finally picked up subnautica … ! open world is my favorite genre, so looking forward to trying out a different twist on it.
sorry … they made the change after I posted it.
The explanation from iVRy:
It’s running HDMI to a frame-grabber, which is then compressing the image and sending it over USB to a Linux box which is then decompressing and displaying it. There is zero value looking at performance at this point. No, a released driver wouldn’t work like this at all.
And of course, it needs external trackers, controllers etc.
EDIT: ok that’s more about how they recorded the footage than the implementation. I don’t know how it works!
This … please just let us disabled random stuff. I assume there’s some theory about broadening people’s exposure to help subs grow but it’s really just annoying at the moment. I’d rather have that screen space back.
It does seem like such a no-brainer to even just take the tech they’re already putting into production for the Quest 3, slam it into the Pro and ship it. They don’t have to add a single new component they don’t already have in their supply chain and completely understood by their engineering team.
A fast iteration on that could have a Quest Pro 2 shipping almost contemporaneously with when the Vision Pro actually becomes broadly available - middle of next year, and would give them a tremendously better opportunity to share in the wave of “pro” development that is likely to occur. The alternative - leaving Quest Pro as their only competitor, is likely to cause devs to just not ship a Quest version at all of whatever apps they are developing for the Vision Pro.
Anything that gets more activity I would support for now. The main problem is just lack of critical mass in any fediverse platform for VR converations.