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Cake day: June 6th, 2024

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  • I have a pet project I periodically come back at with a EU-funded counterpart to Delta Green, where operatives are agents of various national organizations (e.g. local police forces, intelligence, militaries etc) or super-national orgs (e.g. Europol, Interpol, although these usually do not have actual jurisdiction nor power of arrest). It’s true that different countries have no actual power over each others territories, but they also often collaborate on cross-borders operations. It would not be weird for a Spanish detective to be working a case in Paris together with an Italian carabiniere, under the badge of a French gendarme.

    Access to weapons is actually an interesting push towards being creative in finding unofficial ways of arming themselves, but I wouldn’t stress it too much. We might not have handguns for sale near the pasta isle at the supermarket, but it’s not like we don’t have gunshops.





  • Sure but Pathfinder 2E is explicitly about teamwork and positioning. One archer will not be able to hit the death knight unless it’s very lucky (which IMHO makes sense), but an archer supported by some melee fighters flanking the knight and giving them some off-guard malus has way better odds. “Every +1 matters” is true for both the party and the NPCs

    I understand heroic fantasy not being your cup of tea, that’s the beauty of having lots of RPGs to choose from. But beware of thinking that bounded accuracy makes things more gritty. In my experience it just makes things more heroic for the party (which can now take down a dragon at level 2) and just breaks down after the first dozen levels