My eye’s not twitching. Your eye is twitching.

  • charles@lemmy.world
    link
    fedilink
    English
    arrow-up
    25
    ·
    8 months ago

    I’m with you, but is it possible this helps in some way with nozzle movement that might not be easily visible? Just trying to figure out why it would even consider this placement.

    • dual_sport_dork 🐧🗡️@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      23
      ·
      8 months ago

      If I reduce the count one it will arrange them in a neat grid, albeit with one row shorter than the other. And there is an element of randomness, if you click the arrange button again it will sometimes place the outlier on the other side.

      I have no idea what the fuck its thought process is.

      • faebudo
        link
        fedilink
        English
        arrow-up
        12
        ·
        8 months ago

        Make the movements visible in preview. Most probably it makes the total movement shorter when switching between parts.

      • atzanteol@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        7
        ·
        8 months ago

        There may be multiple solutions to the fitness algorithm it’s applying. So you may sometimes see one and sometimes the other depending on some “random” variable.

    • liquefy4931@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      8 months ago

      You have the right idea! The slicer takes all printhead movements into account and likely shaves off a fraction of the total print time by positioning one object like this.

  • Luci@lemmy.ca
    link
    fedilink
    English
    arrow-up
    26
    arrow-down
    1
    ·
    8 months ago

    Do not question the auto arranger if you know whats best for you

  • Grass@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    8
    ·
    8 months ago

    Yeah it drives me a bit insane too. I often end up just manually placing everything. I wish it had a mode where you roughly place things and it spaces them consistently without significantly changing their relative positions

    • ShepherdPie@midwest.social
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      Cura is guilty of this last part too. It’ll flip parts around however it sees fit, which isn’t ideal because then you get z-seams in all different areas, so matching parts no longer match.

  • kent_eh@lemmy.ca
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    2
    ·
    edit-2
    8 months ago

    They all printed ok with no interference between the parts. All parts are perfectly usable when they are removed from the print bed.

    Why does it matter that they’re not in perfectly straight rows and columns?

  • voxel@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    1
    ·
    edit-2
    8 months ago

    does it matter though? in the end, they all fit and have reasonable distance from each other

    • Voyajer@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      It can, but it will depend on the material. I’ve had much better luck with warping by packing multiple models tightly together when printing in ASA.

  • rugburn@lemmynsfw.com
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    4
    ·
    edit-2
    8 months ago

    Bambu studio (shameless rip off of Prusaslicer) does the exact same thing and I hate it

    • GreyBeard@lemmy.one
      link
      fedilink
      English
      arrow-up
      17
      ·
      8 months ago

      I wouldn’t call it a shameless ripoff, it’s a fork. Which Prusaslicer was as well. I’m actually glad they did that rather than making yet another closed source slicer. That means that enhancements that Bambu puts in can very likely be ported over to Prusaslicer, and vice versa. It’s a win for everybody.

      • TwanHE@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        ·
        8 months ago

        Which then gave us orcaslicer (fork of bambu) which has been a godsent for having my mainsail UI in the slicer itself.

  • nikscha@feddit.de
    link
    fedilink
    English
    arrow-up
    1
    ·
    7 months ago

    Please note that the traveling salesman problem is NP hard, so the auto-arrange algorithm will never aim for a “perfect”/ fastest arrangement. It just ensures that the parts have a minimum distance to each other while keeping them as close as possible to the center of the build plate