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Cake day: June 1st, 2023

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  • Hexadecimald@lemmy.mltoGaming@beehaw.orgComfort games?
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    1 year ago

    Honestly the learning curve isn’t that atrocious. I’ve always advocated for following a build guide then start looking at ways to personalize it at level ~70 (and with Exarch altars you can farm regrets to respec.)

    Learning the skill tree is hard but it’s made much easier when you have a base to modify.

    The learning curve gets really bad when you start trying to craft though. And expensive.


  • Hexadecimald@lemmy.mltoGaming@beehaw.orgComfort games?
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    1 year ago

    Easily Path of Exile. There’s something so relaxing about blowing up the entire screen with one flick of my wrist, and it really gets my endorphins flowing to minmax my stats using third party tools like Path of Building and testing out items on the trade site / changes to my skill tree to see how they’d affect my build.

    To some people it sounds like work, but for me it hits that sweet spot of minmaxing and complexity that no other game really can.

    Edit: I should also mention that lately I’ve been mostly playing on Steam Deck which has been a revelation for me. Endgame “alch and go” mapping is so perfect for the pick up and play style, only enhanced by having access to it from the couch/toilet.


  • According to Steam it’s Path of Exile (610 hours on Steam, probably 400 on standalone client Id reckon) followed by FFXIV (500 hours on Steam, probably 200 on standalone from ARR launch)

    Overall it’s probably Phantasy Star Online – between GameCube, PSOv2 PC and Blue Burst I’ve probably lost 4000 hours.

    Also Street Fighter IV but that’s not trackable since my gameplay is split between multiple consoles, offlines at friend houses and time at locals and tournaments.

    If I had to guess I’ve got probably 2,000 hours in SFIV.