High budgets, scrapped projects, fan backlash. It’s been 12 years since Disney bought 'Star Wars' and its galaxy far, far away arguably has too many broken toys.
The shows, however, have mostly skewed to the worse side of things. Not quite so stilted as the PT, but there is a serious lack of charisma and humanity emanating from them, and it just makes things less fun, and when your dialogue mostly exists to deliver exposition, it leaves us more willing to nitpick details. Andor has a grimmer tone, but there is charisma there. The performances were compelling and I had to watch. You cannot and should not make all Star Wars like Andor, but you could make it all as well-conceived as Andor.
The gist is that most of the current content forgets to focus on making characters feel human, and that’s because they’re so relentlessly focused on forcing exposition that needs to get the plot from point A to point B that they forget to focus on the organic way that a character might interact with and react to a situation. Every character turns into a cardboard cutout because they’re archetypes designed to fill a role in a plotline, as opposed to living, breathing individuals with their own priorities, intentions, and often times inner turmoil. Andor and Rogue One are the only two projects that allowed characters to be flawed and emotional, and therefore authentic and relatable. And that’s why we care so much more about those stories, because we can feel what the character is going through. The rest is just hitting us on the head with exposition so that we can follow along, as if we’re all thumb-sucking idiots who can’t think for ourselves.
I recently watched a video that went deeply into exactly that criticism: https://www.youtube.com/watch?v=hL4IfoQzSSE
The gist is that most of the current content forgets to focus on making characters feel human, and that’s because they’re so relentlessly focused on forcing exposition that needs to get the plot from point A to point B that they forget to focus on the organic way that a character might interact with and react to a situation. Every character turns into a cardboard cutout because they’re archetypes designed to fill a role in a plotline, as opposed to living, breathing individuals with their own priorities, intentions, and often times inner turmoil. Andor and Rogue One are the only two projects that allowed characters to be flawed and emotional, and therefore authentic and relatable. And that’s why we care so much more about those stories, because we can feel what the character is going through. The rest is just hitting us on the head with exposition so that we can follow along, as if we’re all thumb-sucking idiots who can’t think for ourselves.