Week 1
- You’ll Never Find Me 2023
- I am Not a Serial Killer 2016
- Ghost Mansion 2021 KOR (rewatch)
- Bad CGI Gator 2023
- Strange Darling 2024
- Terrifier 2017
- Hostile Dimensions 2024
- V/H/S/Beyond 2024
- It’s What’s Inside 2024
- The Corpse Washer 2024 IND
- Jakob’s Wife 2021
- Beezel 2024
- Things Will be Different 2024
- Killer Condom 1996 GER
Week 2
- A Wounded Fawn 2022
- Qorin 2022 IND
- Indigo 2023 IND
- Blink Twice 2024
- Delirium: Photo of Gioia 1987 ITA
- Luz 2018 GER
- Girl on the Third Floor 2019
- Clawfoot 2023
- Post Mortem 2020 HUN
- Terrifier 2 2022
- Phantoms 1998
- It Lives Inside 2023
- Green Room 2015
- The Radleys 2024
- Temurun 2024 IND
- The Sacrifice Game 2023
- Open 24 Hours 2018
- Lavalantula 2015
Thoughts
You’ll Never Find Me, A Wounded Fawn, Post Mortem, and Beezel were unexpected finds. It’s What’s Inside was expected to be good, and was still quite fun. Luz… was notably weird but probably workable. We’ll keep that around.
Strange Darling was awful. Big disappointment there, based on talk. We didn’t expect much from VHS Beyond, especially with the alien theme, but one always hopes for anthologies to pull some surprises. Like most of VHS 2 and on, at least it wasn’t worse.
I used to be very patientgamer, but my patience model changed after finding again and again that buying late meant devs had wholly moved on from a game by the time I got it, and would hardly ever do basic needed fixes, things that needed to have been talked about earlier in the project. I also noticed how some early access sales would take years for the price to go up and then back down again for what amounted to only a few dollars of savings. Savings that, as I watch games I’m interested in fail in obscurity over and over, I don’t feel quite right about strictly withholding from the few devs taking chances on such projects for me, on top of not being around to try and help the project deliver a better game to players.
So, now I do buy some games in early access or even newly released, where I can poke the dev while they are still around, and my patience includes waiting for games to get through those after-buying growing pains instead of just waiting for them to drop into the discount bins, mostly forgotten by their devs and players both.
I’m still generally more strictly price-patient on most anything larger scale, both by devs and by audience.