I agree. I think the way that different terrain changes combat is key, and when combined with the players ability to shape terrain (especially with the driller or engi) has created a system that can constantly feel fresh for combat.
I’ve put a lot of hours into different coop shooters, but DRG is my most played steam game (675 hours) and still feels fresh.
I agree. I think the way that different terrain changes combat is key, and when combined with the players ability to shape terrain (especially with the driller or engi) has created a system that can constantly feel fresh for combat.
I’ve put a lot of hours into different coop shooters, but DRG is my most played steam game (675 hours) and still feels fresh.
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