Ross Winn
Old school RPG guy, 59, in Florida US. Traveller, Hero, Cyberpunk, Action! System, and about a hundred others.
- 21 Posts
- 44 Comments
Ross Winn@ttrpg.networkOPto
Games@lemmy.world•New tabletop roleplaying community on Digg!English
1·12 days agoThat’s fair. Just curious, do you also disregard publisher forums as well?
Ross Winn@ttrpg.networkOPto
Games@lemmy.world•New tabletop roleplaying community on Digg!English
3·12 days agoI absolutely do, and moderate the Traveller group here as well. I like having multiple sources of news and engagement.
Ross Winn@ttrpg.networkOPto
Games@lemmy.world•New tabletop roleplaying community on Digg!English
31·13 days agoDigg is its own thing. I don’t know if they plan on RSS support, but I can ask.
Ross Winn@ttrpg.networkOPto
Games@lemmy.world•New tabletop roleplaying community on Digg!English
1·13 days agoWorked on, or owned?
Ross Winn@ttrpg.networkOPMtoTraveller@ttrpg.network•Mongoose Traveller 1e, more cohesive?English
2·1 month agoOf course that’s possible, but it could be that the smaller development team had a more unified approach.
Ross Winn@ttrpg.networkto
RPGMemes @ttrpg.network•"I don't want Politics in my Gaming!"English
7·1 month agoRPGs, much like SF, have always been a mechanism to explore social issues in philosophy, governance, and thought. In Human society I don’t personally believe that “politics” can be avoided in any group anywhere. —of course that’s just one man’s opinion.
This is a fantastic bundle for $16 and I purchased it immediately.
Scatter ideas… players are unlikely to move in any specific order or direction because that’s what’s expected. Most experienced players are terrified to do what the GM wants because they believe they’ll all die. Players and GMs are commonly perceived as adversaries, but they should be collaborators. So the GM can scatter ideas and little bits of business al over the place and then the group can choose. Members of the group can ask for elements and the GM can choose. Create the series together, allow the players to affect change in the setting, and never let an NPC do what a player does. Thanks for coming to my TED Talk.
Ross Winn@ttrpg.networkto
RPGMemes @ttrpg.network•A real excerpt from Mike Pondsmith's Wikipedia page [Mekton]English
6·4 months agoBack in the 80s we were just guessing most of the time. At least until Akira was released in the United States in 1988 and only then white people started realizing there was a market.
Ross Winn@ttrpg.networkto
rpg@ttrpg.network•What are some tools you personally use for prep?English
3·4 months agoNotes, and links, etc: UpNote Fantastic app, Windows, Linux, macOS, iOS, Android; Markdown support.
Ross Winn@ttrpg.networkMtoTraveller@ttrpg.network•My custom Mongoose Traveller GM screenEnglish
2·4 months agoMongoose was an OGL approach, hence the SRD. However with all the fuckery regarding OGL they switched to a different approach and now have two affiliate programs that allow anyone to publish their own supporting content.
Ross Winn@ttrpg.networkto
rpg@ttrpg.network•Linux options for note organization?English
7·4 months agoI very much appreciate UpNote for three reasons. First it is a flexible and straightforward notes app. Second, there is a one time purchase option. Third, I can use it for Linux, Windows, macOS, Android, and iOS. Nothing else combines these value propositions.
I was an Evernote user since version 2 but it has just become a bloated terrible experience, and it’s egregiously expensive. UpNote gives me those key features without any cruft.
Ross Winn@ttrpg.networkOPMtoTraveller@ttrpg.network•AI Content banned on TTRPG NetworkEnglish
3·5 months agoGenerally, I agree with you. While I don’t like it, I think AI art is going to be with us for a while especially for individual games. I’ve never been an artist and I’m never going to be. That being said, I think it’s important for creators to preserve the craft of art. And I believe it’s the responsibility of publishers to purchase and use that art. Made by humans for humans.
Ross Winn@ttrpg.networkOPMtoTraveller@ttrpg.network•AI Content banned on TTRPG NetworkEnglish
4·5 months agoYes, but I thought it was an interesting idea and question for the wider community.
There have been multiple classifications for different sizes of ships in the Imperium. So that’s anyone’s guess. I think that most system craft overall will be under 1000 dtons.
Ross Winn@ttrpg.networkto
RPGMemes @ttrpg.network•I basically had to unfollow everyone on the latter platformEnglish
5·7 months agoSome people just love to bitch, especially if that’s all they do. James Wallis said (IIRC) “Game designs aren’t tools, but some game designers are”.
Ross Winn@ttrpg.networkMtoTraveller@ttrpg.network•Kosmos 68 - A character sheet for the Soviet sci-fi settingEnglish
1·7 months agoSo much white space and so bare.
Ross Winn@ttrpg.networkMtoTraveller@ttrpg.network•Thoughts on a GM-less Traveller game?English
3·8 months agoAre there any updates on this yet? I’d really like to see more information as you move forward.
Ross Winn@ttrpg.networkMtoTraveller@ttrpg.network•Thoughts on a GM-less Traveller game?English
2·8 months agoJust a few ideas. First of all, I think using Pirates of Drinax is an excellent idea because it’s a great sandbox. Second, I think it’s a great opportunity to collaboratively run your game between the three of you. You can say, “I want to do this.” One of your friends can say, “I want to do that,” and somebody else can say, “I want to do that.” Using those three things, you can build a concept. I’m really interested to hear regular updates, Maybe even a blog that each of you writes an entry into in sequence; so you write the first, the second person writes the second, the third person writes the third, so that we can really get a multiple perspective view of what’s going on and how it works. Also consider documenting by either audio recording or YouTube video or something so that you guys can reference it when you’re in the next session. Definitely record keeping is gonna be a big part of this.





Fair, thanx for your response.