Helldivers is a game where you play in a squad of 1-4 (solo, friends, or it’ll pair you with randoms) to drop down to planets and try to survive against bugs or automatons while completing some objectives.
The galaxy map is dynamic, with aliens pushing from multiple directions toward “Super Earth”, and the more the entire community fights on planets, the more they’re pushed back. Planets can be liberated, or we can lose them (RIP Malevelon Creek). It’s chaotic and fun, and basically “Starship Troopers the video game”.
Helldivers is a game where you play in a squad of 1-4 (solo, friends, or it’ll pair you with randoms) to drop down to planets and try to survive against bugs or automatons while completing some objectives.
DRG can be hard but you can basically control every important combat variable. Helldivers gets super chaotic which makes for some really funny/awesome/desperate moments
Yeah, same here. I love both games but DRG satisfies my need to execute/show off with perfect maneuvers and optimize the hell out of every movement or action (both as an individual inside a team, and as a team when everyone coordinates on more “important” stuff).
Whereas helldivers is basically designed so you can definitely “play well” and have more impact, but also, unless you’re some god gamer, some stuff is gonna go completely sideways sometimes. Which also means that impactful suicidal plays can absolutely be valid !
I love PvE of small teams against monsters way more than PvP. (Mostly because I get railed in PvP because there’s not enough time in my day to get that good).
It’s a “glorious chaos” kind of game. The developers made a wide variety of explosive weapons on purpose so that things got chaotic. There is no (and never will be) PvP mode strictly speaking, but friendly fire is always on and cannot be turned off. Teammates will kill each other accidentally all the time, but there’s little penalty for dying, they just call you right back in. Seems kinda grindy to me to get to level 10 where you start to unlock much better weapons.
You don’t ever have to deal with the bugs if you don’t want to. There’s an entire second war going on with the Automatons, and the devs have clearly left themselves room for at least 2 more factions. I guess the first game had another faction of aliens that isn’t in the game yet.
But I get it if the bugs are enough to put you off getting it, I had to essentially solo part of Elden Ring in co-op for a buddy because the hands in that game trigger his arachnophobia.
Can someone sales pitch help divers and the other one?
I’ve noticed a thriving hell diver community here and I need to decide if I want in
Helldivers is a game where you play in a squad of 1-4 (solo, friends, or it’ll pair you with randoms) to drop down to planets and try to survive against bugs or automatons while completing some objectives.
The galaxy map is dynamic, with aliens pushing from multiple directions toward “Super Earth”, and the more the entire community fights on planets, the more they’re pushed back. Planets can be liberated, or we can lose them (RIP Malevelon Creek). It’s chaotic and fun, and basically “Starship Troopers the video game”.
Wait… that’s just Deep Rock Galactic!
It’s very similar in a lot of good ways.
Always found DRG to be a bit boring. I know thats hearsay but Helldivers just feels a lot more alive
DRG can be hard but you can basically control every important combat variable. Helldivers gets super chaotic which makes for some really funny/awesome/desperate moments
Think you hit the nail on the head. The tension is far greater in Helldivers. I never really felt stressed in DRG… it was more zen.
Yeah, same here. I love both games but DRG satisfies my need to execute/show off with perfect maneuvers and optimize the hell out of every movement or action (both as an individual inside a team, and as a team when everyone coordinates on more “important” stuff).
Whereas helldivers is basically designed so you can definitely “play well” and have more impact, but also, unless you’re some god gamer, some stuff is gonna go completely sideways sometimes. Which also means that impactful suicidal plays can absolutely be valid !
Ooh, that actually sounds like it kicks ass.
I love PvE of small teams against monsters way more than PvP. (Mostly because I get railed in PvP because there’s not enough time in my day to get that good).
It’s a “glorious chaos” kind of game. The developers made a wide variety of explosive weapons on purpose so that things got chaotic. There is no (and never will be) PvP mode strictly speaking, but friendly fire is always on and cannot be turned off. Teammates will kill each other accidentally all the time, but there’s little penalty for dying, they just call you right back in. Seems kinda grindy to me to get to level 10 where you start to unlock much better weapons.
Well, you sold me on not playing Helldivers for the same reason I will never play Lethal Company: bug creatures.
You don’t ever have to deal with the bugs if you don’t want to. There’s an entire second war going on with the Automatons, and the devs have clearly left themselves room for at least 2 more factions. I guess the first game had another faction of aliens that isn’t in the game yet.
But I get it if the bugs are enough to put you off getting it, I had to essentially solo part of Elden Ring in co-op for a buddy because the hands in that game trigger his arachnophobia.