• 7 Posts
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Joined 1 year ago
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Cake day: July 1st, 2023

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  • Not sure, but probably. I only used yarn 1. Never got around to trying yarn 2+ as migrating our fairly large monorepo project at the time felt like a pretty large and complicated ordeal. By the time I switched jobs npm was already a whole lot better in the ways most important to me.

    The little I’ve read about and used pnpm so far it seems a lot more plug n play than yarn while bringing big benefits. Even workspaces seems a lot simpler than it ever was with yarn (at least when I used it). Love the idea of non-flat node_modules and simplified lock files as well.

    Time will tell if npm incorporates enough of pnpm’s features to make it obsolete eventually but for now I can understand why it seems so widely adopted.














  • Then teach us. Advocate for us. Help us improve and understand.

    A very large part of the problem is that the people who are knowledgeable are often the ones that bought into the whole lone wolf coder shtick.

    Most junior people I work with are interested and want to learn, but between high demands, no time to do it and senior devs who focus only on their own problems - it’s very hard to know how to learn and improve.

    We can and need to solve this but it requires that we work together and actually sit down to bridge the knowledge gap.





  • Still playing Slay The Spire and Hexcells as my “podcast games”.

    Started Halls of Torment. Really cool aesthetically and some interesting boss designs. Hope it distinguishes itself more from Vampire Survivors though. Especially in having more incentives to keep playing than “numbers go up”. There are some minor story things and unique aspects of some maps that I think could really set this game apart.

    Also playing Super Mario Sunshine. Honestly probably my least favorite 3D Mario to date. Besides feeling very clumsy it has some pretty sloppy level design here and there. Still a decent game, but having played Odyssey this game feels very dated.