We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.

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    • Hector_McG@programming.dev
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      1 year ago

      Unity have already established market dominance, if not effective monopoly, as the mobile gaming development platform. They are in a position of power, they have invested large sums of money to get there, and there is really very little game developers with a product 1 or 2 years in development can do about it.

      While this is going to be difficult for Indy developers, they really only have themselves to blame. Part of the task when you are making a major software platform decision as a company is to research your vendor’s financial strategy - that’s basic due diligence. Unity has been loss making for years, which either means they are not financially viable (and not a safe bet), or they are engaging in a strategy of establishing an effective monopoly position to later squeeze dependant customers until the pips squeak.

      This is likely just the start, whether it’s through runtime charges, Unity control of in-game advertising, or huge hikes in seat license fees. Possibly all three.

      • Viking_Hippie@lemmy.world
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        1 year ago

        While this is going to be difficult for Indy developers, they really only have themselves to blame

        In the same way that underpaid workers are to blame for not “just” finding and getting a better job or “learning skills”. Fuck off with that pro-corporate victim blaming.

        • Hector_McG@programming.dev
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          1 year ago

          Not pro-corporate in any way, I don’t see how you could possibly read that into what I posted. But if you choose to sup with the devil, best use a long spoon.

          • Viking_Hippie@lemmy.world
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            1 year ago

            In the case of most of the companies affected by the changes, they literally signed up under a different agreement and then Unity changed the terms once they were pretty much locked in and couldn’t change to another engine without serious costs and/or difficulty.

            There’s literally no way indie devs are at fault here and yes, blaming them for being victims of corporate fuckery IS taking the side of the corporation fucking them.

            • Hector_McG@programming.dev
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              1 year ago

              Unity have lost huge amounts of money, in fact never made a profit for a single quarter, while establishing more and more market share, and their customers never asked themselves how or why?

              • Chetzemoka@kbin.social
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                1 year ago

                They’re game devs, not an acquisition and mergers team. “We signed contract to do business with xyz terms” should be plenty reliable enough for conducting business. Not “Lol, whut? You didn’t read the fine print? Psyche! We’re changing everything.”

                Unity deserve to get sued into oblivion for this

              • uranibaba@lemmy.world
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                1 year ago

                If I buy a service, I care about the service, not how the company is doing financially. In fact, I don’t even take the time to look at their finances because who the fuck does that? Are you looking into Netflix each month?

      • Kichae@kbin.social
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        1 year ago

        “They should have researched that thing the company hadn’t done and given no signals that they would do.”

        Dear God, do you listen to yourself talk? I hope no one else fucking has to.

        • Hector_McG@programming.dev
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          1 year ago

          If your vendor is constantly making huge losses while establishing more and more market share, your guy in charge of the financial decisions should be asking themselves what the investors long term plans are. That’s not rocket science.

          • Quokka@quokk.au
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            1 year ago

            No one ever expected them to go this far.

            This retroactively fucks up devs who could never have seen such a move coming.

      • amio@kbin.social
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        1 year ago

        they really only have themselves to blame […] research your vendor’s financial strategy - that’s basic due diligence

        Really? They really only have themselves to blame for Unity suddenly making a drastic and poorly thought out change to their pricing policies? Researching with what, a crystal ball?

        • Hector_McG@programming.dev
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          1 year ago

          What did they think Unity’s investors plans were, to endlessly subsidise a constantly loss-making platform just for the fun of it?

          • Blueberrydreamer@lemmynsfw.com
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            1 year ago

            Changing the pricing structure would be a perfectly understandable and predictable outcome. Unity choosing to adopt a wildly unfair and entirely unprecedented pricing model is definitely not something their customers could have expected.

            • jarfil@lemmy.world
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              1 year ago

              Why not? And how is it even “unfair”? They want to charge for every copy sold, that was made using, and is still using, their software.

              People who compare this to Visual Studio vs. the MSVC DLLs, are forgetting all the privative libraries which charge for every copy they get released with.

              Unity is pulling one of those; only because they didn’t before, doesn’t make it “unfair”, just a dick move.

        • amio@kbin.social
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          1 year ago

          Stallman has always had a bunch of good points. It’s just that he’s rigid and uncompromising enough about them, and a weird enough dude in general, to turn a lot of people off. “Weird dude” shouldn’t matter, but basic human psychology says it does - every time.