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Cake day: July 3rd, 2023

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  • But here’s the thing - it’s not pushing anyone. It’s failing miserably because of those differences in game styles.

    The player bases are almost always mutually exclusive. That’s why I said there’s very little overlap between IRL and digital players.

    It’s because of the MD’s status quo in the TCG player base they’re not even thinking about playing MD in the first place. Most players see it as a fun little one off thing they could play and that’s it. New players, those that do come in, just use DB most of the time to learn TCG/OCG.

    MD quickly becomes irrelevant as soon as you actually start playing physically because most of the times those players don’t get to play the same decks and games IRL anyway.

    If anything, since TCG and OCG bring in more money, wouldn’t it be smarter to lure some of those players back into MD as well? Y’know, advertise and market the games better to each other’s player bases?

    It feels like a no brainer to me to market Speed Duels and Rush Duels to Duel Links players, and vice versa, despite the differences in this case.

    Same with MD and TCG/OCG, although the differences in rules here apply more due to the complexity, but even then, I think it’s established itself well enough to do some sort of cross promo or something.

    I just think the lack of trying from Konami’s part is what is the worst about this. They could’ve pushed it a bit harder than just “here’s the game, it exists” and that’s it.

    It’s their strategy of counting on players who get into DL will get into MD and physical games. But that happens much less than they anticipated. That could also very well be one of the reasons why there’s less and less players.

    MD is in limbo in any case. It’s merely a marketing tool for Konami, while it could’ve been much more in coexistence with the physical game.


  • I’m someone who has tried to get into the game, multiple times over (and still want to!) but never managed to do it where I feel comfortable playing. This is more of a personal problem, but I remember being able to teach myself the game a lot easier before than now. I used to play DL extensively but gave up after 3 years.

    There is a very good reason why Rush Duels exist - TCG and OCG became too saturated and power crept. Konami knows this very well.

    Despite best efforts from anyone involved, the game is very closeted and hard to get into because of the complexity and partially because of the community surrounding the game.

    That, combined with Konami’s way of marketing TCG (they depend heavily on content creators) means they’ll always be niche by comparison.

    Master Duel isn’t helping anyone. It’s its own thing and it is treated as such. Because of that, there isn’t much of an overlap between IRL and digital Yu-Gi-Oh players.

    This matters because there’s a lot of IRL players who don’t care about MD whatsoever (and vice versa). This is a pretty big missed marketing opportunity.

    Sure, Konami has their reasons for keeping it this way but it’s slowly but surely backfiring as we can see.

    Their lazy approach to solving the game’s fundamental problems are starting to show. They wanted to keep good graces of whales (both IRL and MD) because they would be pissed if TCG and OCG were to merge. And that merge would at least allow MD to go inline with IRL game and be a unified experience.

    They’re more afraid of losing those potential IRL players, but realistically I think they’d profit more from MD if it followed OCG rules because I don’t believe there are that many new TCG/OCG players coming in, whereas they do have a better potential via a digital game.

    I want this game to be better because I love it. It can be better and it’s frustrating when you know that it’s could be better, but it isn’t.



  • I’m using Arch simply because of familiarity and comfort in using it. That and pacman being fast usually helps me make up my mind whenever I try something else. I really hadn’t experienced any major breakage in any of the packages in the standard repos, especially if everything is configured correctly. So I don’t really have anything to say against Arch’s stability.

    I also hear good things about Tumbleweed, so that could be an alternative and more complete out-of-box package, but that also highly depends on how comfortable you’ll be with openSUSE’s way of doing things.

    It all boils down to how you prefer to configure and manage your system and its packages, really. Nothing much more than that. As long it does the job, it’s usually fine.




  • This is an interesting watch.

    Thanks for sharing!

    I used to use sound cards myself ages ago for MIDI and DirectSound acceleration. I didn’t expect the hardware audio codecs to actually make a difference.

    Nothing is stopping me from installing a PCIe Sound Blaster with a good old EMU chip. At least I hope so, the EMU10k1 and 20k1 have a hardware DMA bug which breaks them on systems with more than 2GB of memory lol

    Not sure if I should go the CMedia route and just use Xonar instead. I do like Creative’s features (especially ALchemy), but those you can gain on any machine using a software suite made by Creative themselves.




  • Same here, experience got worse after upgrading the monitor.

    I went from a somewhat matched pair of 1080p 75Hz monitors, one of which was ultrawide (2560 width) to upgrading my ultrawide to a 3440x1440 160hz panel.

    That upgraded panel suffered every step of the way in Linux.

    I absolutely cannot get 160Hz consistently if I have both monitors running. On KDE X11, compositor drops the rate to 75FPS to even things out (except the mouse lol). On KDE Wayland it works properly in this regard, but we all know how Wayland is on NVIDIA right now.

    GNOME is a similar story as KDE Wayland, with an added bonus of stuttering.

    I’m not losing hope, though. It’s gonna catch up to AMD but man does it stink to use lol

    The only other reason I really have to use X11 is because the hardware video decoding in the browser doesn’t work in Wayland with NVIDIA. Most of the apps are actually becoming more and more stable.




  • Unfortunately no. Konami takes a lot of inspiration from Tag Force in all their later games but hadn’t come close to scratching that itch and having the same quality.

    There’s Tag Force 6 and Arc-V Special (for which you need the translations respectively, I worked with the translator together to iron out some bugs).

    There’s all their Tag Force clones (5Ds Duel Transer on Wii, 5Ds on PS3/360, Legacy of the Duelist) but these are literally just clones in terms of gameplay.

    There’s also the games on DS and 3DS that were contemporaries to Tag Force at the time.

    And then there’s the mobile games - Duel Links and Cross Duel. Cross Duel was their latest effort which they’re shutting down sadly (so give it a shot while it’s still up, until September, but no worries, I’m working with some people on a custom server for the game anyway)

    And lastly - there’s the Rush Duel Battle Royale game on Switch which is the most similar to Tag Force.


  • I’m a late to the party with PSP but I’m a Yu-Gi-Oh fanatic, and Tag Force are my favorite games in the entire franchise of Yu-Gi-Oh video games. I got a PSP for dirt cheap, but also because I wanted to experience my favorite games in its original quality. But, on another note - Ridge Racer PSP and Tekken are also amazing quality games.