I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I think it probably has something to do with online play, though, since Fromsoft’s multiplayer model revolves around invasion. Granted you can turn it off, so obviously there should be a pause option, but I have a vague hunch that the two issues are related from a dev/engineering perspective.