- cross-posted to:
- technology@lemmit.online
- cross-posted to:
- technology@lemmit.online
AI accelerates development by enhancing enemy behavior, terrain, and streamlining tasks, enabling faster production and innovation.
Terrain – sure, good use-case.
Enemy behavior – probably just a buzzword for what enemy algorithms have been for decades.
Streamlining tasks – ai summaries for git commits instead of typing it out? work for work’s sake, kinda hate it
developers are expected to meet similar to quicker deadlines and the only means to do so is through the use of AI, whether that’s mundane tasks like scheduling things or writing emails, all the way to actual game development
this is the real scoop. use llm to generate code, touch a bit then shove into main branch without any understanding.
development is getting the “translation treatment”, when it went from being a skilled field into a minimum-wage one crowded by overworked interns with google translate.
I would argue that terrain is a poor use-case. Well thought-out environmental design is really important; the environment of the game is the space you play in, and really informs how a game feels and how a player plays.
Shipping that all out to a chatbot feels like… Well, nobody’s designed these levels, so why would I want to play them?
John is dead. Watch them puppet his corpse. Disgraceful.
I’ll make my own halo at home
Pretty obvious they killed the golden goose and are just selling its rotting meat.
Halo always has been a piece of shit
Imagine being this wrong
But really? Only the community made this series great. The games suck
Nah, 1, 2, 3, ODST and Reach were great games, even just the single player experience alone.
Nah bro, 1, 2 and 3 were GOAT, 4 is…4 and everything after is shit
Agreed. My fondest memories of Halo all look kind of like this.







