• val
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    1 year ago

    I think the big thing is just overcoming analysis paralysis. Even if you can force someone through character creation, if it was overwhelming they’re way less invested by the end of it.

    I’m thinking back on trying to get people into computer RPGs, before the big 5E boom period. KOTOR and NWN were two big recommendations of mine. Both d20 systems by the same developer. They have very similar character creation structure. It’s about as controlled a comparison I can think of.

    Despite that, the difference is huge. NWN throws like a dozen classes at you with a massive number of skills and feats that you have to scroll through. KOTOR has three classes and skills all fit in a tiny box. Even handholding people through NWN’s character creation they’d usually lose any interest by the time it was done unless they were already D&D players. KOTOR I could usually just leave people to do it on their own.

    Don’t get me wrong, KOTOR was far from perfect in this regard but the simplification it did make still made it so much easier to onboard people with. I also had similar experience with Dragon Age: Origins but it’s not technically a d20 based game.

    I worry devs will try to follow BG3’s example too literally as well. It has so many rough edges that are only forgiven because it’s 5E.

    Tyranny is probably my favorite of the recent Obsidian CRPGs.

    Hell yeah, mine too.