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Cake day: June 12th, 2023

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  • Probably the card design categories as well, since if you know a lot of the categories you know what strategies to expect, or even build.

    Things like

    Removal - spells and abilities that get rid of permanents you don’t like

    Board wipes - cards that clear the board of all creatures (including your own), and sometimes other permanents too.

    Ramp - cards that get your more mana than you’re usually “supposed” to have at a stage in the game.

    Card Draw - spells or abilities with the magic words “draw a card”, or something similar

    Looting - spells and abilities that discard a number of cards and draw a number of cards.

    Wheels - spells that discard your entire hand and draw a number of number of cards.

    Cantrips - a minor effect with the words “draw a card” tacked onto it.

    Xerox spells - 1-2 mana Cantrips with the only effect being some library manipulation + “draw a card”. Usually blue.

    Counters - spells and abilities with the magic words “counter target spell”, sometimes with a condition for the counter. Usually blue.

    Beaters - big creatures

    Mill cards - cards that put the top card(s) of someone’s libraries into your graveyard.

    Reanimators - cards that drag a creature from a graveyard to the battlefield

    Clones - cards that enter as a copy of something

    Tribal - cards that care about creature types, like goblins, angels, etc.

    Burn - spells and abilities that directly damage your opponents. Usually red.

    Stax - cards that interfere with the normal plans of both you and each of your opponents, hopefully your opponents a lot more

    Tutors - spells and abilities that search for a specific card in your library

    Fog effects - spells and abilities that prevent all damage for a turn, usually from creatures.

    Any I’m missing?