Like the title. What games are made better with mods, and foster a great modding scene that retains momentum and delivers excellent content?

My personal favorite is Fallout: New Vegas, but games like DOOM, Half-Life 2 (really all source engine games), and Minecraft have extremely unique mod scenes. Of course, Skyrim remains a modding titan. STALKER: Anomaly is already an amazing mod project and has mod lists for it like GAMMA.

What are your favorites?

    • Cowbee [he/him]@hexbear.netOP
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      4 months ago

      Project Reality has come such a long way, I remember trying to play it with a couple buddies years and years and years ago.

      • SorosFootSoldier [he/him, they/them]@hexbear.net
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        4 months ago

        I’ve only messed around with it versus some ai in single player, I should try and find a good coop server to play on with some people. The AI in BF 2 is kind of pants on head and it detracts from the fun.

  • Jobasha [comrade/them]@hexbear.net
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    4 months ago

    I came here to post Morrowind but it’s already been mentioned so I’ll give a shout out to ARMA 3. I don’t think anyone even plays that game without mods.

  • Weedian [he/him]@hexbear.net
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    4 months ago

    FTL Faster Than Light - Captain’s Edition, Station Jobs, Multiverse overhaul mods

    Battletech - Battltech Advanced 3062

    Skater XL

  • jaywalker [they/them, any]@hexbear.net
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    4 months ago

    Mount & Blade has great mods. I only recently got around to playing Bannerlord and haven’t modded it much yet, but I played Warband for hundreds of hours with and without mods

    Edit: haven’t played it in years now, but Ark was a very fun game to mod. Like holy shit there were so many amazing mods for that game around 2015 or so

  • mechwarrior2 [he/him]@hexbear.net
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    4 months ago

    Dwarf fortress modding is very easy to learn

    I had a personal adventure mode mod that added a ton of reactions for the player to use: butcher any corpse, leather curing and crafting, bone crafting, weapon sharpening, item decorating. Also changed necromancers to different elemental magic schools, each with their own set of spells to unlock via tome/slab

    I had another that removed all the fantasy races and creatures, then split up humans by biome into the standard western fantasy trope races (Northmen, steppe riders, desert people, marsh people etc), each with their own distinct appearances, clothing/armor/weapon styles, cultural preferences, and even custom conlangs based on real world language groups