Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange.

Now that the dust has settled, I’m even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software’s steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod.

At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free.

As usual they stretch the concept of “derivative work” until it’s paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they’re not planning to release their own VR port, in case you were wondering).

The bottom line is all that matters, and gamers be damned.

Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR’s constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free.

What really irks me is the duplicity with which the corpo mind thinks and reacts.

—“Are you considering an official VR port of your game?” —“HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there’s no clear return on investment”.

—“Are you allowing developers to be at least supported financially while they do the work you refuse to do?” —“ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it’s downright shameful for them to ask for money”.

Anyway. Dear Cyberpunk 2077: I’ve got one less problem without ya.

I’ll republish here the content of the posts that were taken down, edited to keep the true money-makers and their lawyers happy. An amended mod release will follow later in the day.

But stay tuned!!! Despite everything, I really want to end this on a positive note, so I’ll jump the gun and just release today the new conversion I have been working on, without going through the ordinary testing cycle. Maybe it will be a little rough around the edges, but we’ll take care of that, as we always do ;-)

What game am I talking about? Well,

Gimme a B…

Gimme a G…

Gimme a 3!

Baldur’s Gate 3!!!

See ya later []-D

  • MurrayL@lemmy.world
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    3 days ago

    (Taps the sign)

    If you try to make money by modding commercial games, you’re gonna have a bad time.

    • brucethemoose@lemmy.world
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      3 days ago

      Yeah.

      I get wanting compensation for pouring time into a huge mod, but the rules are laid out up front.

      It reminds me of mods that get released with permissive licenses, then the devs getting in a huff over what others do with “their” code.

      • wizardbeard@lemmy.dbzer0.com
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        3 days ago

        Thank you. I’m far more shocked at how surprised and hurt so many devs get over stuff like this than I am at companies doing company shit that depending on the interpretation of the laws they might have to do in order to not lose their copyright.

        Taking down free mods and fan games like Rockstar and Nintendo do? That’s bullshittery of the highest degree. But it’s been clear for literal decades that people only manage to get away with charging for their mod content when companies aren’t aware.

        It sucks and isn’t fair, but any fan developer who is surprised by this sort of thing hasn’t been paying attention. If you can’t justify the effort you’re putting in based entirely on maybe getting donations, then don’t prioritize it as much. And if you make it open source and free, it’s not all on your shoulders to upkeep either.

        • brucethemoose@lemmy.world
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          3 days ago

          Yeah.

          I don’t like it when they try to start a social media fuss either. Like you said, fair use is one thing. See: the entire instutiton dedicated to it: https://archiveofourown.org/admin_posts/31264?show_comments=true

          But outright paid mods? That’s eiither massive cognitive dissonance, or hoping you don’t get caught. And making a racket about it feels very “George Santos,” like those grifters who’s actions catch up with them, yet try to squeak out by being really loud on Twitter.

        • 73ms@sopuli.xyzM
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          2 days ago

          He definitely should not be surprised but he might actually have an argument that the mod is more analogous to an emulator (which are legal but are still shunned by the industry) that simply transforms the display of the content than a mod that deals with the existing content of the game.

          He has also tried to make the argument stronger by supporting more and more games to make it more like a generic framework. Some questions do remain on how exactly he has done the modifications though as something as small as fixing existing shaders while reproducing a part of the original might bring you over to the derivative work territory anyway.

          Can’t say for sure who’s right here but there’s at least a reasonable argument. The game companies obviously have a different view so ultimately this would need to be resolved in court as there’s insufficient precedent too. I guess for understandable reasons he’s just rather backing down when these complaints pop up and keeps modding other games from companies that haven’t yet issued a takedown request.

  • brucethemoose@lemmy.world
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    3 days ago

    This mod dev is acting all surprised, but the rules were crystal clear, up front. You make money with mods, you get in trouble. It’s not complicated.

    • wizardbeard@lemmy.dbzer0.com
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      3 days ago

      Plus, fan communities thrive on this shit being open and free. Locking fan content behind paywalls, and normalizing that practice, is a poison pill to these groups long term.

      • brucethemoose@lemmy.world
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        3 days ago

        Paid mods are a whole thing on top. You get stuff like hardcoded incompatibilities just to sabotage other mods, obfuscated code to sabotage compatibility, weird interpersonal spats, and what I can only describe as “Discord development cults.”

        But all that’s beside the point. If the publisher sanctions paid mods in some kind of marketplace, okay. But you can’t sneak under their nose then complain when they notice you.

    • 73ms@sopuli.xyzM
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      2 days ago

      I’m fairly sure doing that would be in the clear yes. It’s really the selling of a derivative work that gets you in trouble usually.

    • Artwork@lemmy.world
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      3 days ago

      This is the great stance of the Zenimax developers and artists at official forums and chats for The Elder Scrolls Online ✨
      The API for the title is exposed specifically for the addon support, and there are Communities like ESOUI where the administration verifies and monitors for fair and clean uploads, including non-obfusctaed Lua 5.1 scripts.

      # Why is it asking me to donate when I download?

      Authors spend countless hours developing, debugging, and supporting their addons. ESOUI supports these authors’ contributions to the community, and has provided them with a visible way to receive some form of benefit for these contributions. In no way should you feel pressured to donate to an author, however, should you wish to show your support for the time which they have invested, feel free to do so. If you do not wish to view these donation messages, see the “How can I disable the donation notice overlays when I download?” section below.

      # How can I disable the donation notice overlays when I download?

      In the lower right hand corner of the donation notice overlay is a link [Disable this notice]. Click that and your browser will be sent a cookie that tells our site to stop showing these donation notices. Any time you clear your browser cookies or use a different browser you will need to disable them again.

      # I want to re-enable the donation notice overlays, how can I do that?

      The simple way is to follow this link and it will re-enable them:
      Re-Enable Donation Notices

      Another way would be to delete the Esoui cookie named donation_overlay
      Source

      There were cases like limiting certain functionality of addons for specific people, and it got an impact. Here, Zenimax also carefully officially approached the case and removed all “witch-hunt” posts (people in Matrix were complaining about it in 2025) leaving only those public reports with no addon author names but only addons stated, including LibText.

      I have been maintaining a few addons, too. Here, I believe, it is one of the most fair, human, and effortful attitude from developers and artists for such ineffably magnificent as The Elder Scrolls… and I appreciate it…

      Related: Am I allowed to upload Visual Enhancement mods?