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Cake day: June 11th, 2023

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  • For me, it felt like the first game had something original to say and did it really, really well, but the second’s story was just another “revenge: dig two graves” story, with the bonus that Ellie murders a million people before the game decides that revenge doesn’t solve anything. It felt like the game missed its own point for the sake of the gameplay—gameplay that didn’t feel original to me like the first game did.

    Comparing the second to the first one, where I felt like the game introduced NPCs that didn’t have simple scripted one-liners … when I killed someone, holy shit, I felt bad about it. That person had a family, and even though it may have been justified, murder still felt bad. I thought the first game was really good at making a point that killing a person is very different than killing a monster.

    The second game didn’t seem to introduce anything new, and on top of that, the main plot’s message was in conflict with the practical genocide Ellie was committing on her way.



  • Something worth considering with client side rendering, is the idea that the user may not be able to tell the difference between “still rendering” and “done”, making me want that final “order of correctness” flow to have a branch for client side rendering that includes a “maybe?” in case there’s a server connection somewhere that’s slow or broken.

    I’m sure I’m getting too pedantic because this post isn’t about best practices for implementing it, and I’m currently bitter about a tool I have to use that does it poorly, having no difference between “fetching information” (aka, still rendering), “no information to fetch” (aka, done rendering), and “connection broken, please refresh” (aka, reboot the server, AGAIN).


  • There’s a long standing joke to “thin your paints!”

    Check out this guy’s post about it: https://ageofminiatures.com/thin-your-paints/ and you can see some of the changes that it offers.

    It also doesn’t look like you’ve applied a wash yet, and doing that is a really simple way to add an incredible amount of detail–or, I guess, it makes the details of the model really pop by adding shade to all the little nooks and crannies. Those two models both look like they will show huge benefits from a good wash.

    The striping you did on that first one is really cool. If you’ve got the hand to paint those spots without blurry lines or your hand shaking everywhere, I think you’re on a great path for painting minis.