Didn’t know there is a dedicated Mickey7 community!
- 53 Posts
- 269 Comments
janonymous@lemmy.worldto
Lemmy Shitpost@lemmy.world•Bet tankies are starting to regret their aggressive propaganda strategy.
141·16 days agoI don’t get it either. Is this some American thing?
That is a very pessimist assumption. Why wouldn’t they want to help you personally as well? But even if that would be the case, their job isn’t to care. It’s to help you. They don’t need to necessarily care about your story to help you deal with it.
janonymous@lemmy.worldto
Videos@lemmy.world•Apple and Google won’t like this... [Free Software Foundation just gave humanity a final shot at salvation by announcing the Librephone] | Fireship [4:10]
171·1 month agoYes, sure. An open source mobile phone is the only thing that can save humanity from… too much time on mobile phones? “Silicon valley algorithms”? Here a a couple of random facts, now go check out my sponsor.
Is it still though? Also, weren’t early super heroes mostly adult like Superman and Batman? I feel like back in the day when the audience were mostly children they used adult superheroes the kids could aspire to, then they started aging them down with Spider-Man to make them more relatable. Nowerdays the audience is mostly adult, maybe yearning for simpler times, certainly with a lot of nostalgia for what they used to see.
But to be honest I don’t think the premise is actually true. There are certainly some eternally young superheroes, but there are still and always have been lots of older superheroes.
How are the 20s middle ground? I wanna see 50 year old spider-man! Give me a proper geriatric spider-man in his 70s or 80s! Okay maybe that’s going a little too far. Especially with spider-man I find it hard to imagine him older than 40.
I don’t think you can effectively boycott whole countries if you aren’t doing so on a country level.
Consumer level boycotts against companies on the other hand seem to work very well.
It’s breaking my immersion! /s
janonymous@lemmy.worldtoMental Health@lemmy.world•Looking for hobby ideas that you can **immediately** do for intense frustration/duress/anger that DON'T involve exercise? Looking for something like physical movement combined with mental engagement.English
1·1 month agoI guess the classic, cleaning your apartment angrily, isn’t very stimulating mentally.
Someone suggested running with an audiobook. In that vein there is a mobile “fitness game” called “Zombies, Run!” that could help you with your mind.
Gardening and stuff like cutting fire wood would also probably work. Woodworking or just carving could work, but might be dangerous, depending on how angry you are.
Kids these days don’t even know what memes are. For them webcomics and social media screenshots, even plain political ones without a shred of humor, are just memes. Everything is a meme now…
janonymous@lemmy.worldto
Games@lemmy.world•The Video-Game Industry Has a Problem: There Are Too Many GamesEnglish
2·2 months agoMaybe smaller titles could enable players to actively communicate times to meet.
Well, okay, but other than those options, what else can I do except stay passive and do nothing but whine??? \s
janonymous@lemmy.worldto
Patient Gamers@sh.itjust.works•Banner Saga, story telling par excellence
4·2 months agoI remember enjoying it quite a bit. The fights felt very tense an meaningful. Never finished it, though. Got hung up on some decision and/or battle and just never came back 😅
janonymous@lemmy.worldto
Games@lemmy.world•How Do I Validate My Game Idea? (Please Help)English
1·2 months agoI’ve come to the conclusion that you need to actually put something playable in front of a bunch of people who don’t know you, to properly gauge how compelling your game is. Ideally a vertical slice where with the necessary polish to convey the feel of the end product.
Let them play and watch. Listen to their feedback, but don’t put too much weight on it. Players usually can’t account for the limits of a prototype, even if it is a vertical slice. Also they usually can’t quite pinpoint what made them like or dislike something, but they will want to give you feedback. Just note what they say and try to figure out later what the underlying issues might have been. More importantly, you need to watch them play. Ideally you want a setup where there are a bunch of games, like at a gamedev gathering, or at least something else to do, where people can freely decide to play your game or not and don’t feel forced to do so. Seeing how they interact with the game on their own terms, seeing how long they play, whether they get their friends to play it as well, is the true litmus test.
To have a successful indie game, I believe, it needs to capture people on its own, just by it’s presentation and gameplay. And it needs to deliver such a memorable experience that people will recommend it to their friends and talk to each other about it.
janonymous@lemmy.worldto
Gaming@lemmy.world•A reminder to not take online negativity too seriouslyEnglish
2·2 months agoI get the feeling a lot of [reddit] gamedev communities are full of people who haven’t built anything
FTFY
I guess the sharing could be a problem
You don’t have to check all to be considered addicted, though.
janonymous@lemmy.worldto
movies@piefed.social•Kraa The Sea Monster (1998) is what happens when Godzilla’s sleazy cousin crawls from a Jersey swamp in a rubber suit that reeks like a stale Domino’s pizza box.
2·3 months agoThat really made my Sunday morning, thanks!
I cross posted it to bmoviebonanza@lemmy.world where I’m sure it will be appreciated as well!
Game developers hate players. They keep breaking our beautiful games and optimizing the fun out of them!













Happy to hear! I loved Alita. Has always been one of my favorite Mangas, liked the Anime adaptions and just thought they did a really good job translating it to the cinema. Best live action Anime in my opinion!