There are so many things being tracked all the time in the game for puzzles and the power arm. Yet despites literally tracking sunshadows for some puzzle completion for example it runs almost smoothly with (in my 170h) no crashes. On a 6 yo portable console??

Botw was already impressive but I could grasp it with the shaders and also there weren’t that much physics puzzle. Objects were more static, there wasn’t the two other maps, enemy diversity was limited, same for weapons. There was less of everything overall but I thought it was the limit of the console and the possible engineering around it.

Is there any resources on how they managed to pull this off? White papers, behind the scenes, charts, …?

    • Rai@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      20
      ·
      5 months ago

      It’s really a shame to me that more people don’t experience it fogless at 1440p+/60+FPS. It’s BEAUTIFUL.

      • M137@lemmy.world
        link
        fedilink
        arrow-up
        13
        ·
        5 months ago

        The best way to play any switch game is via emulation. It’s pretty funny IMO.

        • Rai@lemmy.dbzer0.com
          link
          fedilink
          arrow-up
          7
          ·
          5 months ago

          It’s wild. SMRPG came out and i immediately checked if I could play it BETTER, and day one? Yep absolutely. TotK took some time but through the tireless efforts of an awesome dude, certain mods and settings had it running amazingly after a few weeks. A few months later it’s 60+ smooth with no drops.