Yet another “what makes a game cozy?” post. Cropped out a more inflammatory bit from the image because I want to spark discussion, not start a fight, but you can view the whole thread including the bit I cropped out here.
@Elevator7009 I only see people using cozy to mean games with pastoral settings and/or cute aesthetics, nothing to do with difficulty
I don’t think I have ever seen a pastoral aesthetics game with high difficulty actually 🤔 at least not in a way that it doesn’t lose the cozy feeling to me
@NightFantom maybe not difficult in the traditional sense, but some can be very tedious. I remember people making spreadsheets for Harvest Moon games!
Hah, fair enough, I guess agriculture is both tedious and cozy with the right atmosphere.
I don’t personally think I’ve ever described a game as cozy. Based on that nightmare of a debate, I think it sounds like cozy is extremely subjective and is not a good descriptor to use in public discussion. It means something vastly different for everyone. That’s just the take if an unbiased person that’s played a lot of games and doesn’t really know what cozy is supposed to mean in terms of games.
I’d say Animal Crossing is a cozy game, and Tiny Glade too. They seem lik epretty chill games as long as you’re not too high strung and trying to win in a game without a win condition.
The term cozy seems to used quite a lot in certain contexts (sites, blogs, discussions, steam).
Although I will admit it’s let’s of genre than a combination of general gameplay style and aesthetics that’s crosses genres.
I just want games to be gezellig
Genre has been “dead” for decades, friends. It’s always been a marketing tool, not unlike “organic”, “sustainable”, and “young adult fiction”, et al.
Do you really need practice shaking your stick at clouds? No rush. Look around. Take your pick. 🤷🏼♂️




