

A later screenshot of The Vault, with the item view expanded to show off my filthy piles of cash.



A later screenshot of The Vault, with the item view expanded to show off my filthy piles of cash.



Work schedule.
I can get away with so little sleep due to high-quality beds, sleep accelerators, circadian assistant + low sleep gene on every pawn, and copious drug use.



Example xenotype #3: Piith, moral guide, miner, and researcher.



Example xenotype #2: White, triple-threat production specialist and researcher.



Example xenotype #1: Red, colony leader, melee beefcake, and miner.



Render of my first base from this run, shortly before packing up.
It’s much less cool than the one showcased in the main post - this was my first run with both Odyssey and Biotech, and also my first run after a long break from the game, so I went in with the plan of “make something janky-but-functional, remember how to play the game, then move somewhere cooler and make something good.” This is the janky-but-functional one.



IEGS Wayfarer (the original, the one I used to pack up and move from my original base location to the one shown here)



The Vault, an ancient stockpile I’ve “colonized,” where I drop-pod excess stuff for long-term storage



Hospital, greenhouses, southern exterior defenses



Production area, storage, etc.



Colonists posing, temple, lab, Cat’s deathrest chamber



Fancy unique minigun, equipped on one of my shooting specialists, Hayhouse



Fancy persona monosword, equipped on my colony leader, Red



A still from the mechhive run

Another full render of the base, after a couple more years of play. I’m probably going to retire the run at this point.
Margarita is now 31 and still going strong.