• sky@codesink.io
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    1 year ago

    Apple: only implements a proprietary graphics API

    Also Apple: Why does no one make games for my platform??

    • mingistech@lemmy.world
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      1 year ago

      Luckily it plays on Apple Silicon Macs beautifully through CrossOver. In the MacGaming sub users are getting 100+fps.

      • redfellow@sopuli.xyz
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        1 year ago

        It does, but Valve doesn’t spend money in taking any responsibility over it. Also I presume anticheat might not work properly.

        In any scenario, the translation layer has a performance impact which for any competitive player is something that makes Apple a no-go.

          • redfellow@sopuli.xyz
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            1 year ago

            Because, again, they don’t want bad press when the translation layer doesn’t play ball with anticheat, or some other tech.

        • mingistech@lemmy.world
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          1 year ago

          That’s funny because my son compared CS2 on my MacBook Pro vs his RTX 3060 PC build we put together last winter and he said how much more responsive the game felt on the Mac.

          • redfellow@sopuli.xyz
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            1 year ago

            That it works is one thing. That it always works as expected is another. Apple doesn’t want to take responsibility for that, and neither does Valve, when there’s not enough paying customers on that platform. It is what it is. Now the Proton layer is one thing, because Valve is selling Steam Decks. They will want that to become a big thing. They’ll go back to selling Steam Boxes (the living room console thing).

            If Apple wants to ride that wave, they could.

            • mingistech@lemmy.world
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              1 year ago

              Yes, CodeWeavers takes responsibility, Crossover is their product. Same company that originally created Proton for Valve. Solid product.

                • Aatube@kbin.social
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                  1 year ago

                  CS:GO had anticheat and was on Mac for ages. Granted they updated it to Live, but the underlying principles of design are still the same.

                • mingistech@lemmy.world
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                  1 year ago

                  No you’re wrong. MP works just fine in CS2.

                  No need to have a meltdown because Mac users are enjoying the game too. lol.

                • mingistech@lemmy.world
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                  1 year ago

                  We were discussing who supports the product. But interestingly CodeWeavers is responsible for over two-thirds of all commits to Wine, and the company also employs Wine’s primary maintainer, Alexandre Julliard, as its CTO.

      • sky@codesink.io
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        1 year ago

        They ship an outdated and unreliable implementation 😅 There are things that use it, but my understanding is you couldn’t use it in the same way you can on other platforms.

        • henfredemars
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          1 year ago

          Is it not still maintained and the simplest graphics API available of the big three?

          I learned that OpenGL is no longer maintained on Mac. I understand it’s on a might work but no guarantee status and no help if it breaks.

    • DefinitelyNotAPhone [he/him]@hexbear.net
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      1 year ago

      Steve Jobs quite openly hated the idea of anyone gaming on a Mac because he felt like it made their products seem more childish or something. It seems like either nobody at Apple has managed to dig that particular brainworm out yet or have just decided that printing iPhone money makes all other concerns irrelevant.