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Joined 1 year ago
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Cake day: July 1st, 2023

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  • My favourite memory is playing Freedom Unite solo, and finally reaching G rank on my own. It’s a tough game, and making it that far without being carried was the most satisfying moment in any game for me. When I first started Freedom 2 (the previous version) I struggled to hunt even basic small monsters, and looking back on that journey made the 200+ hour playtime completely worth it for me. I think G rank took another 100 on top of that lol.









  • Give her a try! She’s the perfect balance of accessibility and complexity IMO. At a very basic level you can stick to her normals in neutral and combo into lightning kicks for simple combos, with a focus on spacing. Her normals are some of the best in the game, and she has really fast walk speed for baiting. Once you get that down you can add in her charge inputs, including spinning bird kick combos for a bit more damage and better oki, and then you have her stance and crazy combo potential later on. She’s not intimidating to learn at all though compared to other technical fighting game characters. Just sprinkle in some more stuff once you feel ready for it.



  • I have Gulikit’s own controller with hall effect sticks, and they feel way smoother than other controllers to me. Since it’s all magnetic, there’s no feeling of friction or scraping of plastic against plastic that I immediately felt after comparing to my Series X controller. I guess a good equivalent would be an on vs off air hockey table. I haven’t tried their joycon replacements though, so not sure if the same feeling carries over to them. There’s not much of a precision difference, but you can get the deadzones down to pretty much nothing without any rogue inputs so it helps a little in certain games.




  • I think games generally are improving, but AAA games mostly feel stagnant. It’s easy to look back at the best games of previous years, but gloss over the sea of low-effort licensed games and failed experiments. Games are more expensive than ever to make now, and that means there’s too much money involved to take big risks and gamble on experimental stuff. Big games by big publishers are forced to play it safe. The average experience has improved if you just picked a random game off the shelf 20 years ago vs now, but you don’t get as many of those spiked high points either.

    Indie games are better than ever though. It’s so much easier now for indie devs to create and share games with the public, and that risk-taking mentality is still strong. The price creep of AAA games isn’t a thing, no season passes or battle passes or microtransactions, just games made by passionate players who wanted to scratch a certain itch missing in the market like you say.


  • A lot of communities these days have moved over to Discord too, meaning information isn’t archived or easy to access months/years later. There have been cases of accounts being compromised or rogue mods causing trouble, and in a few seconds a server’s chat history and all associated info/guides/artwork etc are lost in seconds. I’d love to see a return to forums.


  • IMO it doesn’t need to replace Reddit for everyone or grow to be a direct competitor. As long as there are enough users to keep communities active and discussions going, it’s a nice alternative for people who want to get away from Reddit or other social media sites. I like that threads are active for longer than a few hours before dropping off, and since posts are slower I don’t find myself mindlessly scrolling. Lemmy feels more like a mid 2000s forum but with better usability.