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Joined 10 months ago
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Cake day: December 13th, 2023

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  • I believe the things you are calling out are an integral part of the ARPG genre so there isn’t going to be much change to the core without fundamentally changing the game you’re playing. Plenty of people enjoy the wanton clicky destruction and seeing numbers rise, just look how popular stuff like cookie clicker is.

    Have you tried monster hunter? (Or god eater or wild hearts) Those games sound a lot like what you’re describing. At its heart the core gameplay is ‘Hunt monsters to gather parts to make better gear to hunt more powerful monsters’

    Instead of mowing down tones of small things though, you take down a single large and dangerous foe. As you progress, new and more powerful foes appear, but despite the large roster of monsters, they all feel unique. And while better gear certainly helps, a good deal of skill is also required.










  • I only ever got to play one game some number of years back, and it was under the savage pands rules, but I absolutely loved it.

    The magic system is all flavored as mad science, so you picked your spells from the generic savage worlds book and then flavored it however you felt fit your character.

    My stun spell was a little hand-held contraption I had built called a ‘gastrointestinal defortification projector’ It went ‘BWOMPH’ and anyone within 20 feet shat themselves or threw up.

    I pooped myself the first time I used it in combat…




  • I tried bazzite and nobara which are both the big gaming distros. Bazzite worked the best but I had a ton of just weird little issues with stuff randomly not working unless I restarted it. I don’t have much to say about nobara because I couldn’t actually get steam to work for some reason.

    I went back to mint and honestly it’s been the smoothest and easiest to use distro, plus it has a larger user base so it’s easier to find help.