The first game that made me notice this and led me on to studying film making in University was Silent Hill (1999). Excellent use of camera angles and movement to give tension to the player and restrict the players vision of what they can see on the screen. At the time when Resident Evil was using static camera angles, Silent Hill introduced a more cinematic style to video games and Enhanced it even more in SH 2 and 3.
I was using BitWarden and I’ve now fully moved to Proton Pass. No problems!