

    1. Gambling was made more accessible in the US because of a SCOTUS case in 2018. Starting later that year, Delaware became the 2nd state to allow sports betting (after Nevada). The list of states allowing access to online sports betting keeps growing, with Missouri the latest to join less than 3 months ago. 39 states now have gambling in some form, with 7 more considering legislation in the next year or two.

    2. Gaming revenue took off in 2020-2021 because more people were spending all day at home. It has since flattened, or slightly declined as a) pandemic-era games that were written and designed in those tough circumstances turned out poorly. b) gaming company execs thought the gravy train would never end, so set projections too high. c) acquisitions and mergers due to a combination of a) and b) meant massive layoffs and low-effort slop. d) VCs bought up the shells of former successes and accelerated c). Oh look:

    A new report by Epyllion, a gaming industry advisory company headed by venture capitalist and market guru

    These two things have nothing to do with one another, besides coincidentally happening at roughly the same time.