Is presumably still among the living. Tech guy, tabletop player, (very) amateur writer.

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Joined 1 year ago
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Cake day: June 10th, 2023

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  • It feels like the hype for this game already died a year or two ago… let alone lasting five more years. There’s nothing wrong with ensuring quality by having longer development cycles, but a nearly twenty year gap? They dropped the ball hard on maintaining momentum. Even worse, that means they’ll be courting additional delays due to the usual hiccup of entering a new console generation and potentially having to tinker with the game engine mid-development…







  • pitl@lemmy.sdf.orgtoRPG@lemmy.mlBrutalist Game Design
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    1 year ago

    I think there’s a distinction to be made between game mechanics and game content here. I think a brutalist content style is… usually a bad fit for tabletop, but I think there’s some worth to the idea of lower cognitive load on the mechanical end. Kind of calls systems like Fate Core and Cairn to mind on that front; straightforward, generative core mechanics, but actual games can range from pretty stock fantasy material to absolute gonzo dreamscape depending on the game and table in question.

    That being said… mechanical crunch and wacky, complicated mechanics can be really enjoyable as well. I think that’s pretty much a “tastes vary between people and time” kinda thing, there.


  • I’m personally kind of hoping that the existence of smaller instances and multiple same-niche communities on Lemmy provides a way to avoid that phenomenon. Like, it’ll probably happen to communities on the Big Instances, I imagine, but on the more limited ones… maybe not?