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Cake day: June 5th, 2023

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  • Rust is good. Not perfect. The borrow checker sometimes can be a pain(cant use immutable reference because already using a mutable reference…), compile times are abysmal.

    But the language itself is really solid. It actually gives me similar vibes to using C/C++ but without having to fight the compiler or keep fiddling with CMake for 10 hours just so that it detects that one lib you’re trying to use.

    Surprisingly, Rust borrows some inspirations from Python, so it doesn’t feel that foreign and alien, but it still has a learning curve to it, specially with all the different types (eg. u8/i8, u16/i16/f16, u32/i32/f32, u64/i64/f64, usize, &str vs String, etc) But if you ever spent any amount of time with any other language that is on a similar level than C or C++, you’ll be in quite familiar territory

    Only thing that I can tell you that you’ll have a whole paradigm shift once it clicks with you, is the use of Structs, impl’s for abstration and traits. Once those clicks with you, the way you approach your code really shifts


  • Work-wise, I figured out how to deprecate the mess that is multiple apps for the same purpose at work, and instead make a foundation to have the same app on all platforms (Windows, Linux, Web & Android)

    First time using Rust on client-side, quite hyped with how stuff with turn out to be

    Personal-wise, Had idea for a new game I want to try and make, just gotta puzzle and brainstorm the main character idea and flesh out more of the world itself



  • Akatsuki Levi@lemmy.worldtoGames@lemmy.worldFactorio: Space Age - Trailer
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    17 days ago

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