My son still needs to figure out how to drive straight lol but he’s rocking it at Paper Mario TTYD.

  • @tenextrathrills@lemmynsfw.com
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    -464 months ago

    I don’t agree. Graphics on older consoles was designed to look good on CRT displays and can look really bad on newer ones. At best this is negligence.

    • @model_tar_gz@lemmy.world
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      244 months ago

      Most emulators have video rendering filters for this kind of concern; they have for a long time. SNES9X from more than a decade ago already implemented.

    • LazaroFilmOP
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      164 months ago

      This is running Dolphin which can render 3D graphics at higher resolution. Then you can apply high res gesture packs. It ends up turning the game into a next gen game. That only really works with 3D games. snes and other 8-16 bit consoles still benefit from a CRT.

    • @Dudewitbow@lemmy.zip
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      4 months ago

      you are aware that the gamecube was one of the consoles with digital output right?

      unlike its sucessor wii which only used analog output, the gamecube was capable of outputting to modern tvs due to having the digital output.

      • @tenextrathrills@lemmynsfw.com
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        4 months ago

        Yeah, I remember the GameCube digital output sucking and going back to using the composite av cable, hence the post.

        Get out of here with the “are you aware” poindexter bs

        • @Dudewitbow@lemmy.zip
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          4 months ago

          which doesnt apply to all games on said device. an example is that viewers vastly prefer the cleaner footage that comes off of streams generated by dolphin using slippi over wathing the native crt footage. unlike a single individual (yourself) generalizong the preference, this is a real life scenario with thousands of viewers on the same content, many of which is also very used to the crt as many are also players.

          coming from a person who lugged a crt just for melee in college for years.