I think what I didn’t like is: I could maybe agree with their line of thought for the changes they made to the weapons. I don’t like that they prioritized these as the first balance patch.
As many have said it was meta because of the abundance of chargers/heavy enemies in 7-9 for folks trying to get the super samples.
Before the high difficulties felt chaotic but at least doable. Now… it still is but it’s even more running and kiting. To me it’s a less fun gameplay loop.
And the “arrogance” is probably perceived from the other dev comments like “get good” “stop clutching your pearls” “goodbye crutches”. If that’s how the devs feel, it’s easy to imagine the balance person, who prioritized removing tools vs making the reason the tools were needed first, thinks the same way.
I rather disliked the whole ‘your primary weapon is not supposed to be the weapon you primarily use’. Fine then rename them to small, medium, large or something instead of leading me to believe I should be able to kill a smaller horde without a Destroyer or Eagle.
I don’t think it’s arrogant, I think it’s actually really interesting how they talk about the “fantasy” of the game. I get not everyone plays the game for the same reason, but I understand the devs’ vision of the game really being about the feel of being a hero against the odds, not having the most effecient loadout or unlocking everything as fast as possible.
I’m getting irrationally angry at everyone crying about the hard difficulties being “too hard”. Diff 7, which is the last “mandatory” difficulty to obtain everything in the game, has decent balance imo. It’s not easy by any stretch but it’s not impossible, or even “too hard”. It’s challenging and can definitely get very chaotic, even if you bring your A-game, and that’s good.
Hard agree.
Arrowhead published a blog post where they went into detail about their design philosophy: https://www.arrowheadgamestudios.com/2024/03/balancing-the-firepower-in-helldivers-2/
I did not like the subtle arrogance behind their rationale here for the changes.
Subtle arrogance? It seems like a completely reasonable and well thought out post. People read way too much into normal posts.
I think what I didn’t like is: I could maybe agree with their line of thought for the changes they made to the weapons. I don’t like that they prioritized these as the first balance patch.
As many have said it was meta because of the abundance of chargers/heavy enemies in 7-9 for folks trying to get the super samples.
Before the high difficulties felt chaotic but at least doable. Now… it still is but it’s even more running and kiting. To me it’s a less fun gameplay loop.
And the “arrogance” is probably perceived from the other dev comments like “get good” “stop clutching your pearls” “goodbye crutches”. If that’s how the devs feel, it’s easy to imagine the balance person, who prioritized removing tools vs making the reason the tools were needed first, thinks the same way.
I rather disliked the whole ‘your primary weapon is not supposed to be the weapon you primarily use’. Fine then rename them to small, medium, large or something instead of leading me to believe I should be able to kill a smaller horde without a Destroyer or Eagle.
I don’t think it’s arrogant, I think it’s actually really interesting how they talk about the “fantasy” of the game. I get not everyone plays the game for the same reason, but I understand the devs’ vision of the game really being about the feel of being a hero against the odds, not having the most effecient loadout or unlocking everything as fast as possible.
I’m getting irrationally angry at everyone crying about the hard difficulties being “too hard”. Diff 7, which is the last “mandatory” difficulty to obtain everything in the game, has decent balance imo. It’s not easy by any stretch but it’s not impossible, or even “too hard”. It’s challenging and can definitely get very chaotic, even if you bring your A-game, and that’s good.