Could be a painting, a story, a movie, woodworking, absolutely anything. Also why?
I’ve considered making a youtube channel discussing politics with a heavy emphasis on organizing unions. I’m extremely proud of my achievements as a part of a successful union campaign, and I want to share what I’ve learned, give folks some of my war stories, and teach people the political and practical necessities to organizing. The reason I haven’t is because I feel like I would get entirely drowned out in the political youtube space
I’d subscribe just to watch the comment sections.
LeftTube (definitely covered by union-oriented content) does a fairly good job of propping up important messages and messengers. You might try uploading a few videos and sharing them with the likes of Hasan Piker, TYT, Big Joel, Shaun, and PhilosophyTube (Abigail Thorn). Getting your videos in front of the right eyes can expose them to an enormous audience, and most of these people do nothing but consume recommended content in one way or another.
It almost never happens overnight, but I think there’s an importance to your story, and we need more union-centric content. Shoot me a link, and I’ll be a day-one subscriber.
i personally would love to hear your story
Sobriety
If you need a random mf to talk to hmu. Do it. You don’t gotta be a square just because you clean yourself up. You just may fuck up a few times, so may as well try sooner than later.
You’re a good one and thank you but no
What’s your poison?
A novel. First because I’m not sure on some key aspects of the plot, second because I’m not an amazing writer
you wont get any better at writing by avoiding it. start writing out your current key plot points and see if your pen can guide you towards some others
Also maybe check out the “snowball” outlining method. There’s no secret sauce, except whatever actually gets you writing
What the other person said: practice in public. You’ll learn faster and actually get stuff done. It’ll feel like walking down Main Street with no clothes on, but you’ll actually make progress.
I started a writing club on here specifically because I’m such trash at holding myself accountable to creative stuff. And it’s not like I’m Isaac Asimov now, but I’m definitely making more stuff than if I hadn’t tried.
Anyway, I know it’s easier said than done, and actual execution can feel so uncomfortable, but I recommend it.
I just constantly have ideas that need a lot of setup and never have any time.
contact microphones on a canvas run through distortion making noise art is probably the most likely thing to happen next, but again I never seem to find the time.
user name checks out
Your mangled brain would like you to know that there is a boxer called Contact Mike.
Learning any instrument and creating music
A sequel to my first novel that people regularly ask me about 12 years after I finished it. I published it myself and sold to friends, family, work acquaintances. Two young kids and a busy job wildly delayed any free time I might have for grand modern fantasy. One of these years.
Can I have a copy?
I wanna learn more about poetry. I love reading poetry. I’ve written some too. Some of those even got published. But I feel like I don’t really understand how it works. I can write decent lines, make things rhyme, or not if that fits the tone better. But I don’t really understand why it works, if you know what I mean.
I guess I kind of want to study about how to analyze and appreciate poetry in a structured way. I wanted to take a few courses, but I’m in USA and they only have courses on Western poetry, which I’m not really that interested in. (It definitely very good, but I’m more fascinated with Indian, especially Bengali poetry. That’s what I grew up with.)
So yeah, IDK how to do it. But I’ll love to. Maybe I can mail some professors and ask for books? Or maybe actual poets might be better? I’m not sure. But I’ll love to do it one day.
If you’ve had poems published without really understanding poetry itself, you may naturally have an intuitive grasp on poetry. I think it would be interesting if you continued writing and reflect on what you write, how you write it, and how you feel while writing it. Maybe write a poem expressing your feelings on poetry!
Then again, studying could give you better means and terminology to express your internal understanding. Either way, I wish you well!
I would read this
Look for online courses, like that archive of free MIT lectures. I wouldn’t be surprised if you found something worthwhile.
I haven’t been able to find anything like that yet.
Try these https://ocw.mit.edu/search/?q=Poetry
I said I’d make a musical RPG video game, and spent the last six years as a solo Dev for it. It’s now coming to steam at the end of this year.
Next I want to write a musical set in New Zealand about the Maori Land Wars. I have two Maori brothers who were embarrassed of their skin colour (rural NZ is pretty racist). I want to show how formidable and powerful a people the Maori were/are, in a style akin to Les Mis.
I would love to see your musical when it’s done
I have several small ideas that seem like they’d go together in a work of fiction, but there are also so many gaps that seeing it ruins any forward thinking I might have about it.
The best way really is to just start. You might chop and change, write and rewrite, many times but you will find a way to make it come together. Writing notes and a list of plot points helps, or even writing out the separate sections and then finding a way to make them meet. Don’t get bogged down in the minutiae of sentences and paragraphs. Getting the bare bones down is your starting point. I used a spreadsheet and would add in new points and landmarks as and when they came to me. I still ended up spending ages editing, and adding, and amending until it felt right. Taxing but cathartic to get it all out.
I would add that writing it out, or preferably actually talking it out with someone, will take your ideas from the nebulous internal language of the mind, where they can be these indistinct perfect concepts that capture whatever it is you’re about at the moment… anyway, it will take them from that beautiful but unreal state, into real memes that have to be described with language and imagery and all its limitations.
The first time you speak your whole synopsis out loud, even if it sounds a bit hollow, that’s when you’re idea is born into the real world.
I keep telling myself I’m going to draw monsters. But I never do.
Would you start with big scarry teeth and draw the rest of the monster around that? Or start with the shape and worry about details later?
Body type. Reptile, humanoid, insect, vacuum cleaner, etc.
What about starting with a really really small monster. Like a tiny little itty bitty marginalia monster
Small monsters outfitted in cast off household junk that has been repurposed is a longer term goal.
The problem isn’t ideas. It’s putting the phone down and picking up the drawing tools.
The problem isn’t ideas. It’s putting the phone down and picking up the drawing tools.
I’m quite literally in no position to criticise, but I’d like to brainstorm some ideas with you. I struggle with this too, but have managed to make some progress over the years.
Do you take notes for work or something where you could scratch out a concept or two in between tasks? Would an app/phone timer like Lock Me Out help get your phone time down to a level you’re happier with?
This kind of stuff has worked for me anyway. Not to say it isn’t still a challenge
I jot down notes in SimpleNote on occasion. I need to gather my supplies.
Like your drawing tools? That’s a good idea. What’s keeping you from that now?
A complete lack of organization and an air conditioner that hasn’t worked in three years. It’s frequently been 87 to 89 in my house for over a month now. It kills motivation to move. But I did just go outside and remove all the 4 foot tall grass from my brick patio. So I have that going for me. Which is nice.
I need to draw monsters that do yardwork. They work outside. Elves make shoes inside. Goblins prune and edge.
What about starting and not finishing?
Ah creative edging
This song that I’ve wanted to record for the past 15 years.
It started stagnating when my preferred DAW changed a lot with the newest update, to the point where I had a hard time being productive in it. The struggle with new features that I didn’t like, and old useful features having been hidden (or even removed), took away the joy of composing, recording, and arranging.
And then I had kids. Four of them.
Then came a period of financial distress, necessitating monetization of every lucid moment I had. The stress killed any remnant of creativity.
However, I’m doing A LOT better now, both economically and mentally, so I started looking for a new DAW. I really fell in love with bitwig during the trial period, so I bought a license a few day ago, and I’ve started playing around with it, taking baby steps in learning to be as productive with it as I was with Sonar back in the day.What a rollercoaster, but it sounds like you’re in a good place now, and heading into a really fun potentially personally rewarding chapter in your life!!
There are games I want to make. I caught long COVID and barely had energy for my job. I decided now that I got laid off for having an invisible disability, I can learn how to make games while I can’t get a new one, but I’m having issues thinking long enough to learn… I’ve almost started my game and that’s where I’m stuck.
I’m also in the learning how to make games path. So far I’ve learned you want to:
- Write idea down on paper. There’s something magic that happens with physical paper. Can move to digital later. What’s the game loop? How do you win/lose? This becomes the start of your game document
- Prototype in game engine of choice. Speed above all else. Don’t make it pretty make it functional. Make it feel good to play.
- Vet the idea. Playtest the game with friends, family, randos. Watch them play, only explain what they need to know to test what you’re interested in. Sit back, watch and take notes. Do they find it fun? What do they think is cool about it? What’s frustrating them? Focus on the fun parts. Maybe the idea is a dud. Don’t be afraid to scrap it and move on to another. Some bad ideas can be salvaged. If people find some part of the game really cool take that an run with it. This process will likely take many iterations to find a good idea.
- Once you have your idea nailed down that’s when real development starts. Plan plan plan. Write everything down on paper first. Analyze your prototype and plan out all the systems the game will need and how it’ll be architect. Then scrap the prototype and build a vertical slice polished game demo.
- This is getting really long but from there you can get funding or just throw that up on steam to start generating wishlists while you build the full game.
A lot easier said than done! But thanks for coming to my Ted talk
- Done. Rewritten a few times. Fleshed out a bit.
- Learning the game engine real fast, as I haven’t used Godot before. But yes, that’s the plan. I have a minimal game loop I want to hit as the first target. And it’s not too much farther than the tutorial result I’m looking at + the main hook gameplay element of the game.
- Bounced the idea at least off people and they sound willing to jump into this.
And of course that’s where the trail ends until it’s vetted enough to move forward.
Nice to see it kind of laid out. Still don’t know how to get past the hurtle of my brain no longer working, but maybe I can still do it… Just slowly.
Methadone for F2P Skinner-box games. An endless treadmill of dungeon-crawling, basically knocking off Path Of Exile or similar - but aggressively free. No mechanism whatsoever for taking your actual money. It’d use all the tricks that make spending bullshit currencies feel good, but you’d actually find those currencies, like it’s a video game or something.
A key conceit of the modern-fantasy setting is that credit cards are naturally occurring. Magic understands that plastic is money now, so they just kinda spring forth, as loot. Maybe less than loot. They’d grow on trees. Have as many as you like - you’ll enjoy it less than playing. The game’s incentive against spraying cash at every problem is that you still have to examine the in-game model and type in some long sequence of numbers to get a random quantity of dollars. It’s amusing but not really fun. You’ll enjoy the game more if you just play it.
What you’d spend that fake money on is a trickle of procedurally-generated variations for every form of content I can think of. Swords, guns, hats, capes, hairpins, familiars, particle effects, et very cetera. A maximized possibility space of stuff to look at and go “want.” None of it’s ever exactly what you had in mind, because each thingamajig is a random sixty-four-bit number. That entropy translates to a bajillion trim and shape combinations and then several materials and colors on top of that. There’d only need to be a few dozen models for each thing, and a few dozen textures for each layer, and their distributions would drift over time to create a sense of changing fashions.
A lot of this was a reaction to every live-service money-pit having “seasons.” That cyclical change would be textual and central. Summer’s ending, and it’ll come around again, but it won’t be the same summer. So - gear has affinity for its period in time. A summer sword is especially good against summer enemies. It’ll struggle against any lingering spring enemies, and eventually, against emerging autumn enemies. By winter’s end it’s just a prop. You can keep it as a display piece if you really like its randomized appearance, but all of its stats are gone.
Loadouts are visible as a partial halo over someone’s head. Their offensive and defensive capabilities are represented as shapes along that crescent, sliding from the near future into the oncoming past. Someone optimized to hell for right now will have one great spike at the center. And you can probably tickle through their armor with half-faded sword from last season, or any mediocre early drop for next season. All these things have their place and time. There’s never a reason to spend real money on them. They don’t last. They’re not real.
I love everything about that. Even a small tech demo with like one kind of item and a single quest would be really cool.
It might happen if I can stop fixating on machines from the 1980s.
Record an indie album with mostly acoustic instruments then send it off to a DJ to mix and master. It wouldn’t be a remix then, more of a collaboration.